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Everything posted by Marek
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Make sure you grab the shirt halfway between the edge of the collar and the edge of the sleeve.
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You're weird
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Orange Games made Jazz Jackrabbit in conjunction with Epic -> Orange Games and two other devs merged into Lost Boys Games -> Lost Boys Games became Guerrilla Games. So, yeah.
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Damnit Moos, I can't edit a post just one minu... oh, it's deadworm! I hate those little "Edited by" tags at the bottom if the post is the last one in a thread anyway, so I was going to repost. But then I got distracted and forgot about it.
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I think Romero is a good game designer. He's just incredibly overzealous. This, combined with a hundredeleventymillionthousand hastily spent Eidos dollars, led to the spectacular crash of Daikatana. It was a case of mismanagement and poor direction, not a case of Romero having the wrong ideas.
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Slight spoiler...
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Fact: wearing a Che Guevara t-shirt makes you a revolutionary, a non-comformist and incredibly hip. Proof: More proof:
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What I really wanted was for to be your base of operations if only for one chapter. At that point it felt kind of stupid how every supposed safe haven you reached was immediately attacked by the Combine. It felt like everything was just crumbling apart in Freeman's wake It would have been cool to have the whole tutorial thing and non-interactive stuff there, do some mission, return to that base and then be under attack. It would have felt more like a real place instead of a node on a linear track. By the way, have you seen this? It seems like HL2 evolved constantly, and that some chapters might have even changed order during the course of development. Most of the changes seem for the best though (glad they cut the propaganda posters).
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Yes, it is true. The world around us is in fact the creation of Peter Molyneux, a powerful being of pure energy. His prescence in our reality is merely an easter egg to be unlocked as civilization reaches its peak.
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Hee I remember how it was publicized greatly over here. There were interviews with Arjan Brussee all over the place, complete with photoshoots as I recall. To the rest of the world, it was just a fun shareware game! I think Brussee is now a suit over at Guerilla.
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Before you jump onto the "fuck you, steam!" bandwagon you may want to actually check the Steam updates page. That hl2 data file check was a bug fix for those who had their games crash when you start them.
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In my mind this made sense because I think the fact that we're discussing the story so much is a sign of HL2 just being different. HL1 did a lot of storytelling, but it was mostly a sort of style that was later copied by a lot of other FPS games. HL2 offers a lot more dialog than HL1, but because you have such convincing characters and immersive locations, it automatically ups your story expectations even further. And, as it was pointed out earlier, the style doesn't fit HL2 quite as well, because the world of HL2 is less self-contained. I am hoping that HL3, or any of the HL2 expansions, will further change the story-to-action ratio. The non-action "cutscenes" were super fun, and I would have mind twice the amount of slower-paced story bits that were in HL2.
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Guys this is quite obviously a joke. A very very well done one, too.
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Just after you leave Dr. Kleiner's lab and have moved on or past the railway in the city, you can jump down into the canal and climb into the red container at the end, where there's the vortigaunt who gives you a jolt, and a resistance guy. When you enter that room take a quick look at the TV. G-Man is talking to them. Only visible for like 3 seconds.
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And I suppose you are gay as well? Pppfftt, ridiculous. If that were the case, I would have known by now. So anyway, is the old AG community seeking refuge here?
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I'm glad that slideshow exposition wasn't included in the version we played. They're all things we could easily understand from the events themselves, and from the press clippings in Black Mesa East. However, I wouldn't have mind such a storytelling device to have been used to explain, for instance, the alliance with the Vortigaunts.
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I used to build LEGO houses out of same-color bricks. I came to study graphic design. My friends built LEGO houses out of all sorts of bricks, which looked ugly, and now they're studying psychology. TRUE STORY.
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Thank God for saying that. Whenever someone says "are games art?!?!!?" I cringe for that very same reason. Anyway, on the topic at hand: I really like what's happening with stencil art. Most pure spraypaint stuff is just stupid tags, slogans, or just your average colorful grafitti-style calligraphy (lame!), but I have yet to see a stencil I didn't like. There were some good ones along a route in Amsterdam that I walked every day to work. Tons of bugs crawling up a wall... that sort of thing.
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Finally! After the world saw Trailer Park Tycoon and Carnival Cruise LIne Tycoon 2005: Island Hopping, here's the one Tycoon game you've all been waiting for. Winnar. Probably. No.
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GameSpot was seriously on crack when they did that review. My opinion is fact.
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Oh yeah, I'm another LEGO guy. I just had a GI-Joe phase for a couple of years. I also had an A-Team minivan in which I put GI-Joes because I didn't have any A-Team action figures. I still have photos of giant castles that I built with lego. My dad made me a huge table just for building LEGO worlds on. It was great. Once we made Paris together, with Eiffeltower and all. Though I prefered building castles on my own.