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Everything posted by Marek
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Those are just examples though. You'll only be competing with whoever else enters the contest.
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KOTOR was better.
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Holy crap. Talk about an extreme makeover.
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Here: http://www.pqhp.com/cmp/gdctv/ Sadly I have no sound here at work, so I'll have to wait another two hours to see it.
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ARGH Walter! When I saw your post and your edit to it, I knew it would disappear again later. Why do you keep deleting good posts?
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Actually, after the conference Sony claimed that it's real-time (says GameSpot rumor control).
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The Killzone 2 video is pre-rendered, for a fact. And as a random aside: it might actually not be of Killzone 2, but Killzone 3. Unless plans have changed dramatically, Killzone 2 is still the "quick sequel" set for PS2.
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Will Wright answered this in the presentation. He wanted to have the best 20% of SimCity, the best 20% of Civilization, etc. That should give you an idea. Uhh. It's a game. And that's amazingly shortsighted to say (sorry), considering the presentation was meant to focus on the procedural and user-created content. Although he showed a lot of the game, clearly this is not the complete pitch.
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Before I comment on this: is anyone seeing any slides, or are they missing from the presentation?
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Based on what I've heard everywhere, going straight into the games industry will eat your soul. If you manage to get a job there at all. My job is game designer, even though the company I work at does a lot of things besides games. I did my internship at a media company that does stuff for the web, video, 3D, etc. After graduation I got hired there to do some part-time editorial work for a games related website, but now I'm there full-time working (mostly) on games. Sneaking in from the sidelines worked really well for me. I never interviewed for a game design job, but sort of got there on purpose by accident. I'd advise you to look for some short-cycled web or handheld stuff and ignore the big game companies (at least for now). Doing smaller projects seems to offer the most happiness and the most learning experience.
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It's basically going to be POP2: 2 as evidenced by this scan...
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You will answer the question!!!
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The Internet's classic stance on Nintendo.
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Yeah, we're all jealous. In fact, I myself seriously questioned my own coolness and manhood when I saw J Allard's pictures. Being a geek with no friends, no confidence and no success in life, I had to attack what I could never hope to achieve myself. And it worked so well! For a moment, I felt like my own inadequacies just drifted away!
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Yeah. We've got only loud sober chicks here though.
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Pfft I demand a free showing from LucasArts as with Episode II.
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No. Bill represents the Microsoft business as a whole, not just the Xbox brand. His geeky image is perfect for that.
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From a Google image search: http://pc.watch.impress.co.jp/docs/2004/0323/kaigai01.jpg http://www.bu.edu/alumni/bostonia/graphics/2003/spring/allard/allard02.jpg http://www.planetxbox.com/features/interviews/jallard/jallard2s.jpg http://games.kikizo.com/media/j_allard_int/jallard02b.jpg http://www.watch.impress.co.jp/game/docs/20010107/dsc_0037.jpg More recent pics: http://www.jeuxvideo.com/newspics/J_Allard.jpg http://pc.watch.impress.co.jp/docs/2004/0325/kaigai05.jpg This is totally fascinating to me.
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Banning koala and Monkeydang would in fact be the same thing. This is kind of lame, dude.
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Yeah B&W2 looks like it could be really cool. I really want to see it at E3. I also think The Movies is great, and it will probably be the new Lionhead flagship title. It has very broad appeal, enormous potential for expansion packs and pretty much promotes itself through machinima. Unless The Movies is a huge stinker, which I doubt it will be, we can expect it to enter the entertainment mainstream in ways that The Sims and Halo did before. From a player perspective I'm slightly worried about their interface approach for it though. "Natural interfaces" that take place entirely in the game world tend to be awesome in theory, but cumbersome in practice - at least, when the designers stretch the metaphors too far. Having to mouse-drag your way to a building each time you want to perform an action gets tiring after a while. Sometimes a greater level of abstraction is better for usability, even though it reduces the immersiveness a little. So I really hope The Movies finds the right balance.
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I think comparisons between Donnie Darko and Mulholland Drive are unfair. Donnie Darko is an average movie that, like others have said, is guilty of using ambiguity to create a sort of false mystery. But I don't think Mulholland Drive employed such a technique. Many people might accuse the last 20 minutes of that film (where all previously established logic is thrown out) of being some concious ploy to fool the audience, so that it didn't have to make sense. But the film is perfectly legitimate if you look at it as a fantasy of the main character. I think the "people think it's genius because they don't want to be the ones who 'didn't understand it'" argument is valid for Donnie Darko, but not for Mulholland Drive. Anyway, just to bring some positivity to this thread I'll say I totally agree about 12 Monkeys. It's one of my favorite movies ever. I love how the end connects to the beginning to form this looped story that actually has no beginning or end. Also I'm thrilled there'll be two new Gilliam films this year. Finally!
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Rest assured I'm not on a Molyneux bashing tour. I'm very much looking forward to Black & White 2 and The Movies. And I like the portal. But that sort of stuff was also done in American McGee's Alice. And that's a game we could actually buy and play. (Or check out the in Psychonauts. Those things are equally interesting when it comes to games using rules other than the ones from our universe.) I guess I don't like how this is Lionhead's "radical experiment that will never get published". As an experiment, it's not experimental enough, and as a concept it doesn't stand. That means it's a missed opportunity. Either they should do something really batshit crazy or they should put some of those abstract or mildly surreal elements into an actual product. But this is a bit shooting blanks. Despite the abysmal state of the industry I refuse to be woo-ed by a room with physics, magical doors and cubes that turn into fruit bowls.
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Wow this movie is DOOMed. Heh. Hehehehe. HAHAHAHAHAHAHAHAHAAHAHAHAH!