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Everything posted by Marek
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The Blob, is that the game where you paint a city in different colors? Or ... am I confused?
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Awesome! On a related note I saw that today's Dutch news paid a lot of attention to this year's exam projects (one of them also being for Guerilla). You guys are lucky, the game dev stuff at HKU is really picking up steam. When I finished there two years ago I had some really crap projects.
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YES PLEASE. "The next licensed LEGO game from veteran UK developer, Traveller's Tales will be based on the massive DC Comics superhero, Batman, CVG can exclusively reveal today." http://www.computerandvideo games.com/article.php?id=145768
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http://media.games.ign.com/articles/693/693580/vid_1657122.html Watch it.
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:tup::tup::tup: Voyager was a giant missed opportunity and I hate it for not being more than it was (an occasionally entertaining action/adventure show). Good but whatever you do, don't watch it on TV. You could grab the season 1 DVD sometime, it's out in Holland.
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Woooooo! If you already like season 1 you will LOVE season 5 - 7. Season 1 - 2 are really kind of crappy but they have the right intentions. So occasionally there's a real gem there, and also it's nice to watch because there's a lot of continuity in the show and earlier episodes shed some light on later ones. But 3 starts to look more like it, and 4 is imo the first overall solid season. After that the show is omg awesome, only to be utterly eclipsed by BSG years later. For good reviews of DS9 (and BSG for that matter) I recommend http://www.jammersreviews.com Episodes that more or less stand on their own and have received a lot of praise include, off the top of my head, Improbable Cause/The Die Is Cast (two parter, s3), The Visitor (s4), Nor the Battle to the Strong (s5), Far Beyond the Stars (s6 - deals with racism and is set entirely in a vision of 50s New York, somehow pulls this off perfectly), In the Pale Moonlight (s6 - a thrilling caleidoscope of delicious conspiracy) and The Siege of AR-558 (s7 - Trek's first episode dealing with soldiers in a ground war). Both war arcs are crazy awesome. Watch the credits for Ronald D. Moore (obviously), David Weddle & Bradley Thompson, and Michael Taylor (joins BSG in season 3).
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http://galacticastation.com/episodes/webisodes/webisodes.html
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Ouendan is probably the hardest game I've played in recent years that I desperately wanted to beat. Usually I just go 'fuck it'. But there's something about Ouendan that's triggering some weird primal gaming response in me.
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Oh yeah I remember Jammer now. Shit, and I thought I knew all the supporting characters by now. I love how they don't really have a redshirts problem.
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Oh shit they were Viper pilots? I guess I didn't make the connection seeing them in a tent with civvie clothes and all.
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Ouendan is awesome. I still can't complete more than just the tutorial song but... very awesome.
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Don't get your hopes up too high though. The news people over at Adventure Gamers have turned very skeptical about this happening since it's been delayed many times already, and Vivendi PR is refusing to talk about the rerelease.
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Hahahahaha best O RLY ever. (YA RLY.)
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Yeah I totally agree with you.
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Carmack has done the most steady work in the past years but he's also losing relevance every day. Advancements in engine technology are all around us: Unreal engine, CryEngine, Source, Lithtech and so on. Baconian, you can't say something that's entirely wrong and not start an argument. The one thing that Carmack does is make engines and tools. That's it. After the Softdisk days he virtually didn't do any game design or creation at all, he just made technology. Also: game design, even on the gut-based level that John Romero operates on, is not saying "hay guyz let's make a game with guns!!! ok nap time". They did a lot more than drawing gun sprites. Even in those days, you couldn't make a good game without some solid creative input and an intuitive sense of what's fun, and Romero and others were responsible for that. Carmack's tech turned the gaming world's eyes on the games, but it were the designers who made the games actually worth playing at all. Credit him for the tech, not the games. You've got the wrong guy. He's also working at a startup doing MMOs. Honestly I'm kind of sad that he and Romero are doing MMOs. Romero should be running a small studio and churning out action/fighting games for XBLA or something. And it seems Tom Hall would be best working on a full scale singleplayer game given that he made Anachronox and Commander Keen. I have a feeling the MMO bubble is going to burst soon and it'd be uncool if they got caught in the explosion.By the way, I've always thought guys like Romero or CliffyB were just immature kids thrown into a big world (and they were) but I've learned not to underestimate personalities like them. I don't know all that much about Romero's design sense but after hearing CliffyB at the GDC Game Design Challenge (and I think he's sort of a similar guy, having also sort of randomly emerged from the FPS genre) I really regard him as a super smart and intuitive designer. Whew, I really typed too much.
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Hang on, Romero was never a dick. He was just naive and immature.
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You are right, I should have included Being John Malkovich.I really like Adaptation for all the ridiculous high-concept self-referential postmodern cleverness that's going on. It really blows my mind even on repeat viewings. But I also don't like it as much as Being John Malkovich or Eternal Sunshine since it lacks the strong character core that those movies have. Moos: I've known about MST3K for a few years but didn't really dive in until recently. I saw Manos a couple of days ago and it was so hilarious and so so horrible at the same time. It's really the worst movie ever made, by any objective measurement. Even Ed Wood could do better. I don't think I'd ever be able to watch the original, non MST3K, version. Puma Man is awesome. I can also recommend, off the top of my head, Teenagers From Outer Space, Space Mutiny and The Final Sacrifice (also known as the episode with Zap Rowsdower). If you've got any recommendations let me know!
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Eternal Sunshine of the Spotless Mind Casablanca Adaptation Twelve Monkeys Dr. Strangelove The Godfather Brazil Blade Runner Lost in Translation (this one for some reason means a lot to me ... it makes me very very happy and I always get watery eyes at the end) Those are my ultimate favorites. Then there's like 50 or-so movies that I also really like.
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So part one aired on Friday. What did you guys think? I'm actually a bit conflicted about the episode. The teaser is awesome, as per usual. The guitar music they used for the beginning is also great (the same goes for the music they used at the start of "Pegasus" actually, although it was a bit of a jarring departure from the usual themes). Anyway I was drawn in from the start. But the rest of the episode felt kind of clunky, like the different threads didn't really work together. Tyrol's suicide story was pretty distracting. It could have been a great stand-alone episode instead of a B-story for a season finale. I guess we'll find out where this leads next week. Ron Moore said that he'd made a huge gamble with Part 2 that will fundamentally change the show and leave fans divided. I know he's not just teasing around when he says that, so I'm a little nervous about what will happen.
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WHERE IS ADAMA'S MOUSTACHE ?
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I knew they were working on something new but I was still a little nervous about publisher support. This is good news. A Double Fine title published by Vivendi with proper distribution and marketing could see some nice sales.
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I have been to Budapest and I loved it there so nothing against Hungary. I mean that no one cares about it in the context of this whole Colbert thing. I have to say though that Colbert's own segments on the naming of thid bridge were pretty funny, and I hadn't seen those before this thread.
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"It's just a series of mini-games!!" was a typical GAF troll rant of the week that spread to other forums.