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Posts posted by Moncolin

  1. That was really great. I love the art design and the clever twist on subverting my expectation of the gameplay.

    The storytelling was also solid. I like that I was able to see the final boss before fighting it, gave me a sense of purpose.


    I will echo everyone's comment that the game is really hard, especially since the first part is such a walk in the park. Using the time magic more did allow me to finish the game, but it still made me wish for a few respawn points in each area.

  2. I have to agree with everybody, it's a game with a really nice atmosphere . The 3D, 2d and music go very well together and with the theme.


    The main things I would add to it would be a way to quickly restart the game.


    I jumped in the pool pretty much right away, which is fine but then I had to alt-F4 and launch the game again to see the human dialogues. Which I don't think you want your players to do.

    Also having the ability to pass the dialogues would be a nice plus. Having to wait every time to see the different answers got a bit tedious.


    Also hamburger mode :tup:

  3. Hey, I totally passed the deadline but I did end up finishing the game (and I am pleased to inform you that no spider ended up in the final build).



    It might still be a bit janky here and there, I plan to try and add a little polish during the rest of the week.

    It turned out a bit shorter and way sillier that I first intended it to be, I'll let you be the judge of if it is a good thing. In some way I feel like it ended up being more a proof of concept than anything.


    Overall this has been a pretty fun experience, definitely makes me want to try more of this game dev biz. And I'm looking forward to start playing everyone's games.

  4. Released :



    Hello everyone,


    I'm going with "The Curious Case of the Rhode Island Reader", and because I really wanted to do something with the "Limited Vocabulary" diversifier, I decided to make a game where you just... turn pages.

    Basically it's going to be a short, story driven game with some light puzzle elements (to pretend it's actually a game) where you advance time by flipping the screen as you would a book.




    I spent most of my time trying to get the "time moving when flipping pages" thing working (I used this cool base for it) and re-learning Unity.

    Everything here is a place holder because I don't actually have a story yet, which is starting to get a little bit scary. So that's the next order of business. Probably something about an Island? Having never been to neither the Rhode Island in the US, nor the one in Greece, it's probably gonna be my own wacky version.


    I expect I'm going to run out of time pretty soon, so I will try to keep whatever this is pretty short.