adamthomas1994

Members
  • Content count

    10
  • Joined

  • Last visited

Posts posted by adamthomas1994


  1. 100% I am excited, I can't wait to see more from this series, the IGN First Demos were very early days yet so plenty of room for improvement that I'm banking on being used up.

     

    Lets see how it shapes up in a few years when it is nearing release


  2. It is an interesting issue to try and deal with because there are so many angles to come at it from.

     

    Take Rocket League as an example of a game that doesn't use either mechanic. Each player has the same gameplay tools to use and the result comes down to a combination of skill, concentration, experience, luck etc. Win or lose you regularly get item drops or loot boxes but they are all cosmetic rewards and have no bearing on the gameplay itself. When you move over to competitive matches you get a rank and it goes up and down as you win and lose and it seeks to match you with players of a similar skill level. Thus moving down the ranks isn't really a punishment for losing but more of a finding your place where you can be competitive regularly.

     

    This approach works fantastically for Rocket League. But would it work in a game like Destiny? In Destiny there are supposed to be differences between the weapon types (Shotgun, Auto rifle, Sniper etc) and the Exotics in particular are supposed to feel special and unique compared to all the others. If they were all basically the same and just treated as cosmetic items the game would lose it's entire driving force for players which is to find cool stuff and use it.

     

    RNGesus plays his role here because while better players will get more chances to find better gear, level up quicker, complete missions faster etc, it is randomised so that everyone will get a cool thing drop eventually. So that helps but then on the flip side if I play a match in PVP and do really well even though my team lost and I get nothing while some guy at the bottom of the scoreboard gets an awesome item reward it feels like a right kick in the teeth.

     

    Grand Strategy games are a good test for these mechanics because surely you should be able to take enjoyment out of seeing how badly wrong your plans go as well as seeing them crush all who stand in your way. Hearts of Iron is a good example of exactly that. I've often enjoyed watching my grand plan sink faster than the Bismarck just as much as I've enjoyed some of my most ruthlessly efficient victories.

     

    I suppose an argument needs to be made that the experience of playing (win or lose) should count for something in games that utilise the rich get richer mechanics. 


  3. How are you guys finding the 2.3 update?

     

    I've really enjoyed it so far, not withstanding the connection issues I've suffered due to everyone slamming the servers 😂 

     

    Multi-crew is so slick to use although I did have to manually keybind all the controls for the gunner position.


  4. 9 minutes ago, Cordeos said:

    Its a bit more of a flying bathtub than the Viper MKIII I was flying before. I need to switch from controller to my HOTAS because I think it will be a lot easier to fly with a better interface. It does hit really hard though. I put a multicannon in the largest weapon slot and it just chews through armor.

    You mean... it'll chew through me 😂

     

    I think, next time I'm on I'll jump back to mining


  5. 1 hour ago, Cordeos said:

    I play quite frequently. I just got a Fer-de-Lance so I am bounty hunting a lot to buy all the pricey upgrades I need. I am very excited for 2.3

    I've heard good things about the FDL as a combat ship. Been killed by a few in my time 😂😂

     

    I'm currently operating a Type-9 was doing some CG trade runs the last few times I've been on.