Data Complete: A Gun That Shoots Enemies, a General Interest Adventure!
You are General Interest, a tough as nails SOB one-man army on a luxury trip from Earth to Pluto... WHEN ALL HELL BREAKS LOOSE! A computer virus has infected Starship Rodkin’s AI, causing it to replicate thousands of murderous robots that attack everything in sight, including each other! Vacation's over!
Your only weapon? A gun made with parts from a ship replicator and a t-shirt cannon. The catch? The gun’s ammo is actual enemy robots!
Good luck General!
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Edit 1; simplified everything.
The idea is based on a comment made during episode 289, during the discussion about Earth Defense Force. Jake Rodkin says at 15:41 “a gun that shoots enemies” as a joke. That line got stuck in my stupid brain and after some thinking, said brain might have come up with something workable.
There are two ways to interpret that quote; either its just a gun that shoots bullets at enemies or... its a gun that shoots enemies at other enemies, ie, the robot is the bullet. That's the one I went with.
It’s more a strategic shooter than a run and gun. Instead of destroying enemy robots with bullets, you force them to destroy each other by spawning an enemy robot:
The gun spawns robots instead of shooting bullets.
The gun works like a grenade launcher; it shoots a canister-like ammo that bounces around for a few seconds, then quickly grows into a robot.
The robots you shoot from the gun will self-destruct after a while; this is so the player can eventually clear a room...
The gun is nanite powered; destroyed robots leave nanites behind that the player will need to collect, sometimes mid-battle.
Aim then right-click an enemy robot to load its enemy into the gun. Left-click to shoot. Or manually select a robot.
That's what I have for now. I’m working on a prototype right now (Unity/C#).
Good Jam All!!!