Julk

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About Julk

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    https://julian-palacios.itch.io/

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  1. Game Critique Club (Round 2.5)

    Yeah, I isolated some scenes, this is really cool!
  2. Game Critique Club (Round 2.5)

    The first time I played 60hzdaydream I spent some time just watching the images and trying to catch all the figures and characters that were in the different layers. I liked a lot the look of the textures and the quality added by the overlapping images. I couldn't understand well if I could move something, until I realized that a butterfly was moving! That was a nice moment. Second time I played it I finally saw that there were other characters moving, obviously simultaneously. All the time I was wondering if there was possibility to advance and to finish the game and maybe to make things happen. The third time I played it I finished it! Sometimes characters where vanishing and I had the suspicion that maybe a layer was not there anymore. And then I continued and I felt that layers were vanishing and things were becoming clear until I ended with only one layer! I think that was powerful, once you understand how it works and you achieve peace in the last layer. I'm sure that there can be a lot of endings, so I will replay it This reminded me of the beginning of the chapters in Increpare's Bedrooms, which all begin with overlapping of 3d models.
  3. Game Critique Club (Round 2.5)

    I found Rehgehstoy to be really fun to play with, and really interesting, so to keep me focused while playing and figuring out how the system worked. I like these kind of toys systems that are a joy to discover and keep the player engaded. I think that in this game this toy-system works so well because having a blank canvas, an instrument to make something that has personal results, makes it particularly satisfactory and keeps the player curiosity. I liked a lot having the library there, it really gave a subtle narrative element to the game, like "you are in your laboratory and you can consult books by ancient sages and try to learn from them / look to your past experiments"