So if the statues had been NPCs or the tape recorders were audio logs by some ancient imaginary civilization, that would have made the Witness a better game? Personally I don't think so. I mean, point taken on the desert ruin area. That wasn't very fun (I also really disliked the puzzles in the bamboo forest... if you can even call them puzzles), but most of the rest were very enjoyable to me. Solving them was easily its own reward and I never felt like I needed some extra motivation to keep going. But I guess not everyone felt that way.
Isn't that true for any game that's the first of its kind? Not that I expect The Witness to start a new genre, but still... it seems unfair criticism. (Besides, even if a game helps you become good at other games, it's still essentially a useless skill ).
That's a good point. I think it's likely Jonathan Blow did hide some "deeper meaning" somewhere in those audio clips and statues, but just like with Braid I didn't need that to enjoy the game. Alot.
(For reference: I finished The Witness, but didn't solve all the "extra" puzzles. So there might be a secret ending I haven't found yet).