Calvarok

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Everything posted by Calvarok

  1. the thing about ubisoft open world games is that the ones that actually are kind of doing their own thing in terms of structure are usually the ones that review poorly and get hated on. And then people fatigue of the super safe and regimented versions and wonder why they aren't exciting any more. I'm glad that Ubisoft seems to have a bunch more popular franchises going at this point instead of just mainly assassin's creed. Hopefully they don't feel the need to release any of their series on an annual schedule, which I think would go a long way towards developing more fully realized and focused versions of different kinds of structures that people might be more willing to try out. all that said, I kind of do care about there being some narrative thread to pull me through a world, and there being tangible reasons to pursue that thread. It's hard for me to really get excited about wandering around in Skyrim. Sure, I enjoy avoiding the terrible story, but I'd rather that story just be good and interesting, and I'd rather the world exist mainly to give it texture rather than combing every inch of it clearly being the point. You can spend a lot of time wandering around Paris in Assassin's Creed Unity, doing side missions and ignoring the story, and that feels a lot like what it feels like in Skyrim. Side missions are even often written better than Skyrim's quests. And I still don't like it.
  2. The Witness by Jonathan Blow

    eh, that's not quite what I meant, I was hoping for something less mundane
  3. The Witness by Jonathan Blow

    based on the things i'm hearing about this game I fully expect that the player character's shadow will factor into a puzzle at some point. am I way off?
  4. As we all know, Assassin's Creed is skipping 2016 in order to polish the next entry in the series and possibly begin the switch to a bi-annual release schedule. (http://kotaku.com/sources-next-big-assassins-creed-set-in-egypt-skippin-1750937895) This will be the first year since 2008 that will not see a major Assassin's Creed release. How are you all planning to spend this brief reprieve? Hopefully you are not driven to clamber up any unsafe structures in order to revisit the urban observation platforms you crave. I also caution you against getting drunk and shoving people on the street while wearing a hoodie. Anyways, there's always the AC movie that is literally actually coming out this year starring Micheal Fassbender and will assuredly not be awful. (I like most of the assassin's creed games but am looking forward to this break, even though I already didn't play Syndicate)
  5. Assassin's Creed's 2016 Off-Year

    I'm pretty sure this is from a "Digital Trip", which is basically an Augmented Reality Game that makes you hallucinate. One of the games has you running around fighting robots in the city. so, as the previous poster said, the robot face is being layered over a real person.
  6. Halo's third person animations are still a little floaty-feet-ish, but I think they've always been pretty good and gotten better over the course of the series. Also the bridge section was interesting to listen to, even though I didn't understand most of what was said and the music only added to the sense of having entered into someone else's dream world
  7. Far Cry PRIMAL

    an american pinball player goes to a ficitonal foreign country and defeats every pinball organization and takes over their territory
  8. SOMA

    thank you, that was actually quite helpful in explaining to me a bit more of what people see in this game. I won't deny that it has contributed something to the conversation, as it were. and again, i'll agree that my method of experiencing the game was not ideal, but i think i correctly identified elements that would have put me off in any circumstance. I think i feel more frustrated at being unable to get much out of the game than anything else. I think i was a little dismissive due to that, sorry.
  9. SOMA

    that is fair, I do tend to play exploration-focused games more thoroughly than the people I was watching so it's likely I might have had a better time actually playing. I heard others discuss a moment in that game where the player sees their face long before the actual facts of their physicality were revealed in the playthrough I watched. But aside from things like that, I think my problems went a bit deeper than missing pieces. I guess the simplest way I could describe it is that it didn't make me feel anything. It presented a hopeless situation in which the player was trying to complete an objective that seemed even more hopeless to me, but it never really sold that sense of hopelessness. The characters were all so flat, their dialogue wonky and often delivered strangely, and the pacing seemed really off, with how much of it is about constant setbacks just as things seem to be in a good place to enter the last act. I don't think there is anything wrong with the concept of this game. I just think there are almost literally thousands of things that would need to be different about how it was executed for me to be into it. I don't think I would have finished it if I wasn't watching folks with interesting commentary go through it: their discussions of the subjects the game deals with were invariably more interesting than what Soma had to say on said topics.
  10. Far Cry PRIMAL

    I'm in the process of watching the video, but a few things so far: -the way the game starts is really cool. I love how the outline around the years degrades subtly as time goes on from the generic minimalist modern border to a rough chalk scrawl. -I love the fact that they don't speak english. -the player character is unmistakably voiced by the voice actor for Adam Jensen, which is extremely appropriate in a way I didn't expect -this feels like a really good setting for what Far Cry 3 started making Far Cry about. Melee stealth takedowns and crafting and hunting make so much more sense in this context -everyone is being way too paranoid/cynical about there being aliens or time travel or something in this game. Assassin's Creed being historical sci fi does not indicate that Ubisoft is afraid to make anything purely historical. The creator of AC is still very candid about the fact that he literally just wanted to make a game about that, and wasn't 'forced' to add sci fi aspects. The most I expect to be in here is some dumb easter egg that vaguely hints at a UFO, since pretty much every video game has one of those. And maybe a 'last dinosaur' DLC or whatever -last point aside, the way the game started on [2016] made me instantly think "animus" but that's probably because being an assassin's creed apologist means that thought doesn't immediately fill me with dread. EDIT: lol, 'hunter's vision' EDIT2: ok so it gets slightly mystical but i think it's just an excuse for the player to be able to tame animals and not a deep plot thing EDIT3: "Your owl can tag enemies from the sky" final thoughts: it seems like a cool more honest version of the kind of game far cry 3 wanted to be. i like that the violence against other tribes of cavemen and taking over their territory is a perfect systemic thing to do in this setting. i'll probably not get it but i like its style.
  11. SOMA

    I watched a Lets Play of this game so i guess you could say i didn't get the full experience, but based on that... I think i really dislike this game. A lot of it is down to the tone and writing being all over the place. I never had any clear idea of what the story was trying to say, and it felt like it kept repeating itself and re-establishing things that were obvious, and there seemed to be no logic to how aware the main character was of his situation at any given time. I won't deny it's ambitious, but I think it's a case where the ambition sheds light on the fact that the game they're making is designed to handle very simple concepts. the entire time i was watching it I was thinking "hey, there are some interesting ideas for a good game inside this OK game"