TopFish

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  1. So, I thought I'd start with a quick summary of what I'm planning to do today. I've never made a game before, but I do have some experience with Unity, so I'll be using that. I'd like to try to get something appearing on a screen as soon as possible - partly to re-assure myself that I'm actually doing something, and partly so that I don't feel so much as if I'm screaming C# into the unflinching void. With this in mind, I'm going to try to create the map view. I've got a KML file knocking around somewhere with latitude / longitude co-ordinates of all international boundaries, so I'll use that to construct the map. Tasks for today are therefore: Get Unity parsing the KML file Extract the polygons of the countries that I actually need to render Convert the lat/lon coordinates to ECEF (x, y, z) coordinates, and scale them. Use the ECEF coordinates to build a mesh - (this is going to be by far the hardest task) If I have time, start a very basic UI template. But first I need to make a cup of tea. edit: I've just discovered that the last time I used Unity was at version 4.6-ish, so I guess I can add this to the list above: 0. Install Unity 5, and spend ages figuring out how to use it.