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About rujuro
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Wow, that is really weird. I can't think of anything that would have changed. Some people have reported issues with the Radeon HD series of cards, and have had some luck forcing it into OpenGL mode. But I can't think of anything that would have made it get worse. We do have an open ticket with Unity on the Radeon issue. Will let you know if we solve it. Can't figure out how it could have gone from working to not working though.
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Hmm, that is usually what we see when there is an incompatibility with shaders and a graphics card or a DirectX failure. It worked ok for you the first time with the same Video card? Could I find out what video card you have? I have personally seen that when forcing the game to run in DX11 mode. Any chance you upgraded to Windows10 since your first playthrough? Maybe you need to reinstall DX9c, or force it to run in compatibility mode? Let me know if you are able to solve it, that is a really odd problem.
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There are hints to many of the locations that can only be seen while you are ghosted, in case you feel like finding more.
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Some of the tester logs should require that kind of extra ability combination. But we saw enough people bang their heads against the basic obstacles that we didn't want to require it just to progress.
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It is one of our disappointments that we were not able to support that and had to cheat with her in that case. We tried to handle it by making Maze far away (outside target range) and unreachable (no places nearby for waypoints), but I am sure some enterprising player could find a way to get close. Wanted to save you the trouble of trying, because you are correct, you cannot hijack Maze (although I really wish we had been able to allow it). Really came down to what we could support properly given our time and budget. Sorry about that. Also, puzzles are a funny thing, we have watched way too many players repeatedly stall out at various challenges when they had multiple means of overcoming them (which is an incredibly painful experience for a designer). Much of it depends on how quickly you take to the "language" of the game. Some people speak it like complete naturals, others have to break through a kind of mental wall to get there.
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It's interesting, everyone latches on to different things, you are the exact opposite of a lot of players, who just want more editing and couldn't care less about our story and concept. To us it is all of a piece, but that is certainly the risk of making something that is trying to be so many things. Some people will only be into a portion of what you made. Glad you are enjoying it though, always great to hear!
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That is fair, we tried to combat most degenerate strategies, and I regret that we never got in a good way to penalize overly repetitive tile choices. It is something we still talk about adjusting, but it is dangerous to mess with that stuff at this point. We are hoping to expand that part of the game if we can afford to do it, and it might be that we can address it at that time. I'm pretty sure we got VO for that case, just finding the right balance of "judgement" vs. allowing for player freedom of expression is a thorny problem, when that is really what that section is for. We know we are far from perfect, our hope is that there is enough that is fun, unique and interesting that the imperfections (many of which are a result of the extremely open ended nature of the design, which we consider one of the game's primary strengths) are outweighed by the overall experience. Thanks for playing in any case!
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Hopefully your progress was still preserved though? The full game is a different package than the demo, so you do have to install it. We just want to make sure you get to pick up where you left off (if you made it past the intro)
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Interesting. Sounds like the steam "demo to game" system is not without its kinks. Glad to hear everything worked ok though.
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That is awesome to hear! Steam's data is telling us that 0 people who have played the demo have bought the game even though a bunch of people have told me the demo sold them. Really happy to hear that is a bug, I want to believe that providing a demo is the right way to do things.
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THANK YOU! That is really good info for us to have, hope you enjoy the game.
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Hey Vasari, I'm one of the devs, and we've seen this once or twice but never gotten a good test case. Could you let me know if you still can't start the game? We are suspicious that this is solved with a reboot, related to DirctX drivers being installed, and would REALLY like to know that this is the case. We hate to think someone who wants to play can't.