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Everything posted by Gaizokubanou

  1. Episode 326: State of the RTS

    Hmm I think you nailed a lot of this stuff and also help me re-focus on my work in some ways. Much appreciated. And for the reasons stated here, I think IP (I really liked it) falls a little short cause building aspect is little on the short end of the stick. And I do think offense has its place but most players it comes AFTER establishing the two that you mentioned (city builder & tower defense). CoH is interesting here because most of the defense are essentially units + something (either barricades or buildings) and instead of city builder, you can build on your units quite a lot (for an RTS that is) so that may explain lot of its fun factor. Ah yes, that was 213 I think, one about Heart of the Swarm.
  2. Return of the Steam Box!

    I am seeing so much divergence on the controller. Either people love it or absolutely hate it.
  3. Hearthstone: Because what Magic really needed was F2P mechanics

    Maybe with WC, charge creatures on death should be shuffled back into the deck. Or it gains +2/+2 every time charge creature is played.
  4. Episode 326: State of the RTS

    I just want RTS with grand campaign in the fashion of Dawn of War: Dark Crusade, C&C3: Kane's Wrath (conquest mode?) and Ardennes Assault... Didn't include Planetary Annihilation because as much as I enjoyed the Titans expansion, after about 9 hours of it, it still felt like a shell of a game that could have been greater but felt largely... empty? And the galactic conquest mode felt really slapped on top of a multiplayer game (more so than above mentioned examples where they all feel little bit slapped on). Ardennes Assault was most 'fleshed out' of the 3 samples but the fact that AI never attacked you was kind of a big hole... given that CoH has minimalistic base building I think fighting off enemy counterattack would have worked wonderfully :x DC and KW both suffered where you can over build your base and army and just face roll AI in every battle by starting with super units. But AI did attack you and the map had bit more off 'free-roam' feel to it, which AA lacked. Or CoH game where instead of series of mission, just one giant mega mission that can take few hours to complete? I mean in terms of pacing closest I can think of is Sins of the Solar Empire, except the empire building part and more of large protracted battle. Ahhh imagine CoH2: Stalingrad where it's just Stalingrad... in its entirety in a single map! Oooooo On broader topic of burning out on RTS... yeah it's mostly me been fan of RTS from singleplayer perspective. But unlike Fraser I'm more interested in the whole singleplayer being tied through some sort of meta progression so I was quite fond of Red Dragon's campaign mode (but helicopters were too abusable with CP sniping and free flanking). And I'm so sad to hear that Troy doesn't like sci-fi theme. I mean I also hate most alien presence in sci-fi themed games as well, but as a lover of gauss weaponry and basically WW2 in space theme stuff (basically like near future (100 ~ 200yrs frame) sci fi), I'm so sadden to hear that T_T Sorry for ranty post but I guess that is how I feel about RTS as a whole... bits I like, bits I'm tired of, overall just unsure of what's going on.
  5. Metal Gear Solid 5: The Phantom Pain

    Ok so if you go to medical platform and on 3rd floor there is this blue door that will open when you go near by... Go there every deployment cause you can only trigger a cut scene each visit.
  6. I Had A Random Thought... HAHAHAHAHHAHAhahhahahahahahahhahahahah hahaha oh... sigh...
  7. I Had a Random Thought (About Video Games)

    Didn't something like this happen with BBC or something with ARMA 2 footage shown off as actual event? XD ... oh wait I should be sad about this :x
  8. Metal Gear Solid 5: The Phantom Pain

    yeah with the new patch, if you sort the entire crew by skill, all of bad guys should be above diplomats.
  9. Three Moves Ahead 323: Company of Heroes

    Oh yeah, I probably didn't word it clearly but I do consider this more of my personal 'issue' rather than some grand game design problem on CoH end. That's why I focused on 'percieved injustice' and how it leaves me salty, because I agree that in grand scheme of things those tiny randomness doesn't little to nothing to strategy while adding ton of flavor. But it still leaves me salty and tilted as heck cause, well, that's how I am. Also on tangential note, the free 3d building placement is another thing... like in city builders I obsess over exactly how wide certain blocks are or if the roads are perfectly straight, so whenever RTS game let me freely place buildings (unlike in set grids like say, Blizzard stuff), it paralyze me (well not literally but it causes great anguish) cause I want my buildings to be perfectly aligned and I really think I can pull it off.
  10. anime

    Most gundam fans are in it for the toys. Story telling of Tomino's originals are rather 'awkward' to put it kindly (watch first episode of Unicorn, it's basically that kind of grand pointless (because there are no details to be filled in) gesturing spanning for entire series), some of them like G-Gundam are so off the beat from rest of the franchise that it's pointless to even use them as franchise measuring stick, and others (Wing, SEED, 00) that try to mimic Tomino's originals in thematic (some general anti-war stuff with disgust for politics that drive people into war) tends to constantly fall into this weird gap where characters are spouting anti war stuff, but all the actions shown on the screen are essentially war-porn because hey, Gundam has to look cool so that the toys sell. So Gundam as a franchise exists to sell toys about fantastical sci fi war machines. If you keep that context in mind, 0080 War in the Pocket becomes even more amazing. BobbyBesar if you haven't watched it give it a try with that in mind, I highly recommend it.
  11. !!! that's such a good feature can't believe I didn't praise it in ranty fashion... And about the latter, well when the story involves things like Xiahou Dun getting shot in the eye by arrow only to pull it out and eat it because he didn't want to throw anything his mother gave him away, then proceed to kill the guy who shot him in the eye... well you just gotta let others know how to read such epic tale.
  12. [DevLog] Aloft - Airship Pioneers

    2nd gif looks like one of those nature documentary where circle is some clueless prey falling into the lure of the crazy spinning predator.
  13. Metal Gear Solid 5: The Phantom Pain

    The description is bit off. He can attack you, you just can't be hit by his projectiles (fire from ground is fine).
  14. Yep, I didn't catch that particular video but have read on Soren's other writings on it and I agree it's an old idea.
  15. Romance of the Three Kingdoms have few TV drama/manga/comic/anime variations that are all... varying degree of good. My personal favorite is probably this 1994 TV series made in China. If you can find english sub of it please try it, much more digestable format but of course, incredibly time consuming but I think it's totally worth it. I think it was this one Edit: oh yeah, the end really fizzles out cause like you said, the really legendary characters die long before that.
  16. Metal Gear Solid 5: The Phantom Pain

    He can attack. He just can't hit you with those projectiles (the fire from ground is fine). Yes the task description lies.
  17. YESssssssssssss will update this post once I listent to it~~~ What a great podcast. Not much I can say ATM cause lot of my impressions are largely reflected on it except where I grew up, the story of Romance of the Three Kingdoms is like so culturally beloved that Koei's series are not too culturally foreign to me but that's about it. Oh yeah one thing I wanted to mention about the AI... recently while playing MGSV I kinda wondered... I don't think it's actually all that important that AI 'plays the game' with you. I think what's more important measure is that AI presents itself as functional entity that is highly predictable within the game world. By that I mean, AI should be interactable to a degree given by the game's scope and theme. Like take MGSV for example. You as the player does all the sneaking in the game and have drastically more tools at your disposal... but mechanically I thought AI in that game was so fun because how much the AI 'functions'. You can interact with it in so many ways within the scope of the game... and primarily, the ways in which you can distract it is very very very fun. Same with EU4. AI in that game actually doesn't play the same game as veteran player because it is bound by its 'personality'. Yet it is pretty predictable and you can push and pull at it using diplomacy very reliably, which results in very very very fun game. That's what I think betrayal mechanics in Nobunaga's Ambition (or any other games of this sort) needs as well. It has to be forseeable, just not preventable (without it becoming a huge resource dump, MAYBE). Betrayal as a surprise element could be achieved through complex interacting system (something that is foreseeable with skill), but it should never just jump out at the player from mechanically untouchable fog of war IMO unless the game is built to be simple to incorporate some heavy reliance on dice rolling and let the player know that unpredictability (kinda tricky theme to sell for a STRATEGY genre I think, where planning is so critical). TLDR: AI should be predictably manipulable first and foremost.
  18. I Had a Random Thought (About Video Games)

    It kinda works but it is also hampered by the fact that UI for switching ammo type isn't exactly handled that well (it's same button as reload except I think it had to be held down or something?) so I ended up accidentally wasting military grade rounds more than deciding to use it to get out of dangerous situation.
  19. anime

    While I think this is largely true, Gundam franchise has a problem with this because lately main protagonists have gotten so powerful that they can literally jump in a battle and disable all combatants without killing them... SEED is probably the best/worst example of this :x You can probably tell I'm not a huge fan of the Gundam FRANCHISE (this is one of the reason why I love 0080 as much as I do). Also I'm not sure where DBZ fits into this where every fight is to save the world but it is also microscopic (not in force but number of combatants, there is no politics about it). Actually nvm, DBZ doesn't fit anywhere into this because Goku is so dumb and lacks any political view outside of fighting bad dudes that wants to destroy earth or whatever planet they are on.
  20. anime

    hahahaha Good thing 0080 doesn't deal with Amuro. I hope you don't hate it. I hope you kinda like it. I hope you kinda get it on my level. :x Please don't hate it ;;
  21. Good for them, I hope the mere possibility of strike is enough bargaining power cause strike is hard.
  22. I Had a Random Thought (About Video Games)

    EVE online does economy well, right? But I guess that's because it's just real economy in micro scale lol
  23. Well money is pretty 'digital' and banks offer insurance for those so why not I suppose?
  24. Metal Gear Solid 5: The Phantom Pain

    You just have to keep baiting the tanks yourself. Go in front of the building. When facing the building, to the right where prisons are but right before the prison boxes, there is a large rock that is pretty reliable cover. From there just constantly take potshots to keep the tank's attention to you. I recommend GROM rocket launcher over others for its fast reload speed. Also handy to bring HAIL grenade launcher to quickly deal with infantry. And yes call in helicopter too.