Toureiro

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Posts posted by Toureiro


  1. EDIT: Looks like I'm cursed never to participate in a Wizard Jam. Feel free to delete this entry :(

     

    Breckon's Similar Sausage Face

    You roll the sausage along the ground. In the far distance, lumbering beasts wage ancient battles, and a naked multicultural society roams the prehistoric plains. You roll the sausage on to a grill, and it acquires a satisfying char. Beyond the horizon, teams of highly-armed warriors fight lightning-quick pitched battles and acquire ever more advantanced technology. You drop the sausage into the ocean. Crap. Isn't something supposed to, like, happen?

     

     

    You are a sausage.

     

    The sausage has a face. Similar to Nick Breckon some (blind people) might say.

     

    You roll your sausage along the ground (hey!).

     

    The facial features kinda get in the way of a smooth roll. Maybe the facial features are randomized (blind people still agree it looks like Nick). Maybe the sausage has soft body physics and flaps around?

     

    You roll your sausage leaving imprints similar to Breckon's face on the ground. This advances you in the game, some how.

     

    People come in during the development of the game and it suddenly is a game about punching Tarzan with rocket powered acoustic guitars?

     

    ... Maybe?

     

    Sadly I'll only be able to start working on this on the 13th, but I'm really looking forward to it so I'll leave this post now.

     

    As you might have guessed from the description(ish) I'll probably be using these two diversifiers:

     

    Uniquely Systemic - Procedurally generate something in your game that’s not commonly procedural. A character’s personality, the game’s secret language, a control scheme, the procedurally generated sky's the limit.

    Crowd-sourced - Make a game using input from other people. Let the community decide on creative decisions, or take on lots of mini-contributions which will be used in the game (e.g. sound recordings or photos).

     

    I'm also thinking of streaming the whole thing on twitch and have the twitch chat handle some of the creative decisions. Maybe that's a recipe for disaster? :D


  2. This is currently my second favorite gaming podcast. I really like it.

     

    But this episode... I had to stop listening after seven minutes, fearing for my hypothetical life.

     

     

    ...I should probably explain that:

    About two minutes into the interview I thought of that drinking game where people take a sip of beer whenever someone says a certain word.

     

    The word in question: "Like".

     

    I had a cup of water near me so I thought it would be funny to take a sip of it instead.

    It quickly became clear that I had to stop what I was doing to dedicate myself to the task of picking it up and taking the sip, sometimes taking another sip before I had time to put down the cup.

     

    So yea, hypothetically speaking, were I to have continued and were it really beer, I would probably have died of alcohol poisoning from listening to this episode.

     

    Thanks Soren and Brad.

     

    P.S.: Is it weird that I re-read this post before posting it in the voice of Chris Remo? ... Probably.


  3. Day 1:

     

    Settled on a level design - Small enough to be this shabby place but big enough to allow for the desired gameplay. It should be familiar in layout but strange in content. I also wanted to try to emulate that feeling of arriving on a grocery store for the first time and have that moment where you feel lost as you try and figure out where things are, with the added discomfort of having your back to the clerk (a grumpy robot) as he glares at you.

     

    Also started to play around with lighting, aiming at a cyberpunk style and the design of the familiar. 

     

    More tomorrow!

     

    VG2qYgo.jpg

    WjLnKvQ.jpg


  4. Yikes - Registered in the forums for over a year and this is my first post. Haha, thanks Wizard Jam (I guess).

     

    I'm choosing the episode "His Cyborg Familiar" as a theme and here's the idea:

     

    It's a first person game where you go grocery shopping in this magic cyberpunk world. You got a list of items that you need to find and buy. You also have a Cyborg Familiar to help you. Maybe carry the groceries for you and all that.

     

    But here's the thing - I want everything (EVERYTHING) to obey to physics. Every shelf, stack of cans, box of sparkle-cog cereal. And the Cyborb Familiar is a bit... spatially challenged (no path finding - easy - score!). So it might become a case of bull in a china shop if you're not careful... probably even if you are. Eh, it might detonate at some point because, reasons. 

     

    We'll see!

     

    ---

     

    As for help:

     

    It would be cool if I had a 2D artist that could help come up with interesting labels and packages for this cyberpunk-magical world (box art for cereal boxes, cans of beer, etc). 

     

    And if you do sounds/music and want to pitch in - that would be stellar too.

     

     

    What do you think?

     

    EDIT: Super bummed but work got in the way :\

    Still, looking forward to playing your games. Already saw some really cool ones!