J.C.

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Posts posted by J.C.


  1. Hooooooooooooooly shit. Finished this over the weekend. Considering a re-read sometime soon so I can piece more of it together. Hopefully over a shorter period of time, as this read took me the better part of this year.


  2. Just finished off listening to Mabel, which was very enjoyable. It's presented as voicemails left to the titular character, from the caretaker for her grandmother. Old house, inexplicable happenings, family secrets. Good times!


  3. This is my first real run at Game Maker, so this is going to be rather rough, and mostly focused on mechanics so I can learn how to do it all!

     

    All art I've got is placeholder for now, with the plan to have it be silly cartoony stuff, in the vein of Parodius.

     

    The Game: Horizontal shmup. The (planned) gimmick is the Explode Mode, which will be the player's super, that charges up as you destroy enemies. This will allow you to ram enemies and launch them into others, creating more explosions! (which ideally will destroy enemies that come into contact with them)

     

    What I've got done: Player can move and shoot! 

     

    To do: Enemies, enemy spawning, enemy pathing, scoring, super (charging/triggering)

     

    WIZJAM.gif


  4. I say that and got awful speech volume last night. NPC on the other side of a box from me was quieter than one a block away. Hopefully they patch these audio issues!

     

    Finished up A Crack in the Slab last night. That was a really neat level. I sort of wish some of what it does carried through to the rest of the game, as it could be really fun, though I understand the decision not to.


  5. 2 hours ago, Travis said:

    Sounds like someone is walking right next to me and they are across the street. People talk at the same volume even though they are far, far apart, etc. All of that makes it impossible to not rely on the icons and "HUH?" when people just start to notice you. Oh well, I am used to it, so I can get over it.

     

    The foot steps are the worst. I've found the speech to be pretty good though. (on PS4)


  6. 19 hours ago, sclpls said:

     

    As Atlantic said, I believe there are other non-lethal options available. Anyway, since you said you might want the achievement, here is how to think about the problem:

     

     

      Reveal hidden contents

    Okay, first thing's first, you're gonna want to grab a sheet of paper for this because there is no way you can just track all this stuff in your head. You really do need to make a diagram of what's going on.

     


     

    Essentially what you are trying to do is you have these sets of variables, and you are trying to solve to find which variables are equivalent. In this case there are lots of sets. You have the names of women, the color of the clothes, the alcoholic beverage, their geographic origin, their heirloom, and there location at the table. So create a bunch of tables with those categories, and write down the names of variables (or give them unique initials or something) in each category. For the position at the table I just used numbers 1-5, with 1 being the furthest to the left, and 5 being furthest to the right.

     

    After you've done that, write down all the rules that the riddle provides (I seem to recall there being about 15). So if you see the name of a person wearing an article of clothing you'll write name = color. Sometimes it will have some rule that says someone does not have something else. So you can use the != to indicate that something is not equal to that. There are also sometimes positional rules. So if there was a drink to the left of an heirloom you would write drink > heirloom (we use lesser than and greater than this way thanks to our numbering system). If we know that one thing is next to another we can indicate that rule with arrows so it would look like x <--> y and that way we know these things are next to each other even if we don't know the direction. I think those were the only types of rules I needed to notate for this puzzle. For some more complicated logic games you sometimes have rules where x cannot be next to y but must be next to z, which could be two spaces away from n, etc. but thankfully this one doesn't have any stuff like that.

     

    Now the final step is laying out your grid/map. Write 1 through 5 at the top with a decent amount of space between. Then you have each row be a particular set. Find every positional rule you can and put it down on your grid. From there you just keep looking at your rule set and figuring out what else you can deduce from it and plugging that information in. Remember to think in terms of "because of x, y must be true." but also equally important is to think in terms of "because of x, z must not be true", and then also to be wary of thinking of things that only might be true.

     

    Hope that helps!

     

     

     

    Thanks, that helped! Found the non-lethal option and cleared out the area. Paolo kinda threw me for a loop as I thought I screwed up!

     

    The following area is pretty great so far!


  7. 17 hours ago, sclpls said:

    If anyone is totally stumped by the riddle for the Jindosh lock but wants to solve it let me know, and I can provide the guidelines for how to solve for this sort of problem without spoiling it. That would be LSAT prep knowledge finally put to use (since I ended up deciding against going to law school). I thought it was a pretty fun logic game.

     

    I just got to this part last night. I'd like to be able to figure it out myself, and kinda want to be able to get the Eureka achievement, but damn, I don't know if my mind just wasn't in the right place. I've done a bit of exploring in the areas past it as I want those runes and charms. Am I right in assuming this is the non-lethal option for this point?


  8. Doh! Well, aside from the Be The Battery step, and the puzzle solving steps, nothing else requires specific classes.

     

    The 3rd to last step requires doing the raid, either grinding the first boss kill 3 times, or doing the full thing (which imo is faster) to get a specific drop you only get while on the quest.


  9. 1 hour ago, Professor Video Games said:

    I also need to do misc Outbreak Prime stuff that requires one of each class in your fireteam.

    Let's set up a time, and I'll help with that, assuming you need a warlock.


  10. 1 hour ago, Mechanations said:

    J.C. messaged me the other day looking for someone to help with the last step of the Outbreak Prime quest. I had the time and the inclination, but not the required quest status (same step or completed).

    With Outbreak Prime, it's not even a matter of experience. You just need to complete steps to get to a certain point, without that done, unfortunately you can't help. That said! I've got it complete now, so if anyone needs help with it, I'll happily help! The quest is tied to activating all the monitors in the raid.

     

    I'd be down for running it this weekend, ideally Sunday if that works for folks. I've done it a couple times now (with varying success).


  11. Seconding these, they are quite good. 

    6 hours ago, skamakazi said:

    They are a little shorter than I'd prefer but the puzzle games by Maciej Targoni are clever. Does a great job of slowly integrating new mechanics as you progress. On phone so can't grab link, sorry. Suggest buying klocki and hook for 0.99 each (USD).

     


  12. 4 hours ago, Tanukitsune said:

    Devil Survivor Overclocked is super cheap in the Halloween eShop, does anybody vouch for it? I've only play Persona games, so I'm not sure I'll like this Shin Megami game.

    I know a lot of people loved them, but I couldn't get into the Devil Survivor games. SRPG with more standard turn-based battles, with the skeeve turned way up, especially relative to the rest of the SMT games.