Dr Wookie

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Posts posted by Dr Wookie


  1. Thanks! I spent 5 years in the US, and had a great time :). New England is a good gateway drug to the rest of America for us Europeans :P! It's almost always pretty, but only pleasant to be outside a few weeks per year... either stupidly hot and humid  or incredibly cold

     

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  2. The Dangranronpa games are my absolute favorite games of last year.  2 is even better than 1!

    Zero Escape: VLR is fantastic too, but it kinda requires you to have played 999 on the DS to get the most out of it.

     

    I really loved Gravity Rush.  Most of the movement feels really fantastic and the world is quirky, fun, and funny.

    Muramasa Rebirth was a lot of fun.  I never played it on Wii.

     

    You've already got Persona 4 and Tearaway, both fantastic picks.  

     

    I use my vita for replaying lots of PSone stuff, and some psp stuff too.

    Heh, I've just started Persona 4, sneaking in  a bit of time here and there at work... I'm VERY glad of the ability to stop immediately, and pick up immediately where I left off; it sure beats painful searches for save points! It looks intriguing and well presented, but I've not played much yet.


  3. Thanks for all of the suggestions guys! I have loaded up my vita with a whole load of stuff, and will refer back to this thread when I'm looking for something new. 

     

    I finished Danganronpa, and really enjoyed it! I have the sequel in the mail. I also got FF X/X-II (I borrowed X but had to give it back before I finished it, so thought I'd start my FF Fest there), the Ratchet & Clank collection, Zero Escape, the loony Frobisher Says, and an old personal favourte in Um Jammer Lammy. Um Jammer Lammy doesn't look fantastic, being stuck in 4:3, but seems to be as fun and brutal with the timing as I remember it


  4. Thanks for the suggestions so far guys, very useful. I head good things previously  about The Swapper and Sound Shapes, and downloaded those. Getting money into the wallet was a real pain in the arse, since it wouldn't save the 3 digit security number for my card; I ended up getting a digital PS network card.

     

    If you liked Dangan Ronpa, you might like to try the sequel, the Corpse Party series and Sweet Fusion. Should I mention any PSP Vita or PSOne classics that are good? Do you like JRPGs? I can't really say more without knowing your taste or else the list will be too big.

     

    I haven't played a Slim, but I heard the Slim has an IPS screen instead of an OLED one.

    I totally missed the PSP, and classic recommendations would be great too. It turns out that I apparently like visual novels, and like RPGs, puzzly games and music games. I'm not too keen on sports games or FPS. I've not played too many roguelikes on PC (I have spelunky and Rogue Legacy on steam), but might get into them with a handheld. 

     

    I see that there's a whole bunch of Final Fantasy games in the classics section. I liked FF7, FF8, and FF10; it looks like pretty much all of them, so is there a consensus on which ones are better?

     

    The slim does have a different screen, but unless I saw an original, I'm not sure I'd be able to appreciate the difference.


  5. Hey guys,

    I just bought a Vita this week, with Dangan Ronpa, Persona 4 Golden, Tearaway, and Rayman Legends. Any tips for other good games?

     

    I've only played Dangan Ronpa so far, and am really enjoying it. I've just finished Chapter 2, and seem to have a knack for befriending people who are either murderers or victims... oops!


  6. This week's newsletter had a couple of interesting dates:

     

    --- Mac release on May 12 (next week). Anyone who bought ED on pc will be able to play the same commander on Mac, and Mac and PC players can play together

     

    --- Powerplay beta May 20. Here is an example of the map showing the influence of various powers

     

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  7. So when are we going to form a Thumbs wing and go hunting in a resource extraction site?

     

    Finally flying a Cobra with a little over 3 million in the bank. Looking longingly at that Asp.

    I can't make a Thumbs group., since the groups are named after the commander, and I already have a private group. However, I would be happy to join someone else's :)

     

    And yes, the Asp is fantastic, very versatile :)! I jumped in almost as soon as I could afford it and built it up over a few weeks; however, that was before Wings and I'm not sure I could recommend doing that now.


  8. Ok, here's the bigger non 4am post where I reference a bunch of my own stuff. (that's more because I know what I was thinking as I made them, not because I think these are great works or anything).

     

    First, this animated gif:

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    I did make this first by sketching on paper and then tracing it into a pixel art form. The reason I think it's valuable as pixel art is that it can be so small and still clearly recognisable. The shoulder strap for his bag is rarely more than 10-20 pixels per frame but it still stands out as readable. I think the tiny little gif has real charm from the simple readable nature of it (though obviously that's also to do with the character design and the animation). I much prefer the exacting meticulous nature of tracing this and turning my rough and messy pencil sketches into a clear and direct form. The ledge that the character catches onto is not totally consistent in the pages but in these tracings it's an exact inert surface that makes it felt much more clearly.

     

     

    Then this picture

    which I spent a serious length of time working on for a commission thing. I really enjoyed that I could go through a long process of building the basic structure and then build on new details to refine and make it look nicer. If i had more time I would've added textures and roughness to the overly clean surfaces (especially on the roof) but with pixel art I can do that very easily and cleanly. Plenty of art can be iterative and build on a base, but with pixel art you can both do it in a 100% clean manner where it's never destructive while also meticulously detailing out exactly what I want point by point. In media like painting I'd need to be skilled about how I hold the brush and how I control it.

     

    Also there probably is a better program but I just use GIMP cause I really like it and it works fine even if it's not totally optimised for it.

    Your bias is showing :P! Seriously though, I like it... I take it the mall is spread over many, many layers.

     

     

    That's lovely, SuperBiasedMan. I really like the shop frontage.

     

    This caught my eye on the twitters yesterday

     

    https://twitter.com/ThomasShahan/status/593637520560128000/photo/1

    That looks fantastic! Apologies for my Monday morning brain, but seeing this reminds me of one of my favourite lessons in photography: a good sign of a compelling image is that it is still interesting from far away. In other words, the large scale features and composition are often as important as the fine detail, if not more so.  Pixel art can be very good at describing the larger scale features, even when it is very primitive. Added fine details are a bonus.

     

    Back in the old days, pixel art was at the cutting edge of what games were capable of; similarly, today's smaller studios might only be able to express their game via pixel art due to lack of resources. But at its best, it is a clear design choice to ignore realism. The result can be as pure and clean and vivid as the artist desires, without having to worry too much about subtle variations that would bother people looking for a more realistic image; the artist can chose the rules they want to follow.


  9. Clipper, but yep! It's my "aaah run away" trader right now (last configured for one of the trading community goals to have the best possible jump range)... it will haul 200 tons at over 400 m/s, so I just submit to any interdictions and get the hell away! 

     

    I also have a vulture for fighting and a massively cut-down asp for exploring (nearly 35 ly jump range). It's cool, but it does mean that I need to go back to the storage place if I want to mix things up. 


  10. That is a perfectly valid game design, though in that light I wonder if the name is a little poorly chosen.

    Oh it gets dangerous alright :P! You can have warzones with maybe 40 ships, and perhaps 9 ships in a wing all trying to get you!

     

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    Or you can decide to take on a 2 km long capital ship all by yourself

     

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    It's actually a lore thing (and not particularly great in my opinion):

     

    The Elite Federation of Pilots (or Federation of Elite Pilots) are the best of the best, and highly sought after throughout the galaxy, so they started accepting pilots with Dangerous ranking who would probably go on to be elite into the group; they would get the designation Elite: Dangerous, then Elite: Deadly, then Elite. I'm not even sure if it's even implemented at this stage :P

     

    If it all gets too hectic, you can go off and explore the galaxy... 

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    ... just make sure you don't havea life support failure 4000 light years from civilization!

     

    Something that I find stupidly majestic is the fact that every star you see is a real system that you can get to, like Nintendo's "See that mountain?" on steroids


  11. Elite Dangerous LOOKS really cool, but I've heard some not so great things about the general completeness of the actual gameplay, so I'm a little hesitant.

    On the other hand, it looks like Star Citizen except actually playable, so.

    It really depends on what you're after. The Ars Technica review summed it up nicely, albeit before the recent major announcement (I'm paraphrasing here): "To find Elite Dangerous a good game, you have to appreciate it for what it is, the best being in a spaceship simulator ever made... ...however, if you don't enjoy the journey then it is a monotonous grind with no direction."

    I absolutely love ED, and have playd more of it than any other game this year, even though I was alpha testing since December 2013! But then, to quote Yahtzee's ED review, I'm a bit weird :P!

    The new Powerplay update, with civilized space divided up and fought over by various powers,looks like it will add a new dimension to gameplay for everyone. However, people focused on PvP might be better off in the more confined and player-driven world of Star Citizen; ED contains a 1:1 scale model of the Milky Way galaxy, which is truly awesome, but means that player encounters are generally very rare; SC will feature a small number of systems that are heavily scaled down, so player encounters are much more likely.

    It's not complete, but was designed in such a way that it is continually added to. Having said that, I think the upcoming release will take it to the state where it should have been on release... it wasn't really ready when it came out in December.


  12. I feel the need to share my tale of woe with others.

     

    Last night I took the plunge on a Python, I knew I didn't have enough to fully kit it out but I was ok with that. So I bought it, fitted some ok gear and went back to the fight in BV Phoenics. That was going ok until an Anaconda breached my canopy, unfortunately the life support was not something I'd upgrade yet so I only had 5 minutes, Well the station wasn't that far away so I didn't sweat it, I jumped out and headed the station without paying too much attention to the time left until I drop out at the station and see it's 1 minute left, I think "ok I'm cutting fine" but still don't worry and carry on as normal until I'm just about at the entrance and I see it only have 0:09 seconds left, that was the "oh shit" moment and I ram the accelerator on full but run out of oxygen as I'm entering the station and the ship explodes (such a bizarre system), I think if I'd have one more second I'd have made it...

     

    So you're thinking "well that sucks but not a huge deal", normally yeah but I didn't know there was a limit on the loans for insurance so I only had a few hundred thousand, not the 3 million I needed for buyback. So effectively that's it, my months of progress are gone and I don't see how I can keep playing the game now, there's no way I'm starting over with a sidewinder.

    Ouch! What may make it worse is that the loan limit will scale with ranking in 1.3, so it's likely that you would have been able to get a loan to cover the co-pay! It's crazy that you have the opportunity to completely ruin your character at the moment. There's an option to declare bankruptcy, and I think you get to keep your ranks and reputation even if you do end up back in the sidey; maybe after some time power play or other additional features will get you back in.

     

    I know of one person that went from anaconda to sidewinder and back since launch, but he was an early kickstarter fanatic like me :P!


  13. I made a game in Professional Adventure Writer back for the ZX Spectrum in the early 90's, and even got it picked up by Zenobi Software (Behind Closed Doors). It was called The Ginormous Fishtank Adventure, and I might have a go at doing some sort of remake in Twine :)


  14. Holy shit, Power play is HUGE! The newsletter describing it is here: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b

     

    Here are some highlights:

     

    --- Players can align themselves with one of several Powers (initially ~20), who are vying for control of colonized space; they will gain ranks, benefits and missions specific to those Powers. The more space cotrolled by that power, the more space their benefits work in.

     

    --- Powers may be aligned with the major factions, and if you chose one that is, you can get reputation boosts that help with qualifying for faction-specific ships

     

    --- Powers may be created or destroyed by player actions, but will be run by Frontier, with full biography, figure-head, political leanings, and modus operandi, so some Powers will be warlike, and others will expand via economic aggression.

     

    --- Actions will be decided on a week by week basis, with players voting on what to do; high up players could have a lot of influence over what the Power will do; this will result in special missions, and if the actions conflict with another Power, there will be counter-missions for players in that Power. If two Powers are at war, players can attack anyone aligned with an opposing Power without bounty

     

     

    --- There will be a new tab on the Galactic map that will summarise the dominions of each power and also give details on those powers:

     

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    --- "You can always be a trader or a miner or a pirate for your own ends, but by joining a Power you'll be afforded special rights and be rewarded for playing the way you already like to play."

     

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    Other additions in this patch include:

     

    --- Overhauled missions

     

    --- Inship Galnet feed

     

    --- Drones

     

    --- Two new ships (Diamondback and Courier)

     

    ---- Higher insurance limits for more highly ranked powers, allowing people to take more risks with their ginormo-ships

     

    EDIT: Damn you, Doc :P! I'm as predictable as the announcement in PC Gamer! I went on the site this morning expecting an early announcement from them, given that 1.1 and 1.2 were announced that way, but I didn't expect them to quote the early newsletter

     

    By the way DB is doing an AMA on the Frontier forums tomorrow (24th April) at 16:00 BST (11:00 EDT)


  15. So I suffered an interdiction and decided that instead of fleeing, I was going to shoot that space jerk. About five minutes into the fight, two federation eagles swooped in to assist me and I collected a claim for the space jerk's bounty.

     

    Where I do I redeem my claim for credits? I wasn't actively searching for this guy, and it only seems to mention that I need to be at Federation base--do I need to go to a specific system to get my money?

    You can always cash in the bounty in the system you earned it. It used to be that the controlling faction of the station or outpost mattered, but now you can turn in bounties for any faction in the system at any station or outpost in that system. Some factions only operate in one system, so if you jump away without claiming the bounty, it can be hard to figure out where to turn it in.

    If you earn a bounty from the Federation, Empire, or Alliance, the you can claim it in any system with that alignment.


  16. In the latest dev update, they revealed that they will reveal powerplay next week!

     

    More usefully, they also described prospector drones that can determine the compositions of asteroids before you zap it. Also, two new materials will be available for mining, painite (~35,000 cr/ton) and osmium. The idea is to make mining more scalable.

     

    Also they revealed that drones will be universal, and require specific controllers. So someone with 5 drones, a prospector control module and a collector control module could find the composition of 3 asteroids, then use 2 drones to collect fragments