Valorian Endymion

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Posts posted by Valorian Endymion


  1. What I do with energy is build more power plants in the planet surface (if possible taking advantage of tile bonus, if not I just choose on tile which isn´t that important) of my capital early on. While building colonies I remain a while in negative or zero, until finished.

     

    On side note:

    There is already lots of mods (and here is a game where I am really curious of what modders will pull off) - most minor or cosmetic stuff, but there is a 2d Galaxy mod, which removes the Z plane, making the map 2D. It does work with ironman mode.


  2. Here is some stuff I haven trying do to to learn more about blender/unity/maya/ect...

     

    Some random objects that I am trying to create on Blender - I am getting the general thing of how to model, but textures/light still escape me - so far I got something with the cycle render.

     

    Link to the project: https://www.behance.net/gallery/36328845/Objects-and-Scenes-created-on-Blender-for-Unity

     


    8e666c36328845.572cf0f42aae4.jpg

     

    cd134b36328845.57323423df67f.jpg

     

    Remaking the town of Tundara from Might and Magic II first on Blender and them imported to Unity - where it features scripts for day/night cycles and to doors open and close:

     

    Link to the Project: https://www.behance.net/gallery/36365219/Tundara

     

    ee7cd636365219.5719281840cfc.jpg

     

    57f9ee36365219.571928183ea38.jpg


    There is more on my Behance profile: https://www.behance.net/Avantharis

     

     

    By the way, is possible to post illustrations on this thread or in another one?


     


  3. I did finish the cast and find myself agreeing more with Austin and Fraser. Now, I do agree with some critical points, such as a need for better organization on how info is display/given, however most of this is just stuff could, and very likely will be adjusted better soon. Overall I found Stellaris to be amazing game, specially if you keep in mind this is their first try in a genre and theme they didn´t before, that does a lot of interesting ideas.


  4. My first impressions from the 2 hours is that the game is just amazing:

     

    - The score is maybe one of the best that Paradox has ever done.
     

    - I would say that Stellaris have the writting "feel" of CK2, even if don´t have the such deep focus on characters, but in term of scale/systems/ect... feel like between EU IV or a light CK2 as aoanla said. With more clear and better designed interface/systems, however there still light rough edge here and there, but nothing serious.

     

    Ah! if anyone signed in that minigame they did, I think month ago - there is a bonus dlc if you sign in the paradox website.


  5. During the cast I think Nick was talking about some weird or cheesy ways to play a game that almost ruin it, remind me something that me and my brother figured out while playing F-117 Stealth Fighter for pc, that instead of trying to hit our targets on land while flying, it was much easier if we just land the plane, drive toward the target and blow it with machine guns or missiles and then take flight again.


  6. After a long wait and some teasing that ended in that Necron Lord dlc for DoW 2, tomorrow Sega and Relic maybe announce something tomorrow.

     

    Edit: I thought by reading the game informer that a sequel as confirmed, but I am not 100% sure.

     

     

     

    Link (Game Informer):

     

    http://www.gameinformer.com/b/news/archive/2016/05/02/a-new-dawn-of-war-has-been-announced-details-tomorrow.aspx?utm_content=bufferbe946&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer


  7. Steam is doing the second anime sale - http://store.steampowered.com/sale/anime_sale/ There is a lot good stuff there:

     

    Some of my recommendations would be:

     

    Disgaea PC (-20%)

    Clannad (-50%) (Visual Novel)

    World End Economica episode 2 (-55%) (Kinetic Visual Novel)* (also only the second chapter is the sale?).

    Hatoful Boyfriend (-75%) (Visual Novel) (the Holyday Star is also at -75%)

    Guilty Gear Xrd (-30%)

    One Way Heroics (-75%) (very good light rogue-like).

    Notch - Innocent Luna: Eclipsed Sinners (-50%) (Visual Novel)

    Higurashi chapter 1 and 2 (-30%) (Kinetic VIsual Novel).

    Oblivious Garden (-50%) (Visual Novel)

    Blazblue (-80% for Calamity Trigger, -66% Continuum Shift and -25% for Chronophantasma Extended).

    *Kinetic Visual Novel is a VN without "choices", but don´t underestimate them, because they can among the best out there.


  8. The solution to the question on the email about  character generators would be simple having a good amount of well done presets, therefore, you would have best of both worlds, with good amount of designed presets for those wish it, and the tools for those which to use them, while the good preset might offer a good starting canvas.

    I am on the side with people love character generators, however I do see often some of them elements that could affect the whole thing: such as light - yes, the light on the character during the process affect how you see and maybe mislead you, the perfect exemple of this would be in Dragon Age Inquisition, where during it, there was a really outerworld kind of light in the scene, that made difficult to see exactly what the colors or details you choose. The result that often after you done it you realize that you choose the wrong color or didn´t look so good as you expect (I remember there was even a comic about that).

    The second is a issue, where you only have one time access to the generator - For a while, until a patch, in Dragon Age Inquisition, you had only one chance. Before that you had to restart the game and watch rather long cutscenes/gameplay sections again and again, and even after the patch, you only had access to a place to adjust you character very late on. The Elder Scrolls games dodge this issue, since you could use the "showracemenu" console command to made adjustments or change everything on the fly. In Oblivion, you also had a chance to review and change everything before you leave the tutorial dungeon, and the place had a very good light. Which meant, that you could just use a savegame at the very end of the tutorial and just experiment as you see fit. And since you would leave the dungeon you could quickly see how your character look in normal day/night outside light. Skyrim however, didn´t feature a review option in the end, but put you in a similar place at the end (so you could use console commands).

     

    The third one, is well... how powerful/versatile the tools where, or how mod friendly is, overall, games like Elder Scrolls, which the default tools might be not that good or versatile, but feature a good mod community or some asian mmos, even if the art style might not fit for everybody taste, often feature really powerful tools (games, such as AION, Perfect World, Black Desert), are good examples.


  9. Mostly pre-ordering because its a GW adaptation. I am a sucker for non-miniature Warhammer stuff. I feel like after they fixed Rome 2 and Atilla, maybe they know what they are doing again?

    Plus campaign playable Chaos are free for pre-order but will be a DLC for everyone else.

     

    I will preorder too in the next weeks, as is things looking up. If the worst happen, there still steam refunds, but I am confident from what I have been seeing around.

     

    Anyway...

     

    To keep on topic - did anyone remember Oriental Empires? they will do a close beta, all you need to do is sign in the Iceberg-Games website (www.icebergs-games.com).

     

    Also, Star Ruler 2 will get a new expansion. I bought that game in steam sale, and do have some mixed feelings about it....I liked the battle and lots of stuff, such as the diplomacy using cards, but I felt that playing with any species, make absolute no difference at all.


  10. So, finally Koei confirmed for real a western version (PS4 and PC) of the Romance of the Three Kingdoms XIII - the launch date is 5 of July. Is worth checking out Koei twitter profile for more infos:

     

     

    and there is this video about the different kinds of battles that game will feature:

     


  11. The third season of Sailor Moon Crystal is very good and such huge improvement on every aspect, not that I dislike the first season, despite some problems here and there, and the second season was already much better. But, anyway, the third season, the Mugen Infinity arc is so good and Haruka and Michiru look amazing (even the end song is about them, and I loved the Utena vibes visuals I spot there).


  12. I barely keep in contact with my college friends. Weirdly enough I couldn't fit in during university, which is where most people find they actually do fit in. There were too many people who just wanted to get drunk all the time, and then there were too many people who just wanted to study all the time. I was somewhere in the middle, and found myself without many people to hang out with.

     

    I still keep in contact with a couple of school friends. Not often, but it's never weird when we do catch up.

     

    I kinda find it hard to make friends because I tend to reject going out and drinking (which seems to be what people want to do). Then after a while they just stop inviting me. I'm making a conscious effort at my new job to just say yes to everything. If I hate it I don't have to do again!

     

    I had a very similar experience in the university, specially in my course (history), which was very closed and kind hostile to everything, so between the people which just want to party/get drunk and the people which study for real or engaged in something, I was kind out of place there, specially because I don´t drink. Most people meet and friends I made (and make now), came from the anime events or japanese fashion event which I go.

    I end up most keeping some minimal contact with very few friends from school (many of them where also my rpg group for a long while) and univeristy as we drift apart, and now most contact I have is with people I meet in events.

     


  13. I was thinking about Rob comment about puzzles in this kind game, and I think depend much on the story, pacing and most important, the puzzle design. Because, put too much puzzles or stuff in some os this stories might cause a problem with the flow of the narrative and even became a distraction or barrier (like in bad designed adventure games). However, the total lack of them is not the end the world, given how the narrative is told and pacing, is something totally doable - there is a whole subgenre of visual novels - the kinetic visual novel, which have not even choices or interaction at all, and let me tell you, lot of this novels are really good.


  14. One thing about some crpg in the 90, was that many of them often tried to be also total conversion of tabletop systems to computer, which often caused more problem, as developers didn´t think much what actually meant to adapt something to play in tabletop with a GM to a computer. The result was over complex character creation system in this games, where half of the things don´t even worked or had to be cut off. The Realms of Arkania trilogy is a poster child for this, begin adapted from a german rpg system, the game had lots and lots of skills and spells that simple didn´t worked or had absolute no use at all (but you don´t know that... specially back there, without better access to internet). Per example, you could have character training in things like horse riding... except there is absolute no horses in the game! and you had no way of knowing this or that maybe that there was another skill that actually you need....like later part in some of the games, you had to have someone which know to read...something which you likely never need or used in the game until that moment.

     

    One curious case of a game, which by all standards, others might have done it better but still holds really well was Shining Force II, a very good jrpg tatical game with a lot of charm.


  15. Empire Earth, wasn't the basic pitch for that "Age of Empires 2, but bigger with a lot more eras?" I think I remember reading a magazine preview of that and thinking it sounded awesome even though I hadn't played Age of Empires.

     

    In a certain aspect, yes, however - it also was a try to mix Age of Empires 2 with some civ elements, much like Rise of Nations, plus a zoom and camera controls that resemble to a Total War game (in sense that you could look very close to your units).

     

    I tried to play again sometime ago...but, while the overall game still holds, the visual didn´t aged well, when I first played been able to look so close to units and the game effect was impressive, now just feel quite bad. Also, the game had like gazillion eras, but many of them felt like filler, like the prehistoric ones, where you kind had nothing to do but try, fast as you can, get away from them. Other eras just felt redundant. However, Empire Earth had some future eras with some very Battle Tech/Mech Warrior like mechs. The game sequels didn´t appeared to match the original game, I played the demo for Empire Earth 2 and felt begin too close to RoN and the third game was kind a disaster.

     

    I am curious, because I think, this is the second or more time, I heard someone complain about Battle for Middle Earth, I don´t remember the reviews from the game, so what happened? I did it enjoyed the first game, despite each unique map begin followed by lots of very generic ones. The second game was better in many aspects, but missed how you could no longer put units atop of walls.


  16. I am falling more and more in love with BlazBlue (I mean bought even the visual novel), even if really bad at fighting games, thanks the game does have the "stylish" mode where you can just press buttons and most complex combos are automatic,so I can enjoy the characters, the story modes and gag reels.

     

    Another thing, is that I am enjoying playing with the english voices, Hazama, Ragna, Bang,  and a lot of other character had really good voice work.


  17. Amazing episode!

     

    Call to Power II was a curious game, I bought it by mistake - at the shop they had both Civ III and Call to Power II, but  for some reason  thought my monitor at the period wouldn´t have enough resolution to run Civ III...

     

    The game had a very weird tone, I mean you had think like Lawyers as a unit (that could be killed) and, I kid you not, Slavers.... and techno evangelists...along with the most cutscenes featuring a egyptian themed civ with some stargate elements and a futuristic period (with a pretty boring design) with underwater cities.

     

    While the game did features borders, the issue of enemies would settle in the mid of your territories. You might try a diplomatic way to solve the situation, but was impossible, once happen you only had the option to wage to war. Talking about wars, the game used doomstacks, but once they meet up the game would open a pop-up that would show the battle, in a static way - the first six units would be in a front row and the others behind. Some units would act better in certain positions (such as flanks or ranged attacks) but arrange them was not easy, because you need to in the doomstack itself. Second thing, was that once you got in the First World War epoch, the game would came to a halt, your units would all had very high defense but low attack so battles became impractical and taking a city a nightmare. In one game I find myself bringing forward units from the game Victorian period, simple because they had slight higher attack rate.

     

    I really agree with was said in the end about the need to more character casts in this kind of games. Because, you see, back to Call to Power - while they advertise that the game would have lots of civ and you could create your own - truth was that none of this was really true, sure there was a lot of civs to choose, but they had absolute zero difference between, no traits, no dialogues, no unique units - NOTHING, your custom civ was just the empire name and the leader name. Think how in Civ you would play with a different faction or how different stories would emerge, because of the other civs... none of this happened in Call to Power. This mean that every game felt the same and you had little reason to play again.


  18. Aside from the things already said in the thread, one thing I did found out to be helpful to me was looking for tutorials or other materials that just cover points of doubt (like let´s say, leg or hand or kind of hair, ect... and just when you need to avoid the "tutorial hoarding"), they often where easier to follow up and feel less overwhelming that large materials that cover a lot of stuff where the amount of information you get maybe be too much, specially if the style in this materials where different from your own.

     

    You can often find this kind of smaller tutorials in deviant art or pixiv.


  19. Danganronpa: Trigger Happy Havoc - Now that the game was released on steam, I finally got chance to play it (before I did had watched the anime), and it is really good - the story, character and the whole system of investigation and trail is amazing, I can´t wait for Danganronpa 2 (which also will come to Steam). My only issue is that sometimes there is so many rules in trails that I forget a few of them and needed to redo whole parts of the trail.

     

    Hyperdimension Neptunia: Re;Birth 1 - Very solid rpg with good pace and a fun story.


  20. The name of the japanese game which the panel was trying to remember was, it is really is Touhou - it is a "danmaku" or bullet hell kind of "shoot´em up" genre (games like space invaders) , where you play as witch. It is all done by a guy mostly know as ZUN and feature a rather large lore with lots of character and generated a huge fandom around, which create lots of musics, spin off games, mangas and animation, ect....