evilsearat

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About evilsearat

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  1. Hi everybody! I couldn't believe that they read my question on the 'cast. I knew it was finally time to bite the bullet and actually register on the site now that we're new best friends. I listened to this episode the day after the most recent Bombcast and just have to say that I wish everybody well in dealing with this loss. I love the analogy of Idle Thumbs as the punchy little brother to Giant Bomb and I don't think Ryan would have found it presumptuous at all. That made me smile. Regarding the discussion on games that progress through a failure state the first game that came to mind for me was the original Wing Commander. I remember being fascinated by the idea that you could miss certain mission objectives and return to base early, or even just eject from your starship entirely, and the game would just carry on. Rather than having you do the mission over again it would just make the human position in the war effort more disadvantaged and the story would branch from there. This presented a problem, though, because as there was no penalty for dying aside from having to start the mission again it rendered the eject function nearly useless, being that you had unlimited re-tries if you died.