falselogic

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Posts posted by falselogic


  1. Do they actually read the stories in HP Podcraft, or just discuss them?

     

    Way late to the thread but they have professionals read passages from the story while discussing the story in-depths. 


  2. For Lovecraft fans there is a great podcast that went through every single HP Lovecraft story - HP Podcraft They're doing other horror stories now and it requires a subscription but I believe the original run is still up and free.


  3. They did to something called like the strategy game curriculum or canon or something like that which was supposed to be about how to get into strategy games, but I don't know if I personally found it particularly helpful (Julian's suggestion was to play chess). I think it's a difficult episode concept because I don't get the sense that there is a lot of agreement among the 3MA crew about it.

     

    yeah, I can see the difficulty there. But maybe where they take a game that they all at least agree is good and then break down why it is good and give some basic strategy on how best to play it? And how other similar games failed where this one succeeded.

     

    It'd be interesting to listen to that kind of talk and see on what the various hosts focus and why.


  4. I think they've done this before but a show, or even a periodic series of shows, on introducing games/concepts to people would be nice. I like strategy games but my exposure to them is very limited. 

     

    Something like remedial strategy games? 


  5. Breevy - Windows text expander software. Saves me from typing the same things over and over again, now I do it with a few keystrokes.

     

    f.lux - tints your monitors in the evening to help your eyes.

     

    Bins - organizes your task bar

     

    Launchy - Or forget about the start menu and task bar completely with this keystroke launcher.


  6. I'm reading Mike Davis' City of Quartz. It's a social history of the city of Los Angeles from the first group of white settlers who wrested control of the city from the Spanish up until the early 90's (before the Rodney King riots). It's been a fascinating read so far. Davis' premise is that the Los Angeles has a self fabricated history that describes itself as both idealized utopia and realized dystopia. In it I've also learned about the racist origins of Home Owner's Association, and the factoryization of real estate speculation.

     

    I kind of can't put it down.


  7. I'm ill-equipped to discuss this episode. The last 4X game I played was Galactic Civilizations 2 and never finished it. I agree with a lot of what I heard in the podcast from both hosts. The one that resonated most with me was the detachment from the world/empire you were building.  Nothing in Space 4x games really makes you care about what you're doing, except for you, the players, drive to win the game. That's a poor motivator and tells an even less interesting story...  

     

    I'd really like to see Space 4x games take more from Star Control 2, not the combat model but the exploratory aspect. SC2 was/is great at making exploration new and different, it captures the romanticism of space exploration quite well. If that could be married to a game model that also lets you create colonies and manage them in some sense (though I'd like to avoid getting bogged into details with colonization and colony management.) Theme and placing the player into a universe with history would be great too. 

     

    Thinking of it now I suppose I'm really more interested in that first X in 4Xs. Especially when it comes to space and a game centered on that while having elements of the other 3 X I think would be more compelling to gamers. Though perhaps not to the TMA crowd.


  8. Hi. 

     

    I don't really do other forums, Jeremy Parish's Talking Time takes up most of any spare forum time I might have. Idle Thumbs (and TMA) are interesting and entertaining enough shows that my curiosity was piqued about their communities.

     

    So, here I am.