DaveC

Members
  • Content count

    103
  • Joined

  • Last visited

Posts posted by DaveC


  1. That's a cool idea. I just had a vision of a hypothetic post-credits Deus Ex scene, where the player can go back to Hell's Kitchen and visit the Underworld bar for one last chat and a drink.

     

    What you say about building  farming etc/ seems applicable to games like Morrowind. I remember thinking to myself, after finishing the main quest, that building a house and ''settling down'' would be the most appropriate thing to do next... and of course filling it with the loot i'd gathered from my travels. I think that game did have some mods to do that actually. 


  2. Yeah, I really want to get back into DX:HR. That game, while flawed, was a real gem for me. It did almost everything right. 

     

    This, I don't know. I don't like what I've seen of it so far and all of the lukewarm reviews are really putting me off. It doesn't excite me in the way that the original Thief games did. Shame. 


  3. Was surprised that RPS liked it, but then discovered that John Walker liked it and that explained everything.

     

    Yup. I find myself checking who wrote a post on that site now before I read anything. 


  4. Yep. Fond memories of all three Donkey Kong Country games. Totally agree about 2's soundtrack.. it's stayed with me since. 

     

    I replayed a bunch of them a few years ago and they seemed to hold up. I remember, as a kid, being completely fascinated be the idea of the Lost World. That, to me, made all the collectibles worth it. It really was rock hard to get to, felt like a true accomplishment. 

     

    Bioshock, for me, is mostly a thing I've bounced off of also. I just about finished the first one and never bothered with any of the sequels. It just felt crammed with combat that wasn't all that interesting to me. 


  5. Yoshi's Island isn't easy if you are trying to 100% it and unlock all the levels. I did that finally a few years back and while I did a lot of cursing, I never felt it was explicitly unfair. I'm both confused why Jake says the game is easy and why Zack says it is so hard he couldn't even casually finish the first world.

     

    Yoshi's Story on the other hand, which I am playing right now, is garbage design for so many reasons.

     

    I still carry the emotional scars of expecting Yoshi's Story to be Yoshi's Island 2. Ugh. 


  6. I started to get a suspicion here, and IMDB confirms: Zoe Saldana is a massive nerd. So is Vin Diesel, famously, but I don't know how we went for so long without noticing that the star of Avatar, Star Trek and now this is quite possibly the queen of Hollywood geekdo-- oh wait I worked out why no-one's given her credit, nevermind.

     

    Hah, this occurred to me yesterday when I watched this;

     

     

    The way she says ''stealth assassin''. Total nerd. 


  7. That's cool, I hadn't properly thought about the lore aspect of it. In my head, at the time, I think I looked at it as a sort of tragedy. I didn't know what would happen when I killed Gwyn, and I was interested to find out, but instead it was like my character was doomed to live in this nightmarish purgatory forever, never fulfilling his destiny.

     

    As you say, that's very Dark Souls-y. I think I'd rather not finish it completely now, not with that character anyway. 


  8. I have a weird Dark Souls quittin' tale, and I'm not even sure it counts.

     

    I fucking love Dark Souls. It's an all-time favorite for me. I'd been playing it for about 3 months or so, masochistically enjoying it as you do. I got all the way to Lord Gwyn, the final boss, and... just sort of stopped. I never beat him. 

     

    Not because it was too hard, Im sure I could have taken him down after a few more tries. I reflected on it for a while and I think it's because, in my head, I'd already finished the 'real' game.

     

    In the end Dark Souls for me, was more about the journey. I'd already proved myself just by getting there, and standing opposite this boss. I didn't need to actually take him down. I never went back since.

     

    Nah, it probably doesn't count as 'quitting' but anyway. It's a sort of similar experience I guess?


  9. Warren Spector's Deus Ex Postmortem is an excellent read. It always surprises me that almost no-one seems to know about it given how highly regarded the game is among the PC gaming crowd. It's a pretty fascinating look at the almost manifesto-like philosophy that went into the game's design and how it changed when put up against reality.

     

    Whooaa. Thanks for that. 


  10. Yeah, I guess bigger ships with more mass would take more thrust to get moving.

     

    Haha, I just remembered how in Freespace, when you hit the ''afterburner'' button you get a short burst of speed, then after a few seconds you return to your original speed. Playing Kerbal Space Program really makes you think about space differently. 

     

    Not that any of this stuff bothers me in the slightest. I'm happy for any space game to basically say ''Yeah, it's pretty much earth dogfighting, but with lasers and asteroids''.

     

    I really need to fire up Freespace 2 again. 


  11. It was also odd how dead the game felt. It just didn't feel like a lived in environment the way that IV (and even San Andreas) did. The heists were great but not good enough to keep me slogging away.

     

    ''Dead'' is a good way to put it. I didn't feel excited to jump back into the game's world. 

     

    I didn't mean to go off on one about the fact that it's a console game and I don't like consoles anymore. If the game was more compelling to me I would have stuck with it I'm sure.

     

    Agreed about the parody stuff. That Facebook mission... ugh. 


  12. I recently quit GTA V.

     

    I feel really bad about it. It's one of those games that I just sort of... assumed I wanted?

     

    I'm a PC guy and haven't used a console in years. I bugged some friends and got a loan of a 360, bought the game (70 quid!!!!) and gave it a few evening's worth. I think I got to just after the heist where you have all three characters. It involved a helicopter, and sniping, and ... something. I don't really remember much except the nagging feeling that I wasn't really controlling anything that was happening. 

     

    That was about two months ago and I haven't really thought about it since. The idea of plugging a separate box into a television that I barely use is something I can't bring myself to do anymore. When I'm at my PC I can game for a bit, alt-tab, check something on the internet, quit, start an adobe program or gamemaker, tinker with something. I prefer that.

     

    This isn't really particular to GTA V I guess. But I'm pretty sure I would have quit at the same point if it were a PC version anyway. Sorry for the ramble! 


  13. What did people make of The Lego Movie?

     

    The internet seems to have gotten rather in a tizzy over this thing. Currently 95% positive on Rotten Tomatoes. 

     

    For me, it kinda missed the mark. The editing and timing of the jokes felt completely off to me, edited and delivered so frantically that any comedic timing got lost. It was just so relentless, and this seemed to have a bad effect on the kids in the audience. They started talking to each other and getting agitated. My girlfriend dozed off. Nobody seemed to be laughing all that much. 

     

    I liked the story, though. And the few times that the move just slowed the fuck down a bit were really charming. The Lego nostalgia was nice. But I wanted to like it more. 


  14.  

    I didn't even know this game existed (for shame) until I listened to the latest Tone Control. Now I'm sad I missed out on it. 90's me would have loved it (the music especially!). 

     

    Edit: Also! does anybody get major Deus Ex vibes from this? I totally did, so much so that I looked up the composer. Turns out he is indeed a Deus Ex composer. Sweet!


  15. Magic and Mayhem

     

    It only sticks in my mind because it was created by Julian Gollop, creator of Xcom.

     

    YES!! THANK YOU!

     

    Ahem. 

     

    Yes, that's the one. I was convinced its name was ''Might & Magic'', which makes no sense.

     

    Interesting that it's a Julian Gollop game. I'm off to watch a playthrough. 

     

    Twig, that's remarkably similar to the character I had in my head! I hope the game is as deep as I remember. 

     

    Cheers again. 


  16. Please help!

     

    I recently remembered this game I used to play in the 90s / early 2000s, but I can't remember the name of it. I MUST KNOW, for some reason! It's making my brain crazy.

     

    STUFF I REMEMBER ABOUT IT:

     

    Top down RPG type game. Graphical style was 2D sprites, almost claymation-y. Your character is a druid-type dude with a green shirt and bald head whose main ability was summoning various magical creatures. The campaign was a series of arena-like encounters with enemy dudes who had similar abilities as your druid dude. 

     

    Your druid dude starts every map standing on a mana stone. It looked like a celtic stone circle (the whole game had a celtic fee, now that I remember). This mana stone regenerated your supply of mana, which you could use to summon creatures (unicorns, goat-men etc.)

     

    The game usually involved you moving from mana stone to mana stone, trying to take more of them than your enemy summoner, usually leaving a garrison of summoned creatures at stone circles while you moved to take over more stone circles and dominate the map.

     

    OTHER STUFF I REMEMBER:

     

    I think throughout the campaign there was an arch-nemesis called ''Panopticon', or ''Pendragon'' or something.

     

    I know what I'm describing here sounds like the most generic RPG ever but the game sticks in my mind still. It's just been so long ago that I cannot remember for the life of me what it's called. It's kind of unsearchable too because of the generic themes.

     

    Anybody?