jmbossy

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Posts posted by jmbossy


  1. Wow! First of, thank you all SO MUCH! You've all made a pretty comprehensive list, i'll try to tackle each one by one.

     

     

    I think that Day Of The Tentacle (co-directed by Schafer) is a good intro to adventure games as well - it eases you into the full game slowly, and even if there are one or two unfair or tough puzzles, the game's logic and UI is pretty consistent and clear. And it's a brilliant game in general.

     

    I hear very good things, and I will definitely check this one out if I manage to get my head around the genre. The 'goofiness' of a game shouldn't be a valid deterrent for me, and i'll obviously need to gain a more experienced opinion; but for the time being it would just slow my interest in a game, and consequently the genre.

     

     

    It's wildly different from Schafer's stuff (no dialog! very traditional almost non-gamey puzzles) but Machinarium is a very cool, atmospheric game that you can get on Steam. It has a sort of handmade aesthetic that sits well next to Broken Age.

     

    I've honestly never heard of this one, but it looks and sounds like it can be exactly what I need to get more of my foot in the door.

     

     

    You're doing yourself a disservice if you don't play Kentucky Route Zero.

     

    That was legitimately great. I didn't expect that to be a very well regarded game, but if you think i'd benefit from it I'll pick it up next time its on sale. Thanks :)

     

     

    Beyond that, Sam And Max Hit The Road and *cough* the two Dan And Ben adventures that I worked on are good adventures with a similar sensibility.

     

    I'd love to play the Dan and Ben games, based purely on the fact a thumb in some way contributed. I'll keep an eye for it to be at a price I'm willing to pay :D

     

     

    I also liked Primordia from Wadjet Eye Games.  It's got lots of traditional adventure game stuff, but also lots of logic puzzles and a dark, gritty tone.  Plus the main character is voiced by Logan Cunningham, the narrator from Bastion and Transistor. 

     

    that sounds right up my alley! its on the (getting fairly long) list :)

     

     

     

    ALSO, not sure if its an adventure game per se, but I know Chris Remo holds Jordan Mechner in pretty high regards, is The Last Express something I should keep in mind?


  2. "less refined" was my way of trying to not be a modern day gamer, who's too used to modern controls and story telling.

    Essentially I was asking if there are any games that I can play that I wouldn't need to put myself into a different state of mind to enjoy, in the way one would to rewatch pre-90's classic films.

    If that doesn't make sense i'm probably just worried about nothing and should stop being a baby.

     

    EDIT: Also, I don't understand what you've linked me, is this some sort of torrent-like software for adventure games?


  3. I don't ever remember doing a parry on any enemy besides the low level hollows. I fear that i'll go to parry and get hit, not knowing whether the attack was un-parry-able or if I just didn't time my swing right. I feel the parrying stuff was one of the more poorly taught mechanics.


  4. Question (and I haven't read before page 11 so i'm sorry if i'm retreading old ground).

     

    I'm a baby and have never played anything Tim Schaffer (except a short psychonauts run at a friend's house). Beyond that I have never played an adventure game outside of The Walking Dead season 1 (generally they seem unnecessarily 'goofy' which isn't something I gravitate towards).

     

    With that being the case, Broken Age looks phenomenal to me (for whatever reason).

     

    What adventure games, or Schaffer esc stuff would you guys recommend? I generally have difficulty playing older, less refined games, so I understand that may be an issue.

     

    Oh, also, to clarify; I don't dislike goofy, but I dislike when games do 'goofy' things without necessity. I was considering playing Kentucky Route Zero but I heard they had some oddly silly content (something about bears working in an office building) which seemed out of place compared to the aesthetic.


  5. I plan on replaying before DS2, and i'll definitely give Dex a try. Right now i'm finishing up AotA with a high stregth, fast roll, kind of build (requires a lot of endurance, but i like it).

    Maybe i'll give the great scythe a try, as I think it scales with Dex if memory serves (and, of course, because Scythes are absurdly badass)

     

    Also, after week of bashing my head into him, I finally beat Artorias! I only play DS when I listen to podcasts (which means 5 times a week, plus a 6th time for Tone Control) so it took me a while. I finally beat him when my friend came over complaining about the Bane fight in batman arkham asylum (he's going through his backlog) and I told him "you think that's" a hard boss? Let me show you what i've been fighting."

     

    Oolacile here I come!


  6. After all of the legitimate coverage i've absorbed (RPS, Polygon, Giant Bomb) I'm kind of not excited for this game any more.

    Not that I expect it to be bad, in fact I still hope its amazing, but even if they manage to live up to their vision it doesn't seem like something i'm going to enjoy. I personally can never get attached to an open-experience game like this, minecraft, or even Skyrim. I guess I just enjoy purposeful direction (though Far Cry 2 and Fallout 3 both are, for more complicated reasons, exempt from that rule).

    I'll keep an eye on it regardless, as it seems like a fascinating GDC talk-to-come, but I'm kind of upset I won't be as excited as many gamers will be.


  7. It does have exclusives PC owners know they will never see. It both saddens and enchants me that I'm genuinely interested in a mario game for the first time since (potentially) Sunshine for the gamecube.


  8. I might take [ havel ] out, spend his presumably nice soul payout on leveling, and give the Taurus Demon another shot.

     

    depending on your level, his payout in souls isn't game changing (in the way a true boss would be). The real prize is his drop, which is an item a lot of the ds community use through the end game (purists will argue its actual 'usefulness' but they tend to over-argue).

     

    if you're looking to defeat him for the sole purpose (heh..) of leveling you will be disappointed. The true path is past the Taurus demon and for now it'd be my advice to focus your cheesing efforts in that direction.

     

    also, before entering the Taurus fog wall there are some wooden barrels behind you. You may find something interesting if you look hard enough


  9. To be perfectly honest, and obviously not to discount whatever they do intend to work on, I hope the fullbright company's next game is something different than gone home. Obviously it will utilize the better aspects of their lineage, but I don't really want another home/family to explore. I was personally hoping they would do a first person LA noire type game, where you're just charged with examining crime scene(s). There would be stories to tell, and I feel that the team could make the visceral nature of one of those games feel genuine (ie, you feel for the departed). Though that doesn't seem to fit with Dolly Parton...

    Either way I'm happy to support whatever they do next :)


  10. Remedy is not first-party. Alan Wake was published my Microsoft, but that's about it.

     

    Wait, really?

    (Quick fact checking)

    Oh damn, you're right! 

    In that case they definitly need to put this on the PC. Other wise I'd be really curious what kind of relationship they have (ie. How much money is microsoft giving them to make me actual consider buying an xbox)


  11. his happens every single year. Why do you keep doing it to yourselves? They have the worthwhile announcements up on Kotaku and Polygon as soon as they happen. You are missing nothing. This is something you are doing to yourself.

     

    Can we not dream of a day when we won't be publicly represented as awkward, offensive, or apathetic :(

     

    Edit: I'm still pretty new here, is there a reason why my sadfaces always end up being angry tomato monsters?

     

     

     

     

    Second edit:

     

    In hindsight, McHale wasn't really the worst thing about that "show". In fact, he was probably just 50:50 in terms of it being entertaining, mostly because he was the only outsider there and pointed out a lot of dumb shit that was happening. Probably those guys screaming about potatoes and the foul things they did in GTA5 were the worst part. Or the fact that almost every "world exclusive" trailer was basically just a 30-second recut of E3 demo footage with some semi-interesting voiceover or a subsequent interview that didn't reveal anything meaningful about anything.

     

    This is a perfect summation of the show. 


  12. I don't want to buy an Xbone for one game.

     

     

    Honestly, now that Bungie is gone, and 343 seems content with being Microsoft's Infinity Ward (though, there is still time for them to prove me an ass) Remedy is the only first party dev making anything I actually care about on Xbox.

    Turn 10 is alright, but I don't feel there is much room for innovation in their design.

    Lionhead can make great ideas, but have yet to impress me with anything of actual substance.

    Rare is still Rare 2.0, Killer Instinct being serviceable or not

    Twisted Pixel has been on a serious decline since their inception

    and Team Dakota (Project Spark) honestly holds no interest to me

     

    All going up against SuckerPunch, Santa Monica, Quantic Dream (though, technically they're second party for whatever that's worth), Media Molecule, and NaughtyDog on Playstation.

    Remedy may be the only team capable of making something capable of selling an xbone, and even then there is a pretty heavy reliance on Titanfall.