jmbossy

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Posts posted by jmbossy


  1. Can't play online mode at the moment :( kind of sucks.
    Oh, i also just fought my first boss!!!

     

    I fought the last giant, he was kind of easy and slow, and beyond that he was kind of boring to fight. So I really hope the boss battles pick up.

     

    quick note (potential spoiler sort of thing)

    if you destroy a wooden chest i'm pretty sure it turns what ever is inside into rubbish.


  2. Often times I consider how Kaitlin would react, a la Booker DeWitt, to Sam's story...

     

     is Gone Home's ending a happy one?

     

    obviously, relative to how most thought it would end, Sam being alive and with Lonnie is a happy ending, but I always come back to my hatred for the characters Romeo and Juliet; teenage love has never been something I could sympathize with or forge any meaningful empathy with. In fact, I often hate teenagers who think their love is so important they sacrifice as much as necessary to keep it-- that being said, I do think the real 'happy ending' from GH is that Sam is now comfortable with her sexuality, which I could only imagine as being a harrowing personal success, but if we're being honest, there is no way that the days following GH's conclusion would be happy for anyone involved: Katie would obviously tell her parents when they get back, they would without a doubt call the cops and try looking for her, then Sam would be considered a missing person and Lonnie would be AWOL (which as I understand is a big deal in the US).

     

    Obviously, as players and emotionally uninvested spectators we're happy for where Sam's story goes, but there has to be a major disconnect between our reaction and Katie's. 


  3. It's the problem with an iterative formula, in this example a TV series. You continually have to out due your last season, which itself ended with "what is the most world shattering event we can have these characters experience". Season 3 may have not been as strong as the previous seasons, but I think its a long ways away from being as bad as people have been claiming. Their main problem going forward will be their choice in villains

    having killed the 2 most significant of Holme's villains

    and drawing continued inspiration from post "The Final Problem" stories which were slim enough pickings before Magnussen (originally, Milverton) (also, as someone who hated "The Adventure of C.A. Milverton" I absolutely loved his portrayal in Season 3). 


  4. My Gold subscription is expired on the 360, and I don't really want to re-up for one game.

     

    Do you think you'll need gold to play online? You didn't for DS1...

     

    Also I have shitty wifi in my room (where my xbox is) I really didn't want to have to buy it for 360...

    This is all really upsetting news :'(


  5. I loved the introduction of malaria in Far Cry 2, and I think it is one of the most important opening segments of any video game I've played. The opening minutes of a game should prepare a player for their impending experience and Far Cry 2 does that in spades. Far Cry 2 seemed to me, to be a lesser experiment in setting a game in a world subject to the chaos theory (or a close proximity of). You have choices all the time in FC2 (the game opens with you choosing which character to play) but hardly any choice you make is unaffected by chaos, or has much actual impact (with obvious exception). You can plan an encounter for hours but your experience will always be subject to this chaos. This is why the introduction of the game was so important, it taught me that (1) certain things were out of my control (2) random shit would happen to me and (3) I would have to deal with that shit, or die. This is why I think Dark Souls was an apt comparison; the tutorial level of ds teaches the player how to exist in their world, and whether or not you were able to get through it (though dark souls' difficult was primarily a question of impatience, as you can almost always predict what will happen next). Both used their introductions to give me the context to enjoy myself. Games that are 'difficult' generally are just games with deviated design that do their best to teach the player the differences in their world. I don't think this is a failure only the "enlightened" can accept, I think it is one of the most successful introductions to a game lost on an industry looking for another Call of Duty 4.

     

    Edit: Sorry for any grammatical errors, I wrote this almost entirely asleep


  6. So i know the current discussion is pretty important in regards to Feminism... but there's something I thought should be shared...

     

    http://www.youtube.com/watch?feature=player_embedded&v=WtxVh1D0E1g

     

    found through an article on Polygon (linked below) which questions whether or not this is celebratory or offensive (worth a read before discourse).

    http://www.polygon.com/2014/1/29/5351298/is-ultimate-gay-fighter-funny-or-just-offensive

     

    yeah. so there's also this.


  7. I think there should be at least three cardinal rules of apologizing:

    1. Don't wait until you get caught.
    2. Apologize to the person or people you hurt and save public apologies for when it is truly the public you owe an apology to.
    3. Don't make excuses when apologizing. Say "I'm sorry for doing what I did to hurt you", not "I'm sorry for doing what I did to hurt you but I'm an alcoholic so I couldn't help myself".

     

    This is by far the most important part of this argument for me. Personally, I'm not looking for any one person's blood in this situation which is emblematic of something much worse I want to be able to address. Instead Mattingly attempted to rationalize his actions and has blockaded us from the real conversation.

     

    It is by definition, rationalization. It doesn't make your actions any more right but your mind uses these excuses to protect itself from any real self-analysis. It is the mentality of children and addicts, and though Mattingly does need help, he doesn't deserve sympathy, which is what he was looking for*** with his apology.

     

    ***This sympathy may not be from the public, but from himself, he is apologizing in a way which makes him see himself as the victim.

     

    ---Edited for abrasion---


  8. So, I was absolutely depressed because of a topic currently being discussed in the Feminism thread, but this made me smile wider than I have in a long time.

     

    Thank you, to everyone who helped fund this.

    Thank you, to all of the artists who provided their time and ideas

    Thank you Subbes for being committed enough to have this all happen.

    This community is outstanding, and I love that you are willing to thank the Thumbs with such devotion.

     

    edit: also, in regards to my earlier comments about 'Congrats Nick' I was very much so joking. Can't wait to see what you all make for him.


  9. I think that his may ultimately be a hopeful ending in that he is alive and still able to explore, perhaps finding some new purpose.

     

    By helping kill his father?

     

     

    I actually find out of all the NPC's, Solaires arc is the saddest 

     

    I would argue that the saddest story is Siegmeyer.

     

     


  10. I feel there are numerous words that are given bad raps due to the traditional use in our culture (ie; Epic & Awesome). I suppose Swag isn't all that awful, and could potentially serve a decent use in our language (outside of that whole Justin Beiber thing).


  11. You caught me. I was just trying to get everyone on here to go watch this new series where people's farts are recorded and played back in slow motion to a Clint Mansell soundtrack. (Now that I think about it I would totally watch that. I think I'm broken.)

     

    Never change Zeus