Resartus

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Posts posted by Resartus


  1. Errr... I don't want to touch on the gay conspiracy stuff at all, but I will say I have noticed 3D models of women in general to be masculine over the years, even beginning in the 90s (and yes, it has greatly improved). Also on your first three examples, I actually only feel Miranda is masculine in her facial features.

     

    My theory on why you have so many masculine 3D models is because 3D artists, as in artist who only works in 3D and never have had any drawing abilities on which to base their foundation on (including real life sculpture), tend to be shit. This is from lack of ideas (Just add tons of detail and realistic textures, that's character design) and having a hard time distinguishing anatomy between the two genders and overdoing it. Often it's just "ugliness" that results in faces and bodies feeling more masculine in females as I am not sure why this is, but having a very constructed face or overly defined body denies the idea of femininity which is just the general idea of soft features.

     

    Maybe that's just prejudice coming from myself but I have met very little 3D artist who could draw worth their salt or have a good ortho in which to base a character on, so they just tend to fall on the crutch of having a 3D program to define all of their symmetry and tweaks for them, often tweaked to hell. Then when they work professionally and a concept or character artist is creating the ortho for them, they tend to bring their bad habits and kill the essence of the character, which femininity is one.

     

    Anyway, I don't mean to hate completely, as some of the most amazing 3D artists I've seen come from a place where they are good at drawing and painting and creating appealing characters all by themselves before getting to the modeling stage.

     

    Interesting theory. It would also go pretty well with my theory that they take their cues from Hollywood actresses. Basically, if you're not confident you can conjure up a real looking human head model out of thin air you start by modeling it after some actress you like and give it your own touch by changing details. That could very well lead to the similar developments in movies and games.


  2. Just to clarify, which bits of this are jokes?

     

    We're talking about square jawlines essentially, right? Personally, I don't think the last two of your video game examples really fit.

     

    Randomly picking this choice of attractive current actresses doesn't show too many, either: http://latestwebstuff.com/top-10-sexiest-and-beautiful-hollywood-actresses-of-2012/2916.html

     

    But if indeed you have noticed a trend we haven't, an interesting point is that, comparing that photo of Jolie to younger photos of her (say, in Hackers), she did not always have that jawline. Perhaps as more actresses feel obliged to approach zero percent body fat, more of them have jawlines resembling that of a skull. And gaming follows accordingly.

     

    None of the stuff you quoted was a joke. None of it is also neccessarily true. In order of likelyhood I'd say the positive correlation between character traits beneficial to a Hollywood career and a square jawline with higher than average testosterone levels is most likely true but probably not all that strong.

     

    Gays being overrepresented in jobs like Hollywood agents also strikes me as very likely. I don't have the slightest idea though if they would on average prefer a more square jawline in women. If I had to say "yes" or "no" I'd say "yes", but it's very possible I'd be wrong.

     

    The HGH thing is pure bullshit speculation on my part in the sense that I have no idea if it's all that common to use that stuff for actresses. But given that their career is almost perfectly linked to looking young if their name isn't Meryl Streep I'd be kinda surprised if there wasn't pretty strong pressure to use stuff like that. And the side effects of using anabolic agents are pretty apparent if you look at other groups like bodybuilders that have used them since the dawn of time. That would by the way also explain how Angelina Jolie can change the bones in her face over the course of her career.


  3. Pretty sure Nachimir summed it up perfectly. Porn star faces. I see "masculine" faces on a daily basis.

    Except Miranda she's still awkward for the reason I stated.

     

    I understand the relevance of the way porn stars look for the question of what is considered a "normal" feminine face. You're saying my reference point for the average female facial range is off because the average female face I look at is not the average female face in the real world. It's a good point with regard to the way I put the question in the OP, but it does not seem pertinent for the way I rephrased it afterwards to sidestep the whole "what is a feminine face" question which unfortunately seems to needlessly charge the topic for many.

    Basically, let's disregard whether or not a square jawline is masculine or feminine, let's focus on whether or not jawlines in video game characters are getting more square. That's how I probably should have put it from the very beginning to keep the question disentangled from the definition of words many people have strong emotional attachments to.

    That all said, If I had to bet money on it I'd surely bet on porn stars having more, not less, square jawlines on average than the population at large simply because promiscuity is linked to exactly these kind of facial features. Link


  4. Basically all of you claim to not see what I'm seeing. Now one possibility is that we truly see different things. In that case I should probably question my eyesight or at least my intepretation of what my eyes tell me.

    But there's another possibility that I hadn't really considered before: We see the same/similar things, it's just that you disagree with the terms I'm using to describe them. i.e. you also see that the geometrical shape of Miranda's and Nilin's face is pretty much a square, whereas the shape of Lara's face is oval. But you don't associate a square facial shape with the word "masculine". Is that it?


  5. Mmh, I thought the "™" was a clear sign I was joking, but since both of you referenced the "gay conspiracy" and I can't tell if you think I was serious: It was a joke. No conspiracy of course. Just people hiring at least in part according to their own preference, which is both normal and inevitable. Happens everywhere. There was this interesting study for example that attractive men had an advantage over unattractive men if they applied for a job, for women it was the other way around. The theory was that the mostly female employees in HR departments were probably not much interested in female competition at the workplace, but they probably enjoyed having more attractive men around. I don't recall how strong the finding was and as most things in social sciences there's no real proof, but it at least sounds like a plausible theory. Also, no conspiracy.


  6. I don't want to be too quick to dismiss this, but I don't really see it. Looking at it from the other side, what would be a 'feminine' face? Would that incorporate more exaggerated round and soft features, bigger eyes?

     

    Regardless of how trends in facial features run (a more startlingly boring example would be the 'male heroes with short hair and youthful angry stares),, I hughly doubt there's a conspiracy. In this case, I doubt there's even a lot of copying going on.

     

    Given that we can all instantly tell in almost every case if a person is male or female there are clearly patterns that our brain recognizes as feminine or masculine. I'm therefore positive you know what a feminine face is.

    It's also obviously a continuum and not two either/or categories.

     

    What's striking is that usually fictional characters seem to be designed to resemble the more extreme tail of the spectrum. Your male hero, probably very big and muscular, is one example. It's not that men in real life are all big and muscular, it's just that they are on average more big and muscular then women and thus the more extreme fictional representation makes the character instantly readable which usually seems to be desired in order to focus on whatever you wanna focus on in your fiction. With Morrigan in particular my brain tells me it's a male character even though I know fully well she's not.

     

     

    Edit: Lara Croft would be a current example of a more feminine face btw.

    11079942740a12992978291l.jpg


  7. I've noticed something a bit curious lately and would like to talk about it. Thing is, it has to do with gender and unfortunately that does not seem to play well with internet discussions. In fact, maybe this has even been talked about already and I just missed it because I usually try to stay away from threads that are politically charged in any way. My best hope for keeping this civil is to ask you all to keep any value judgement to yourself, i.e., let's talk about whether or not the thing I've noticed is real or not and what drives it, but not whether or not you and I approve of it.

     

    What I'm talking about is the way female characters seem to be designed with increasingly masculine facial features.

     

    Miranda from Mass Effect is a good example from a while back. Remember Me's Nilin is very recent and Morrigan from the new Dragon Age 3 trailer is another example.

    Miranda-lawson-1-.jpg

     

    remember_me_nilin.jpg

     

    255894-mor.jpg

     

    I think it's mostly the very square jawline and to a lesser degree the somewhat prominent chin. Maybe something else, don't know. I think we kinda process faces in their entirety which makes it hard to pinpoint exactly what I mean.

     

    There seems to be a somewhat similar trend in other industries with actresses like, say, Angelina Jolie or Olivia Wilde:

    Angelina-Jolie_510x380.jpg

     

    Olivia-Wilde_7.jpg

     

    But with real people I can come up with several possibilities that might lead to this phenomenon. Successful actresses are probably very competitive and both their facial features and their personality might be positively correlated with above average testosterone levels. Or maybe it's a side effect of HGH plenty of actresses are bound to use. Gays are almost certainly overrepresented among Hollywood agents which might have selection effects similar to the fashion industry. Most likely a combination of all of them.

     

    None of those reasons really work for Video game characters though. Well, maybe gays being overrepresented among designers? Or is it simple emulation of movie characters? That is probably my best guess.

     

    So, what do you think? Is this even a real thing or is it just my imagination? Any wild theory what could drive this other than the Great Gay Conspiracy™ or the shameless copying of Hollywood?


  8. The first: CPU is better and only needed for overclocking. That in turn is not possible with the very old and feature starved mainboard included. Makes this a very odd combination.

    The second: Same very powerful CPU, again mainboard not really suitable for the CPU but at least from this generation. The GPU is a good deal less powerful than the GTX 660. Better power supply at least.

    The third: Same CPU and board combination as second. GPU is alright, but a bit weaker and cheaper than the 660.

     

    To be honest, I would not buy any of these systems. They all cut corners somewhere and you're still paying a premium. Thing is, if you are sure you don't want to pick your own parts and build it yourself that's probably unavoidable and at the end of the day, all those 3 + the one from dell will certainly do the job.


  9. Well, that one will certainly work. But they again neither list mainboard, nor power supply and even if they are on par with the rest it's very much too expensive. I'm not familiar with US prices, but I'd be surprised if you couldn't get it  at least 150 dollars cheaper.


  10. Nope, it's also a very low-end budget card. Generally, GPU gives you most bang-for-buck for gaming, so that should not be the part where you save money.

    With a 700 dollar budget, your split should probably be something like this:

    CPU: 150

    Mainboard: 75

    GPU: 200

    RAM: 50

    HDD: 50

    PSU: 50

    Case: 50

    OS: 75


  11. Re the Dell thing:

     

    - i7 is burned money for gaming

    - GPU is really important for gaming, and the one included is not something you want to have

    - Optical drive is probably unnecessary

    - I don't see a mainboard so I assume they are ashamed of it

    - Not much info on the PSU so it's probably not good


  12. I have build a new gaming PC just a few weeks ago with basically the same goals you have so here's my take:

     

    CPU: Intel i5-3470 (if you want to save a bit in power consumption and price the i5-3350 would also be great. i5-3570 is for overclocking which I assume you don't want to do)

    Mainboard: ASRock H77 Pro4/MVP (the two most commonly used mainboard chipsets are H77 and Z77. the main difference is that Z77 can overclock and multi GPU, hence H77 is more than enough for your need)

    GPU: Nvidia Geforce GTX 660 (Nvidia seems to have less driver issues, but if you want a bit more power, AMD Radeon 7870 would also be great)

    RAM: 8GB DDR3 1600 (not much to say here really. If you see yourself doing some video editing you could upgrade to 16, but for gaming it makes no difference)

    HDD: Any 7200rpm SATA drive (SSD is still pretty unreliable and simply not needed for anything gaming related)

    PSU: 500 Watt, 80+ certified (power supply is pretty crucial so spending a few dollars more on a reliable one makes sense)

    Rest: Any ATX case you like, Win7 Home Premium 64-Bit, that's it. You could add a cooler for your CPU, but again, if you don't overclock the stock intel cooler that comes with you i5 is really good enough unless you live somewhere very hot.

     

    Even including the OS it cost me under 700 Euro. Given the usual weird conversion I guess it's about 700 dollars for you. Oh, and you should just put it together yourself. There is basically nothing you can do wrong, you save money, it's fun to do and if you get stuck there are hundreds of guides and youtube videos to help you out.


  13. You can? I removed it before I had started LoL for the first time, then tried and LoL didn't run so I just assumed that Pando thing had been necessary. Oh well, now I'll try my luck with Dota first.

    Is there any website that has something like a dedicated learning section or beginners guide you would recommend? I'm reading some stuff on dotafire.com right now, but most guides are from 2011/early 2012 so I'm not sure how up-to-date they are.


  14. Fair enough, and I don't mean to imply that you or BigJKO should like these sorts of projects. As I wrote, I'm not interested in that sort of thing myself. It's just that there seem to be millions of people who really do like megaprojects like Destiny and I'm generally happy for them. Especially  since it doesn't seem to interfere with me getting what I like from somewhere else. I even think that the fantastic rise of the indie scene in recent years is to some extent a result of AAA games getting evermore bloated for precisely these financial necessities dictating game design.


  15. Yeah, I know what you mean. This more or less industrial production to specification of games does not appeal to me either. It's just that it seems to be...let's call it a necessary evil if you want to do something this large a scale.

     

    The Bioshock Infinite team in the other thread is already huge. I don't even want to know how many people and ressources are needed for this sort of project. It's probably so expensive that they calculate to make a loss on the first game -basically as a sort of investment to grow the player base- only to turn a profit with the sequels and expansions. If they would do what you suggest and only plan on a game by game basis, I don't think they would ever even make the first game to begin with because they would project a loss and cancel the thing before it even starts.


  16. Yeah, I didn't want to be the first one to say so, but the text of that contract makes me feel so incredibly sad and bored. Oh boy, nearly a decade of sequels planned out!

     

    It doesn't sound to exiting. But in fairness, that kind of long-term planning is probably what keeps some developers in business as opposed to others who run with the hand-in-mouth approach.

    Also, a developer concentrating on one genre sounds fine as long as other developers concentrate on other genres. I don't think Telltale doing a FPS would be particularly great for example.


  17. Thank you very much for the offer bakka. I won't take you up on it though. Turns out a friend of mine also had some keys left and I already have one game with bots under my belt. Gotta say, it's a terrifying piece of software. So much information streaming in and no time to actually read the tooltips or anything. Lots to learn it seems.


  18. I was a bit curious to try out one of those League of Dotas, picked LoL for some reason, installed and noticed that it unfortunately also installs and autostarts something called "pando media booster", which seems to be some kind of p2p crapware that hogs bandwidth independent of me actually playing the game. So I swiftly deinstalled everything  and am now looking at Dota2 for my virginal Lords Management experience. Thing is: Is that game clean in regard to spyware and drm besides steamworks? If so, is there a release date or does anyone have a spare beta key?


  19. Hi there,

     

    I've been a reader of the podcast since I think around the time it started. Very fittingly, when the podcast went into hibernation I kinda did the same with my gaming. A few old games here and there, but only once in a while and on an ancient laptop. When this laptop died a few weeks ago I grabbed the opportunity and splurged on a new gaming desktop, remembered Idle Thumbs, was amazed it's back and am now trying to catch up both with the podcast and the whole modern gaming thing.