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Everything posted by Reyturner
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I picked up Stardew despite fearing I won't have time for it. I think I'm going to try to play it in "real" time and see if it sticks. So far it's really cute. I made a terrible hipster in a too small T-shirt with a purple undercut and sunglasses. Fit into the lore at the start surprisingly well.
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It's that time again! Time for the Pro Dota shuffle! How many shocking trades? Heart Breaking Kicks? Dream Teams in the making? Will Sing Sing be in a stack again? Probably! (until they lose a LAN or something) Predictions? My only guess: Aui_2000 ends up on Cloud9 in 1 position.
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Dota 2 - Winter Major - Shanghai for the Dota Guy
Reyturner replied to Reyturner's topic in Video Gaming
There is a rumor floating around of corruption on the PW side of the Shanghai Major based on a Chinese whistleblower blog post. https://www.reddit.com/r/DotA2/comments/49n12z/translation_whistle_blower_article_from_perfect/ It'll be interesting to see if anything comes of this. -
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- the simpsons
- cartoons
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(and 2 more)
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Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
I'm going to take the evening off. -
Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
Hah, I spent the morning writing up my response instead of reading the forums. I think I'll bow out so not to disrupt the group. For Smart Jason's sake it'll be easier to run just one game. I'll drop into the stream and see how you guys are doing tho! Thanks for running Mage Jason! Even if it was short lived. -
Online Tabletop Role-Playing Extravaganza
Reyturner replied to Twig's topic in Multiplayer Networking
Does anyone here have / use Tabletop Simulator? I picked up the first tier of the Pathfinder bundle and it looks like there is a community made Beginner Box plugin for Tabletop Simulator. I thought it might be interesting to try. -
I picked it up and it's really cool. The music is wonderfully atmospheric. I like having the promise of a win state even if it's unlikely that I'll ever see it. The Oregon Trail vibe is strong. I only hope the the fact that a run seems like it'll take several hours doesn't end up making the early game tedious after more than a few deaths.
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One question: is there an end to the game? Is it possible, no matter how unlikely, to finish The Flame in the Flood?
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Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
Good sesh! The dark middle chapter of A Fight in the Museum. -
Online Tabletop Role-Playing Extravaganza
Reyturner replied to Twig's topic in Multiplayer Networking
Good sesh! Edit: actually wrong thread -
long arms, that mutation that sends guys flying when you kill them and any heavy melee weapon is fantastic. Also any crossbow and homing arrows. Whenever i get either of these combinations, I know it's going to be a good run.
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Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
Lupine Fiasco -
Dag. I love that you can see any run on a leaderboard in game.
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Being the greatest living artist on Earth has its benefits.
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I woke up in the middle of the night and the solution to a puzzle came to me. Like my subconscious had been chewing on it, figured it out and got so excited that it woke me up to tell me.
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Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
Feedback. Mostly great! 1. I think you fudged the right rolls in favor of rad things happening. WoD and WW lore games in general has always been poorly served by their D&D-ish rules. In my experience, Storytelling System games require a lot of GM discretion. 2. The music worked really well. Unfortunately a lot of the packed in roll 20 stuff is full of water marks. 3. You got the characterization of the NPCs down well. 4. There was a couple points where it felt like we (the players) didn't have enough to go on which lead to some awkward silence. Some players just need a long enough silence to leap into action but it's always good to have a couple things to go on. The brochure in the SUV scene was a good seed. 5. The characterization of TF was kind of frustrating. I was never sure if you were searching for something to say or RPing. There's a fine line between RPing an awkward silence and a real one. -
The character pages on SRK are pretty anaemic, just the commands right or of the game menu, but the comment sections after the list of moves seem to have a lot of the info you're looking at. No frame data yet.
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Something I've noticed is that after the first wave of skulls, the big floating mask things are strictly targets of opportunity since they don't spit out any more. Also there's a shotgun blast if you double click. I've got a dumb gaming mouse with a button that does a single double click when you hit it and I've never had a use for it until now
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Maybe the frustration is coming from some vestigial evolutionary trait. Like when you're playing The Witness, the amount of energy being used to solve line puzzles in a video game is making your internal task manager look like that one Dril tweet: Also, now that I'm inside the mountain, I have a lot more sympathy for the criticism of the puzzles where the primary problem solving you're doing is figuring out where to stand.
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I guess I'll be limiting my matchmaking to PS4 only for a while This is a really basic series, but I learned a bunch of mechanics I didn't even know existed.
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Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
Starting with a module is fine by me. I'm guessing it's likely written to accommodate a wide range of characters and we can see how ours run in a bunch of different scenarios. How does CoD handle Merits could be lost during the normal course of play? Like, I could imagine you piss the wrong person off and they get you fired; would that character just lose those dots? As for Brut, I would imagine that since the opening of the building he designed was a success he would still have his old job. I don't think the client would know he awakened. I'm not even sure if the client himself was supernatural in any way (could be a dupe being used by someone else). So I don't know if he would have been fired or targeted by hidden forces. I also imagine it would be expected that he'd take some time off after a big project so any writhing around in existential horror in facing the truth of reality could be excused as taking personal time without him losing his job. More that he would find it impossible to continue to work in that firm/ for that client knowing what he knows now (that his talents are being used to reinforce the systems intended to keep him a slave. It's likely that he's still working at his previous job but doing poorly. Likely to get fired soon if he doesn't quit first. A successful transition out of that job and into something else would be his most pressing short term aspiration. There's also the danger that whoever was having him build weird supernatural infrastructure into the building he designed could realize that Brut knows more than he should, which could result in danger and intrigue and running and shouting. This is all just spit balling. It can change to jive better with the overall chronicle. The basic trope is "up and coming establishment guy becomes disillusioned, starts a new life, finds his old assumptions challenged, overcomes adversity and maybe gets his head punched off by a vampire suddenly due to an unlucky roll of a D10". Classic -
Hunter: A Chronicles of Darkness Game of Thumbs
Reyturner replied to Smart Jason's topic in Multiplayer Networking
I'll post mine tonight. I've been sick and also lazy so I haven't done it yet >.> The basic gist i have in mind is kind of like in Ghostbusters: guy with extremely specific psuedo-scientific / occult knowledge along with academic and practical experience suddenly discovers the psuedo-science / occult stuff is real but now he doesn't have a job so how's he going to make any money. Not 100% blue collar as there's also the desire to pry the secrets open for the sweet sweet power goo inside. I'll properly formalize these ideas according to how the CoD core book describes tonight. EDIT: As promised Short Term 1: Open a new firm and start looking for clients Short Term 2: Gain access to Mage documents / archives / information regarding magical spaces, lay lines, etc to find clues as to what the building he designed before his awakening could be for Long Term: Find his place in the world (this could mean the dramatic "kick in the doors of heaven" route or being forced to come to terms with his role in the universe) -
There was a couple that I'm disappointed in myself for.
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The things, I went in trusting the game when it told me that all interaction would occur through the panels. I'd seen things in the world that looked suspicious and world stuff that resembled stuff on panels but I'd been resisted every time I'd ever clicked any that I'd given up. Now that I had the insight handed to me, I can only see them everywhere. I saw the video yesterday at random and thought I'd gotten far enough into the game that there wasn't anything really left to be spoiled. Jokes on me