Pepyri

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Posts posted by Pepyri


  1. He might have been under orders or a watchful eye to do so. It's hard to go, "WELL ACTUALLY" in the presence of someone actually there. That's part of what makes TB a frustrating piece of crap; he will gladly behave this way on his own or surrounded by allies, but surrounded by other people he will surrender immediately, temporarily.

     

    He wasn't. Honestly, Scarlett in the SC2 community has been a fascinating example of the gaming community self-policing. Some early jokes came out at her expense, but then it seemed like the entire community came out to say "That shit isn't fucking cool", and in a few months dried up. It helped that Scarlett didn't really take part in 'the community', however, so she had no means of stirring the pot merely by existing, so that's less credit to it.

     

    But regardless, no, the community actually was surprisingly supportive there, even TB included.

     

    I don't think TB hates trans people. I think he just is in a place of mixture between not giving a shit about the subtleties of trans culture, and having a fanbase that needs stoking to maintain activity.


  2. One part of the main quest I stumbled across while exploring makes it considerably more difficult if you're a certain race, thanks to restrictions. I would have thought that the devs would have written it so perhaps you could send someone else instead, but no joy :-(.

     

    Don't put it on. Leave it in your inventory.

     

    I had the same issue. Just leave it in your inventory and you'll see.


  3. the difficulty is all over the place. I started on normal, but turned to easy to get past the temple. I even got killed fighting of some boars on normal. Turned to easy, and I still encounter battles which I barely survive after a few tries.

    It really feels like you you encounter areas you're not supposed to enter until a later stage.

     

    This definitely is the case, but it's because everything is hard-coded in terms of levels. So some content will just be plain easy, and for other stuff you're pushing your luck.

     

    Then, other stuff is just so ridiculously hard at any level that it's a struggle. It's pretty cool.


  4. I'm running an elven paladin dude, a Shieldbearer of St. Someone. I'm enjoying myself, especially after I abandoned the sword-and-board for a two-hander, but I'm also really having trouble figuring out what makes a paladin not just a shitty fighter. The auras are nice and apparently my character gets stronger based on roleplaying according to my order's characteristics, but all of that's hard to see in action thus far.

     

    I'll tell you, the game immediately stops feeling so ridiculously uneven once you get your second companion. I have four companions right now and it's smooth going with actual tactics. It just makes me wonder at how smart Baldur's Gate II is to start you with a near-full party right at the outset of the game.

     

    From what I've learned, the classes are basically divided into two camps:

     

    • Barbarian, Druid, Fighter, Ranger
    • Chanter, Cipher, Monk, Paladin, Priest, Wizard

    And Rogue falls somewhere in the middle. The first group, generally starts out just as capable as they'll ever be, and they'll slowly grow to keep up with enemies as they go.

     

    The second group however, scales up very, very fast. A Wizard at level 1 isn't very far from worthless. A Monk is a fighter who can't hold their own. Etc. But by level 4, my Monk is a high damage machine who can put up with near anything, and is nearly as accurate with his fists as anyone else is with just one weapon- while still hitting as often as a dual wielder. Oh, and she can debuff the Might of a whole group by 20% if I angle her right.

     

    On the other hand, my Wizard(when he isn't getting his ass handed to him- I need to pick up that Paladin NPC) is a beast. He'll set alight the whole room, then take one look at the boss, and in 3 casts do 100 damage to him- by himself. It's pretty neato.


  5. Thank youuu for the spoiler info everyone!

     

    Actual spoiler

    You got wizard/fighter/priest besides Kana then? If you're already using a lot of abilities, your guys might just be tired? A little eye will show up next to their portrait so you need to rest.

     

    No, those ghosts just hit like huge trucks.

    Otherwise, I just need to be okay that not everyone is going to 'survive' every fight- people are going to reach 0 Endurance, and that is okay. The trick, is reducing it enough that you don't have to rest so often that you're also not using your per-rest abilities up, and if that is the case, you might even not be using them enough.

     

    I really love the way they designed the combat system in this. They basically removed my biggest issues with D&D style combat, and then made it so much better.


  6. Does this forum have spoiler-handling text?

     

    Since I can't find it:

     

    THIS IS A LIGHT SPOILER FOR EARLY GAME DO NOT READ UNLESS FURTHER THAN 3 HOURS IN

     

     

    So uh, I got Kana, the Enchanter, and went to help him meet Maerwad or whatever his name is, and the ghosts are kickin' my booty, and the previous area was not. What is going on hi. I have 5 people in my group.


  7. Nitpick: Although some Black Isle folks may have been involved, Obsidian didn't even exist at the time of Baldur's Gate 2.  It was Bioware's baby.

    But I agree: Kotor 2, Neverwinter Nights 2 (and especially the expansions) and even New Vegas ("Fallout3 2") were significant departures and improvements from their predecessors once you ignore the bugs.

     

    Isn't most of Obsidian's founding team and management ex-Black Isle folks? That's as BG2 as it gets.


  8. Insanely excited about it. Despite not barely knowing a thing about the game beyond "effectively a new Infinity Engine-engine based game" as recently as last week.

     

    The plan:

    {
      "sex" : "female",
      "race" : {
        "name" : "Godlike",
        "type" : "Elf",
        "subtype" : "Pale",
        "subrace" : "Battle-Forged"
      },
      "class" : "Monk",
      "attributes" : {
        "might" : 13,
        "constitution" : 12,
        "dexterity" : 12,
        "perception" : 12,
        "intellect" : 11,
        "resolve" : 15
      },
      "culture" : "The White that Wends",
      "background" : "Mystic",
      "appearance" : null,
      "portrait" : "http://i.imgur.com/33KjOl7.png", // Selected from http://imgur.com/a/eOhqV
      "voice" : null,
      "name" : "Bravelie"
    } 

     

    Yes, I made that in JSON. Yes, I'm quietly thinking about making a web-based character creator. No I'm not a giant nerd. no you shut up


  9. I'm enjoying making 200k every half hour or so. Now just 2 weeks of that to get to a Vulture.  :wtz:

     

    Yeah mostly was looking for an excuse to use that. Still though, some variety would be nice. Hoping trying some wing community ops are going to help.


  10. I intentionally place the low density areas in such a place that I can effectively make them a high-cost neighborhood, then I raise taxes on them like hell. With the right stuff around, a home makes you a hell of a lot of money- not as much as high density does, but there isn't a huge difference if I remember right.


  11. Tourism can spike up real hard just by giving it a few extras. I went from 0 tourism at 100k+ population, to making a profit of ~1200 off of it each tic. Like anything in this game, initially it's painful, but eventually your investment pays off.


  12. I think this is a game where you just sort of have to set yourself some goals outside of just profitable/stable city. I was thinking it'd be fun to see if the simulation supports minimizing car traffic, seeing too how big a degree you can do this and divert traffic to public transport instead. 

     

    New mod idea: Ban all non-public transportation.


  13. How do you build highway ramps? I was trying to figure out how to do that last night, but didn't have much luck.

     

    Far right side of the Highways tab, is the ramp. Note, still give yourself a wide berth- if you want a 'wide' ramp, you can make a ramp, then 'upgrade' it to a full highway(and even a sound-barrier one)!


  14. Something I'm curious about: How does flooding happen without a dam?

     

    I have a section of one of my mod-built cities that's just perma-flooded and I wish I knew what I could do to fix it. Never had the issue before.


  15. Second city, managed to make it to 110k+. Still have another 5-ish maps to fill out. If pushed to the limit, I bet it'd be possible to hit 300k population. Money hasn't been an issue since ~$40k. 

     

    Sadly however, it does become a bit of a rinse-repeat scenario.

     

    • Biggest secret: Once you're big enough for two maps, make sure you've got public transit going. Subways will turn medium-density areas to high-density en masse with little buy-in.
    • Biggest bug: Two games now I simply cannot build a harbor, because it "can't connect to the route", this time the water route is in the middle of land. Yes. :(
    • Don't underestimate throwing parks/fun things at people. It can take an area that "won't grow for some reason" and fill it out.
    • Addendum to that: The secret to getting people to move in, is to saturate with services. Make sure they're never anything but blue in Police, Fire, and Health.
    • Watch your bars for education. Provide clear paths to enhancing it- this means what feels like a 10:3:1 ratio of elementary schools:high schools:universities. This will net you more money than you know what to do with.
    • Playing with traffic is a toy. Except in the most insanely severe scenarios, it won't impact your city's growth very much, maybe ~20% in a highly-localized area. But it can inhibit services, as shown above.

    Probably gonna do a third city later after a map, but unless the mod scene starts putting more interesting mechanics in, I feel like I'm gonna run out of fun soon.


  16. From what I've been told, it lacks a real challenge- you don't seem to get punished at all for having few/no fire/police stations, etc. So I'm probably going to hold off while I can, as they've fixed other issues in the last couple weeks.


  17. It should be the "F" key. That operates as the use key inside the hangar. Why they didn't just use "E" like basically every other game is beyond me. If you want to take it for a flight, you can just hit "ESC" at any time after the hangar has loaded up and select "Arena Commander".

     

    A lot of games that use leaning(which I believe this does) switch it to F.

     

    Also, F doesn't get me in. Far as I can tell nothing on the keyboard works but sprint and jump buttons.


  18. Has anyone figured out how to actually get inside their ship or is that an "I've paid $5938" feature?

     

    I ask because at various points over the last 2 months I've hit every keybinding that is listed while standing next to my ship and have yet to get inside it. I was one of the earliest backers, for $60 no less, and the combination of God-Awful support and what might-just-be the first community to one-up Lords Managements and San Francisco in terms of BS NIMBYism, I'm pretty well ready to write this thing off.


  19. Finally got my first 'real' loss, at the 11th hour. Me and Mr. Stock were all that was left, and we were in a race to buy each other out. He had to get 460k, I had to get 320k, and I was making money faster than he was(6 Offworlds will do that), but he was starting from 100k and I was starting from 0.

     

    Give me another minute, he would've been mine. But sadly, I just got my $3b check.


  20. So, I know we all get kinda tense in the final bits of a game- aka, once the Offworld Trading really begins.

     

    What's funny though, is that while those give an initial edge, it dies out quickly because it only gets you really halfway through someone's stock pool. In general, other players have a good 2-5 minutes to 'catch up' before the game is pretty-well sealed.

     

    The biggest trick is to get involved in trading stocks earlier and earlier.

     

    I still don't have a solution to debt. I let it skyrocket, and eventually my worth is so huge my debt can't touch me. But this is only on Employee difficulty. I'd like to make it all the way to CEO and see what the 'real' game is.

     

    Gah I love this thing too much. I'd say the one thing I really want, is a way to operate outside the "claims" structure- claims quickly become the standard de-jour, and as a result whatever your expansion is effectively determines how you must play, since if you can't expand you can't do jack. The only alternative to this, is going food/fuel/oxygen route, with glass as a 'backup' resource(hoping for low silicon prices). If it was possible to invest heavily(say, 2x the base resource costs) to upgrade a node to 2x efficiency, it could provide ways to operate outside the claim economy.

     

    Unless there's some sort of game design reason for keeping everything to claims.

     

    Also: BE CAREFUL OF WHAT PATENTS YOU BUY. I got Cold Fusion, and it nearly wrecked my game because I had to use it, and can't turn it off once you get it(makes it so water is your power source instead of Electricity).