Joewintergreen

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Posts posted by Joewintergreen


  1. Hey, this is a weird thing to plug. It's some music, and I DIDN'T MAKE IT!

    I released a game last year, and releasing a game is this big hectic thing, it was really difficult. Someone reminded me yesterday that our soundtrack was missing a track. I was so annoyed that this slipped through and never got fixed, that I

    .

    In looking up the audio artist to plug him somewhere, I noticed that he'd made our soundtrack a free download last month without mentioning it.

    So I thought "I wonder if he noticed the missing song", and I downloaded it. Turns out there's like 3 or 4 tracks in here that somehow never got to me! Or maybe I deleted somehow? Anyway: Hearing "brand new" content for this game I put so much time into, a year after it's done, is so exciting, it's like finding a weird director's cut. I totally forgot how good this guy was, and how lucky we were to have him.

    Hidden treasure! There's a couple more on the channel that never got used or that just got uncovered yesterday. It totally makes me think of Bionic Commando ReArmed or Castle Crashers, or some other game with completely enviable music.

    Oh man, that's awesome. I guess I missed this post somehow.

    Good music dudes are hard to find. I'm super happy with the guy who's scoring InFlux, Jonathan Yandel. He has a soundcloud. Plug plug plug.

    There's a whale in the game, this is his theme:

    http://soundcloud.com/jyandel/megaptera-novaeangliae


  2. I pretty much switched from modding Source to making games the instant UDK came out. It helps that Unreal is really just better than Source but the main thing was "wait, I can make a game on Unreal and then maybe sell it for money?!?!" which isn't legal with modding Source. I guess Unity and other engines were always available, but for whatever reason they didn't really register with me - until UDK came out it never really felt like I had the ability to make the games I wanted to make outside of modding.

    I vaguely remember making a hilarious HL1 deathmatch map where there were a couple of planes you could fly around the map, but they were just standard HL1 controllable trains, so inevitably you'd get shot in the face while flying and the plane would keep going, and you'd end up chasing it down the runway trying to climb back on. Good times.


  3. Oh man, there is so much nostalgia in that post. I played so many Half-Life mods. I agree there'll probably never be such a prolific mod scene again, and it makes me sad. I used to collect HL1 mods, it wasn't "I'll play this because it looks good" it's "I will download every Half-Life mod I can find and play them all to death, especially the ones that will play Sven Co-op maps". I wish I still had my first HL1 install, with all its bazillion mod folders.

    Edit: Wow, I had no idea Doom modding was still such a thing. I actually played some leaked alpha versions of Doom recently on Dosbox, I guess they planned on having friendly NPCs at one point.


  4. It looks like there's no list of the top 100, but the game's page says so if it's in the top 100, only the dev gets to see where in the top 100 they are, and the percentage thing is gone entirely having been shown to be irrelevant. I like these changes.


  5. I totally made a Half-Life 2 mod called Shotgun Sunrise. It's an eight-player co-op vehicular objective-based Zombie Western. I was surprised to see yesterday that it's the ninth most popular mod on ModDB and the 4th on Desura. It's pretty buggy and laggy but I'm super proud of it.

    I must have played hundreds of mods for HL1. That game was probably the best entertainment purchase I will ever make.


  6. So are you saying that Valve no longer takes submissions for indie games and Greenlight is the only option?

    I sure hope not. I have a game on Greenlight but it's only up to 2%, and I was kind of hoping if it fails that way I could appeal directly to Valve.

    I guess I can still try it, Valve aren't exactly consistent about this stuff.


  7. I saw this at E3 and thought it looked pretty average, but the demo (!) and a friend's recommendation sold me and I bought it and beat it. I really really like this game. I love GTA, but honestly I kind of enjoy this more - after a while GTA, especially 4, just feels depressing to me. Also, the protagonist, unlike Niko Bellic, is not ridiculously clumsy. The vehicle handling can be weird at first, but you get used to it.

    Also, you basically have to play it with a controller. The mouse control sucks. This bothered me less than I thought it would though.


  8. Hello, I am a new person. I recently listened to all of the thumbs after a friend recommended it to me, because it turns out I can listen to it while working without getting distracted too much, and also you guys read out a letter of mine (Joe Wintergreen) about how being expected to put achievements in your indie game is bullshit. WHAT UP EVERYONE.