Joewintergreen

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Posts posted by Joewintergreen


  1. The GOG version has worked fine for me, and I love the default bindings a heck of a lot. Also, thanks for the complimentary post.

    Also, I really think JetGetters should be the final name for JetGetters.


  2. i-smel_scot-free.jpg i-smel_notredame.jpg i-smel_tracy.jpg i-smel_vista.jpg

     

    Right now I'm doing pre-production art on our next game inbetween working on the current one.

    It's looking fairly likely that this will be our next project, which is good, cos I like it. I'm figuring out composition stuff like what fire and smoke should look like, what explosions and blood and water should look like, etc.

    Sometimes it's just me figuring out how to use Photoshop.

     

    This is more stuff I'll be using to inform pitch material and promotional assets later. There's a tonne of other small stuff that doesn't look as flashy or nice. Like this concepting, for example. I want this one guy to be a mysterious healer/engineer, but also fit in with the other guys, who are closer to jet-pirates.

     

    Anyway our actual current game is SpeedRunners, which now has weekly events every Thursday. These are modifiers on the game,

    . If you don't play on the day then you'll miss it, so keep up with the event calendar in-game.
    I finally played Speedrunners just then with a couple of mates and briefly a random internet dude. That game is really really great, dude. Well done. <3

  3. Lacabra, do you want this to remain relatively quiet or are you happy for me to post it in other places? I know a bunch of people who would probably love this.

     

    I showed it to a friend who said "He appears to have invented the Vaporwave FPS", which is a Good Thing. I also think it's worth pursuing, even (or especially) if it ends up a really small, brief game.

    thanks! go for it. taking it pretty slow with this one but will hopefully end up doing something interesting with it.

  4. If you could see the desktop wallpaper and nothing else it sounds like it figured it was supposed be a second monitor for some reason, set to extend the desktop.

    Anyhow, I have a couple of Dell Ultrasharps which have basically every input - HDMI, VGA, DVI, displayport, component, svideo, etc. I can recommend the hell out of them but you may not be able to get one on the cheap.


  5. Hey thanks for the feedback old mate

    I have heard the motion sickness thing from one or two other people before. If it is an FOV thing you can have a go at fixing it by turning on the console (remove the semicolon in ";ConsoleKey" from InFlux/Engine/Config/DefaultInput.ini) and typing "fov 90" or whatever fov you want in the console in the vidjagame. Would be interesting to hear if this sorts you out. The default FOV I think is 75? which is slightly higher than the default in Half-Life 2. I remember some people having a problem with that when HL2 shipped (HL1's was 90) and I sometimes got headaches myself playing Halo 2 on PC, where the FOV is something ridiculous like 45.

     

    In other news I have no real new shit to plug, but I no longer have to keep it a secret that I'm working with Unreal Engine 4 now. 

    And I did a little more on this thing (which is not on UE4, although I think it would be hilarious to make a game in this style on UE4):

     

    9919899413_dda64632b9_b.jpg


  6. Adorbs.

    I've been photo-taking a bit lately. I'm visiting my dad in the house I grew up (soon to be sold and knocked down probably) and went and explored the storm drain near the place. I took what I believe to be a sweet photo:

    10605576633_d725af716e_b.jpg


  7. It's kind of not much like everything else in this regard. Vidjagames Education is dodgy as fuck more often than not. I've heard/seen consistently bad things about just about everywhere but Digipen (which I'm impressed with on the regular). I don't mean education in general. Going and learning programming (or one of a bunch of other specific disciplines) at uni, with or without a view to applying that to games, is not a bad idea at all.


  8. Echoing "game dev courses are usually bullshit". I have quite a few friends who did a 3-year game dev course at RMIT in Melbourne and came out with less relevant skills/information than a week with Google could have taught them. You can find decent free tutorials around for basically everything now.

     

    I know Source/theolderenginesit'sderivedfrom, and Unreal (2/3/etc). I learned 'em by starting out with level design, because that's the most accessible area when you're getting started with an established engine like that. I often recommend LD to people who want to make games but don't know exactly in what area they want to work (programming's not for everybody). Level design ties everything else together but is relatively undaunting in itself so you tend to pick up at least some understanding of how everything else works just by screwing around making a house or whatever. This is less relevant if you're looking at 2D games or writing your own engine etc.

     

    Whatever you're doing, don't pay anybody for your education. Maybe just make hit up the basic-level Unity tutorials and set aside time in your day to "go to class" and watch a bunch of them at a time. (Unity's tutes are mega good).


  9. good luck teegs. perhaps you will be surprised. i dunno about you, but i always feel like every phone call went badly.

     

    being a rudderless vagabond is treating me reasonably well so far. I am bouncing between various friends' households and occasionally buying their groceries so they don't tire of me too fast. my $180 laptop doesn't run my usual game-dev stuff (UDK etc), so i've installed quake 2 + editor in case i start feeling creative again.