Joewintergreen

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Everything posted by Joewintergreen

  1. Feminist Frequency

    If it's a real trope that exists, of course they could. So what? This isn't about those tropes, it's about "tropes versus women". It's in the title, there. Also, it's not about building a case for those tropes. There's nothing to build. They very clearly exist and are prevalent. Did you mean a case against those tropes?
  2. Feminist Frequency

    Yes, though not as blatantly as that guy - less "she was raped because she was wearing those clothes" as "that's awful, but you really shouldn't dress like that and be alone at night". Re your edit, she did indeed pick examples of the trope the episode was about. The Mario thing isn't an unnecessarily in-depth analysis, it's showing Peach as an example of a character who only ever exists as an example of the trope, and giving appropriate context for that. This episode just illustrates the trope, it's not really even being used as an argument for anything yet. It seems like the only disagreements you could really have with what's in this video are "I disagree that this trope exists!" which after watching the video would basically require doublethink, and "Yeah, but sexism isn't as big a deal as you're making out". You can't really argue that she's exaggerating by cherry picking examples, because her assertion isn't that x high percentage of games use the trope, she's just telling you what the trope is.
  3. Feminist Frequency

    I live in Melbourne and I hear that shit all the time. You're just keeping good company.
  4. Oculus rift

    The first thing I'm going to do when I get a Rift is load up HL2 and get looked in the eye by somebody.
  5. Feminist Frequency

    Didn't she only ask for something like eight grand? I hope nobody's expecting her to somehow spend $160k on this.
  6. Half-Life 3

    I'm going to do this quote-by-paragraph thing again, though probably I'll end up echoing TC. Also I'm super sleep deprived, this may not be up to my usual standard of discourse I more or less agree with this as far as it goes, but it still defines Valve as great artists, because, you know, they ship. And they only ever ship extremely high quality products.Also: yeah, great artists ship, but shitty artists also ship. Maybe great artists only ship when they've got something worth shipping, and recognise when they don't? I could be reading this wrong but it sounds like you're framing "convincing the community to do their work" as a negative thing? Also you forgot they make and sell extremely high quality video games. Well, guess what - that last part? Absolutely not true or there'd be no unemployed 3D artists. And there are a lot. As a 3D artist, even an extremely skilled one, you don't have a lot of opportunity to make money by yourself. You have to get a job contributing art to a game or a film or whatever. You could try just generating a shitton of generic assets and selling them to people who aren't able to find their own 3D artists, but there's a lot of those to go around so you probably won't make much. Valve have given solo 3D artists an opportunity to make money where there's been almost none before. TF2 is also not afloat due to Polycount's work. Polycount helps. TF2 wasn't in dire straits before they started with the user generated hats. Again, I have no idea why this is suspicious. It seems irrelevant to me, unless you know something I don't. My impression of people leaving Valve because they couldn't make the game they wanted to there, so far, is their game can't have been that interesting. At Valve, you can just go ahead and make your game, assuming you can get the people you need interested. It's self-correcting, because if you can't get a few people interested, your thing probably wasn't interesting. Kim Swift left to make Quantum Conundrum, which was a pretty bad game without even a particularly interesting "core mechanic" or whatever. That one other guy leaves to make a tactical shooter of some kind. You can totally see why people at Valve might not have wanted to get behind these things. Like TC said, they're a large group of individually autonomous people who really like making games. They're probably going to make games. No employee at Valve is looking at Valve's finances and going "oh, we crossed Threshold X, we don't actually need to make games anymore". I don't think that Valve would see any advantage to beating the Oculus Rift to market. They aren't interested in entering areas that somebody else is handling competently. But what the fuck is a hungry Valve? You're suggesting that it would be a better company if it wasn't flat? If it wasn't flat, it couldn't exist. They would get literally nothing done. I have a really hard time seeing what you're trying to say here. If a fictional company existed that wasn't organised the way Valve is, but which did employ all the same people as Valve does, which would be impossible, it would be a more productive company? What even is this. There's a really interesting interview with the Economist In Residence at Valve that you might want to listen to. It's on some economics podcast, you should just be able to google it, and the host asks a lot of these kinds of questions and they're answered well. Czech that out. The bold part is incomprehensible to me. People get fuzzy memories out of spending too much money? Is this a real thing?I guess I can't really speak to the XBLA/PSN comparison because I have neither of those things. They really really don't. They're unique in almost everything they do. The only example you've given is that they have a contract you have to agree to to use it, like every online service ever. I don't think I deify anything, but I do like Valve. I like them because the entire way they're structured encourages individual creativity and prioritises quality of life for the employees. And because they're super open about the way they operate and in everything they do that's not Episode 3. And because I, as some random internet nobody, can email them an interesting question and usually get a proper, genuine response back. And because they make really good video games. And because Gabe Newell bought me lunch one time. Other reasons too but let's face it the lunch thing is really the clincher.
  7. Half-Life 3

    I totally want them to release a collection of "Valve's Shitty Failed Games You Never Saw", I'd play the shit out of that.
  8. Half-Life 3

    They also do a hell of a lot more work than you ever see and work on more games than you ever hear about. Some people at Valve can spend years working on some completely new game and end up with something cool, and then not release it because they don't think it's good enough or they lose enthusiasm or whatever, and presumably it gets left on a hard drive over there and you never find out about it. I heard an interview years ago with Gabe and someone else where the interviewer asked if they ever completely fail at game design, and they're all "oh man, remember that fairy game? with the spells and the gesture control? yeah that was retarded" Also a good example: TF2 taking a decade because they made a bunch of different TF2s and never talked about most of them
  9. Plug your shit

    Sorry to keep harping on about my vidjagame but hnnnnng this is exciting
  10. This is the new (console) shit!

    Oh okay. Yeah that's a super weird quote to me. Modellers already make models in the millions of polys and then simplify them down, texture artists already make their shit huge and resize it... seems like as the hardware gets better you just don't do that as much. Maybe he's talking about teams getting bigger but I don't think that needs to happen. I know if I get to start developing on UE4 any time soon I'll save hundreds of hours not having to build lighting or restart the engine to compile code. Man that's gon' be nice.
  11. This is the new (console) shit!

    Not sure what you mean about Unreal? It seems to me it's going to be quite a lot cheaper to develop on UE4 than 3.
  12. Plug your shit

    I played it with a pal for a few minutes. One of us usually had the problem of spawning as a non-plane in the center of the purple pillar in the middle (presumably the center of the map?) and not being able to get out of the pillar. When we didn't it was pretty cool. It took me a while to notice I could use WASD and flip upside down, that was super cool. I would like to be able to run around if I land on the ground that is not the ocean and maybe grapple to objects maybe. Also I totally saw the plane selection menu on the wall at the base of that pillar, loal.
  13. Plug your shit

    I haven't got anyone else in a game yet but it seems like it's going to be fun, you're probs doin' fiiiiiiine
  14. Plug your shit

    I kind of like the idea of having every style of plane from every era in this game
  15. Plug your shit

    you guyssssssss I got my first video preview it's kind of exciting also a good birthday present
  16. Why can't I enjoy System Shock 2?

    Bioshock used Unreal, so yeah, it is kind of.
  17. Plug your shit

    Was there anyone on here who volunteered to try my unreleased vidjagame who I haven't hooked up with a build yet?
  18. Why can't I enjoy System Shock 2?

    I pretty often get some kind of an itch to try to remake an old game on a modern engine, which I instantly have to reign in with "yeah dude you'd need a team and probably money to pay them with and you're way better off making something of your own anyway". But someone should totally do it. Lazyweb.
  19. Plug your shit

    Man, that was a pleasure to read. I do not miss working with Hammer. I should probably post on Mapcore more.
  20. Why can't I enjoy System Shock 2?

    Yeah, one of the scariest parts for me so far (and I'm not far in, really) was I went back to the first deck where I'd seen and largely ignored one of those big yellow bots earlier (it had been disabled), and it wasn't there anymore, because for whatever reason it had woken up and started walking around. I only had a wrench and a shitty pistol so it turned into probably the closest thing to being Ripley in the original Alien I've experienced in a vidjagame. Probably this game is going to have more than one situation I could apply that to.
  21. Why can't I enjoy System Shock 2?

    Every time I've tried to before I've come away disappointed with myself. You really have to put some effort into not being some kind of a Modern Video Game Asshole about it when things are super complicated and difficult (and ugly). Also terrifying. edit: just stumbled upon the "videogame" -> "video game" word filter. clever girl
  22. Why can't I enjoy System Shock 2?

    I played this when I was a kid, but either only the demo or I was just too terrified to continue at some point. In any case I picked it up today on gog and am further in than I've been. Man it is so good. Using SHTUP and nothin' else.
  23. Games giveaway

    I kind of would, never played a Civ and the thumbs have me interested. Flip an internet coin?
  24. Have you ever fainted?

    she was suicidal for a while thereIt's also inconvenient because most people react to stuff like seizures in incredibly unhelpful ways. Never rely on the level-headedness of people around you to keep you from bashing your head against shit if you have a fit, folks!
  25. Have you ever fainted?

    Man I_smell, that is pretty whack. What was with the blood in your mouth? Bite your tongue or something? Closest I've come is being randomly super dizzy and almost falling over a few times for no adequately explored reason. I was around somebody for about a year who was super severely epileptic, so she'd have at least one full-on seizure most days. Apparently she had more than a hundred in a day one time. Those can be pretty unnerving. edit: oh yeah she also had some disorder where basically every bone in her body would dislocate super easily, so she'd often have to pop something back into place when she came round