Joewintergreen

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Everything posted by Joewintergreen

  1. Life

    yeah totally just do it also @dewar i ended up getting crunk with primal carnage mates in The Whisky Bar on 2nd, which is rad
  2. Life

    oh balls, dude, that sucks. why do people do that shit. I'm just sitting bored in my rented room in Seattle. There are devs meeting up in places I could walk to but I don't know 'em well enough to be invited and just showin' up seems rude
  3. Life

    Cool cool cool. Post up in here if you guys are doing a thing and don't mind it being invaded by Australians
  4. Life

    Steam Dev Days! I should probably venture out for breakfast soon
  5. Life

    I'm in Seattle! Who wants to Seattle with me? Grats on your positive developments jmbossy and FM.
  6. ObjectiveGameReviews.com - A Subtle Journey of Discovery

    I'm Ryan Garry! I'm not
  7. Plug your shit

    Yeah you're right, "too detailed" still made me chuckle though. I will respond further in a bit, i guess I have a plane to catch to Seattle woo
  8. Plug your shit

    that's pretty funny because no texture in that scene is higher res than 64x64
  9. Plug your shit

    you mean the textures are detailed or the geometry?
  10. Plug your shit

    Yeah I'm not a big fan of those
  11. Plug your shit

    thanks ya'll. more experimenting today. i don't think this looks very good but wtvr
  12. Plug your shit

    I was experimenting I actually think it's kind of good in this context!
  13. Plug your shit

    I dunno how heavy into puzzling I want to get, but power lines are defs a must for that scene, yeah. Having to do power lines always makes me miss Source's rope physics.
  14. Half-Life 3

    hoooraaay i thought breengrub was dead. In celebration, here is an email I sent Gabe Newell a while ago when I worked out who the Gman is. I don't think I have posted it here before. Don't read it if you don't want HL3 spoiled!
  15. Plug your shit

    Decided to switch to Unreal Engine 4 for the adventure game, which means we have to redo some stuff, but a lot of other things will be easier plus there are other reasons I'm NDA'd on so now I am remaking stuff
  16. ObjectiveGameReviews.com - A Subtle Journey of Discovery

    "the time zone difference thought" delicious
  17. Plug your shit

    Thanks ya'll. Yeah elmuerte I was defs thinking of people reacting appropriately when you do an asshole thing like just stroll off. Also, that as well as dialogue options from a menu, you could maybe ask about specific objects in the scene by examining them while in the conversation (if there's a look at/examine function which maybe there won't be). We thought about the suitcase thing pretty early on but it's probably only useful if you're away from the car a lot, which we're currently thinking you're not. We really like the car as a constant presence/mobile home/hub thing.
  18. I'm Going to Make a Game

    I would imagine as long as you are very forthright about your skill level/being there to learn folks would be happy to take you under a wing
  19. Plug your shit

    Also I didn't make this but new impromptu logo
  20. Plug your shit

    I am indeed being fairly anti-fixed-HUD and immersive-simmy about this. The most important thing about the conversation system for me was that it not lock your camera/movement and force your focus. You can talk to a person while still walking around the room looking at stuff. If you get too far away the text just gets too small to read right now, which I feel like maps pretty well to just walking too far away to hear the person's speech clearly (though if it's you they were talking to they should probably stop speaking if you just walk away like that). The inventory system (planned, not yet implemented) is that if you want to hang onto something, you put it in the trunk of the car and can go grab it again later. If you're carrying an item when you get in the car, it just gets placed on the dash until you get out, and if there are story-important items like clues or whatever that have no physical use they probably get a permanent spot on the dash. This is all mega early and subject to change but the idea is you're investigating something and the car is the hub of your investigation as well as your transport (see map idea above). So as you play on you'll probably end up with a car full of crap that's hopefully pertinent to the investigation and you'll be able to look around the interior of the car at the progress you've hopefully made. Also I want to have a lot of minute interactivity with the car like being able to wind down the windows (cue wind when driving fast), toggle headlights and windscreen wipers etc by clicking on that mechanism in the car. And maybe the radio except this currently feels like a non-diegetic music kind of game to me
  21. Plug your shit

    That's a good point, I think I'll mess with the indoor lighting a bit. I just don't want it to end up feeling unduly dark/dank. Also not sure how far I want to go with stuff like bloom, DOF, volumetrics etc. Someone suggested a DOF shader that pixelates out what's not in focus instead of blurring it, which is interesting but might just end up looking shitty. I have thought about emulating shitty eyesight somehow though since you're playing as an old guy (or that is the current loose plan) pm'd you a code. The dude who did the cup didn't do that on purpose I don't think, but I think it's great. We could use the same approach to make Stan's shirt from Monkey Island. I love that shirt D'you mean the way the dialog boxes are moving around? And, nah UE3. I thought about doing it in 4 partly for hilarity but it is probably better to use the thing we already know inside out Thaaaaaaaaaanks <3 I hope so too, never done a story-based game before so I'm kind of anxious about fucking it up
  22. Feminism

    I honestly mostly agree with you, I guess I just saw more sincerity in the post than you did. The context of his shitty childhood might seem irrelevant to you (and maybe you're right) but I still see him taking the blame for who he is in that post. It's way late at his age and it doesn't make him a great guy (I don't think he is) but I still think it's commendable if it's genuine. I didn't at all mean to suggest that you or any of us have a responsibility to support Krahulik or anyone like him. I think he is a jerk and he has said things that were totally fucked up and offensive to me and people I care about. I just would rather be optimistic than vengeful and bitter in my discussions of it, I guess. Depending on the way your life unfolds, it can be frighteningly easy to just stay ignorant indefinitely. I am generally in favour of people trying to get past that.
  23. Feminism

    i feel like you and mike krahulik are saying the same thing here. did you end up finishing reading the post? he knows he's a shitty guy and a bully and he says he wants to work on not being that anymore. is it really more productive to just say "boo fucking hoo" to the guy than to encourage the idea that an asshole can work to become a non-asshole
  24. Plug your shit

    more shit from the potential adventure game basically the idea is there's going to be a map open on the passenger seat of the car, from which you choose your next destination. then, driving off down the road from wherever you are will smash cut you straight there
  25. Plug your shit

    i would defs put an objectivegamereviews quote on my steam page