Claire Hosking

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Everything posted by Claire Hosking

  1. Idle Thumbs 227: Quiet The Clown

    This looks like Taylor Swift when she's parodying modern dance in Shake It off. I really hate the trope of writing competent, powerful female characters then disempowering them either through their story arc or with framing/cinematography/lighting/costuming/animation etc. It's like a smashing-the-sandcastle thing? I don't always mind it when you write a bright star of a character than another character smashes down or undermines, because that is an interesting scenario and something you could write about human tendencies, but when it's actually the viewer or the artist doing it to their own character, it's weird. ie portraying disempowerment is one thing, actually doing the disempowering makes you kinda a villain.
  2. Idle Workouts

    Hmm, the results I was referred to were: https://sph.umich.edu/sep/downloads/Lantz_Socioeconomic_Factors_Health_Behaviors_Mortality.pdf http://ajph.aphapublications.org/doi/pdfplus/10.2105/AJPH.91.4.578 Which are older studies. I don't really know how to evaluate the relative worth of these studies in this case.
  3. Idle Workouts

    If you want to be healthy tho, it's shown that it's more important to exercise than to be thin. A fat person who regularly exercises (even if they stay fat) is healthier than a thin sedentary person (even if their weight stays steady). Exercise is also fun, it's good for bone strength and muscle strength, etc.
  4. Didactic Thumbs (Pedantry Corner)

    Another bit of pedantry: I hate the expression "the master's tools will never demolish the master's house". It's a terrible metaphor. Many building tools, for instance hammers, are explicitly designed to also demolish things.
  5. Feminism

    I think motive counts a little. Manslaughter is less grievous than murder, which is less grievous than premeditated murder etc. They're all really wrong, but to slightly different degrees. It's kinda nicer to think Kojima is motivated more by ignorance than greed or malice.
  6. The Dancing Thumb (aka: music recommendations)

    I feel like the really like you video doesn't make enough of its premise? Unless it's a joke about some hanks/jepsen relationship or mutual fandom I don't know about? I like "Run Away with Me" from that album, it's dreamy
  7. Kojima yeah, feels like animé, especially in the way animé doesn't seem to value plot development or resolution anywhere nearly as much as creating kinda pantomime tableaus strung together. So many interesting premises, so few really interesting season arcs. But where animé tends to be more surrealist, Kojima feels like almost dadaist formal experimentation, with a little bit of just stream-of-kojima's-conciousness added.
  8. I think it's a bug and you have to search "yes" and "no" to get those clips. the quotations were supposed to allow you to search whole sentences, they don't seem to work like that, it seems you can use them to search for a word on its own.
  9. Idle Thumbs 224: Ms. Petman

    This is a really good point. Being conscious of bad messages can help innoculate us against absorbing them unintentionally, for sure, and still allow space all sides of the human condition. I still think an artist has some (not all) responsibility to assess how the audience is likely to understand their work though, whether it's a critical audience that can make the distinction or a hot-headed one that will use it to feed a nasty world-view. I agree with the first line of this, it's really important for people to distinguish between their impulses and reality ("defusion") for all sorts of healthy psychological reasons. For one, being able to distinguish between "my brain keeps say I'm worthless" and "I actually am worthless" is a pretty important life skill. I don't really agree on the incentive thing. I don't think "making dark art" is necessarily taking the place of "doing dark things" for the artists.
  10. Life

    Oh, that sounds really hard and definitely something I struggle with when something bad/sad happens - how do I talk to people about this? I never really know. I have patches of anxiety about whether I'm being interesting/charismatic enough all the time, I find the best strategy is just try to be a good listener, go into conversations trying to be interested in other people, until you feel comfortable talking again.
  11. Didactic Thumbs (Pedantry Corner)

    Am I allowed to be pedantic just in general here? Because I have a gripe about the way people use envious/jealous as interchangable, when they mean different things. Envy is the desire for something you don't have. Jealousy is fear of losing a thing you have. I know language goes where it goes and people adapt words to fit their needs, I'm just sad two useful concepts are being merged into a less useful "you have something I like and I feel bad" idea.
  12. Idle Thumbs 224: Ms. Petman

    Oh now that you mention it, it's Max Martin who wrote the Perry single I was complaining about. That guy is probably responsible for a huge amount of the regressive messages in pop music atm. It's amazing how much of the last 15 years of pop music he's written: https://en.wikipedia.org/wiki/Max_Martin_production_discography According to the wiki article: "Martin is the songwriter with third most number one singles on the chart, behind only Paul McCartney (32) and John Lennon (26). As a producer he holds the record for second-most number one singles on the chart with 20 behind only George Martin (23)." That said when Taylor says she writes her music I believe her - she got raised in a song writing tradition, it's not unusual for pop-writers to workshop their stuff with other producers and writers, so I don't wanna seem like I'm writing her off as just being the voice for Martin's music 'cause I don't think that's how she works.
  13. Idle Thumbs 224: Ms. Petman

    I think that's a legit criticism, and so is Sarah's. I'll just add that not knowing that this song was about Perry, I was initially impressed that the video seemed to be about women getting together to fight a mutual enemy rather than the more predictable "two women fighting over a man" trope. That's probably a very low bar. Both Swift and Perry annoy me how fun their songs are but often have a splash of really terrible values. Perry's lyric "You change your mind like a girl changes clothes. / Yeah, you PMS like a bitch, I would know" is just the worst. I have such mixed feelings about Perry's song Birthday because I love how its video clip's aesthetics imply sex as something upbeat and fun like party decorations (actually kinda rare in our culture), but at the same time it's not about her desire (unlike, say, Beyonce's songs) but rather giving yourself to someone as a gift. I note though in this thread Swift is getting a lot more policing of her self-expression than R Crumb is.
  14. Idle Thumbs 224: Ms. Petman

    I can't say I'm "glad" that it exists, I'd prefer it didn't, but I can tolerate it for the sake that it's probably a very minor bad for individual creators to make one questionable work.If I had evidence it was harmless I might feel that way, but I find it hard to believe that the culture around us - the movie, tv, books, ads, artworks, poems, letters, tweets - doesn't affect our mindsets or the way people treat each other. I don't think individual works contribute very much - only a tiny tiny bit - but they're each one drop of water in the tsunami of oppressive ideas everybody gets hit with. Tact is the normal name we give the skill of being able to express yourself in ways that don't unnecessarily harm others and I think it's important in art too.
  15. Idle Thumbs 224: Ms. Petman

    With the ed mcmillian thing, it feels like you’re tiptoeing around why it feels different, more excuseable, when an individual creator does something problematic than when a big studio does. When a big studio does, it seems to be for craven reasons like that the producers/publishers/marketers want to target a toxic audience, but when a small creator makes something straight out of their consciousness it seems different. Maybe because they’re expressing their selves, not degrading the world just for money. Maybe it’s because we (rightfully) feel that big studios and big games have a larger cultural impact and therefore a larger responsibility to cultivate a pro-social games culture. I struggle with it – I think there needs to be room for people’s dark sides but also we have a responsibility to the bigger culture. I don’t really like r crumb, I think his excuses are a little bit thin to base a whole career on. Sure, it’s stuff straight out of his brain, unfiltered, not deliberately twisted. But that’s exactly how the status quo is perpetuated – people let problematic stuff into their brains then regurgitate it unquestioningly and I find it vapid.
  16. Idle Thumbs 223: Troll Clone Today

    DOTA matches at The International are relatively long though - how long were the last four games put together? A few hours at least, much more than just an 80 minute football match. And wasn't EG playing the semi-finals immediately beforehand? How long was their day? No wonder they're exhausted.
  17. Idle Thumbs 223: Troll Clone Today

    Nick's nightmare reminds me a little of one of one of the winning stories from The Moth, of a guy who went and broke into a bank, just in narrative style:
  18. Yeah I totally favoured the explanation that Eve & Hannah fought after the police revealed to Hannah that they'd found someone's hairs and fingerprints in the bedroom that didn't match hers or simon's, and that this fight resulted in Eve killing Hannah. But Hannah might just have decided to run away and leave Eve to face the charges, that seems plausible too.
  19. Idle Thumbs 222: The Bubble Guy

    Popes + Burning People = Chris is the Thomas More of fallout?
  20. I like that they tried to add another layer to the story with the IM thing, I don't think they pulled it off particularly well, but I didn't mind it. The parents are important b/c killing the parents means hannah & simon can move back into the house where Eve is living. but it doesn't work out and eve has to go get an apartment anyway.
  21. The name Eve is one of the biggest indications that it's meant to be multiple personalities - "The Three Faces of Eve" was one of the breakthrough movies about multiple personalities that put the concept into public consciousness. I think it's a deliberate red-herring though. Which annoys me - everything comes across as a red-herring. I think every theory is deliberately undermined by at least one piece of information and I think that's cheap. I don't wanna sound too critical because I loved this game and I hope it seeds a genre. The 5 clips thing is like this game's equivalent of an invisible wall to stop you wandering off the map. It would be possible to get the 5 clips limit without the in-world fiction if you wrote a story that only mentions each significant word less than 10 times. Tricky, but tricky like putting rocks around to stop a player wandering off the map instead of just using invisible walls. If you've played and enjoyed this I really really recommend playing Barlow's other game Aisle: http://www.ifiction.org/games/playz.php?cat=&game=232&mode=html I think it embraces the "conflicting storylines" in a much better way, which is that it's upfront that these aren't part of the same story or intended to be ambiguous - they're separate narrative possibilities for the same starting character. It interests me more to think about the different ways lives can turn out than the frustration of not knowing how a particular character's life went. p.s. Here was my letter to thumbs in case anyone was wondering: I saw you were gonna talk about Her Story this week so I thought I'd send you some thoughts because I felt pretty strongly about it. Like many people I thought this mechanic was amazing, and the sense of discovery was fantastic. However I was less impressed with the story you discover. The gothic plot of baby-stealing midwives and hidden twins seems propelled by high cliche and conveniences, not character, circumstance, place and culture. It seemed like there were three possible explanations for the story: That there is one woman who has multiple personality disorder; That there is one woman who is faking multiple personality disorder to escape the murder charge; or that there are twins pretending to be one person. I didn't find any of them very satisfying. I don't like the "she genuinely has multiple personality disorder" explanation b/c while it explains away the weirdness of her story, there's no nuanced portrayal of mental illness here. I have a friend who sometimes has psychosis, so sometimes believes very strange things and sometimes doesn't. I think trying to uncover the truth of an event from someone like that would be a a fascinating story, but in this game it seems more like it's used to cover for the writer's flights of fancy. Also I don't like to see it reinforcing the idea that mental illness makes people dangerous. The idea of a clever woman faking multiple personality disorder is a little more interesting, but it erases the story and motive, and means we don't know anything about this character in the end. Without more characterisation, it's kinda a simple and boring "oh she's an evil eve type". There are lots of devious, inexplicably criminal women in fiction already, I want more than that. The twins explanation is the one I find most interesting because it's even more pulpy and therefore harder to write well. This is where most of the plot seems to point, and if you’re going to have a twist, to me this one says the most interesting things about sibling relationships, about identity and obsession. The portrait painted of how two girls can relate through play and secrets and codes, who grow up in tune and then find their relationship becoming fractured is human and promising but it’s barely sketched. Who are these people? Where are they from, specifically? What is that house like beyond having the spatial necessities of lounge, kitchen, cellar and attic? I don’t get any sense of what kind of parents they have, who make 17 y/os marry. Without characterisation, this detail’s only purpose seems to be an easy plot fix. All the details feel overly broad. Simon is... nice? Shy? The only time I get a real sense of that is the dorky pick-up-line he uses on Eve, and the innocence of chips on the beach. 1994 doesn’t seem to exist beyond a CRT shader and some blazers. No reference suggests why this particular time and place might have informed ‘Her’ behaviour. Nothing elevates it beyond tropes into a specific portrayal of a particular sisterhood, a teenage pregnancy, a marriage etc. I kinda wish Julian Barnes had written this game. While I think the snippeting mechanic probably favours a super plotty story, there was still a lot more room for characterisation. So I loved this mechanic even though I found the story shallow, like enjoying a jigsaw puzzle but not the image that’s on it. I hope influences many other games including ones that focus on drawing a full persona as well as being a good thriller. I wrote an extended version for unwinnable: http://www.unwinnable.com/2015/07/07/a-tale-of-two-women Anyway! I'm so excited this finally got done
  22. They're auctioning off nearly everything from Mad Men: http://t.co/uLvAILWWM8 There's stuff in there that belonged to Sal! Some of the descriptions are quite:
  23. Idle Thumbs 220: Life Finds a Way

    Spaff's impression of how the fallout shelter people were feeling was great, very Eddie Izzard's Death Star Canteen.
  24. Idle Thumbs 219: Idiots Laughing

    I remember trying to hide a copy of Age of Empires II by putting it in some other program's read me folder and getting a personal interview with the IT teacher lady.