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Everything posted by juffowup
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Check the shelf--- they were buying two different sizes of tape. Also, most VCR's could record at different speeds with different video quality. I really loved how the labels of the x-files tapes showed decreasing enthusiasm... The first tape, they have the episode titles. Second tape omits episode names but still lists the episodes 3, 4, 5 individually. After that they just go 6-8. I think my parents' basement has a stack of Buffy tapes with the same property. The VCR's are actually missing due to licensing issues... when the Fullbright company finish negotiating the rights to include a full season of the x-files, the VCRs will be patched back in.
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This is in the game already! There's an option to turn off voiceover when you start a new game. I'm curious what happens at the end when you select this.... Glutton: Regarding the missing VCR's--- Are those gone just because Terry is constantly hooking up and then returning laserdisc players etc. as he reviews them? Or Another minor complaint/question---
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Finished it and loved it... I was really amazed at the way the tooltips represented Katie's thoughts. Has this been done before? It feels like such an elegant solution to the player/character divide. A question--- Also, was there ever an indication why they actually moved to this house? If there was a note I missed it. The Dad's room really resonated with me the most.... If I have a story complaint, it's how many of the back-and-forth notes end with Sam talking rather than Lonnie... Shouldn't Lonnie's house have all the notes that end with Sam's writing? Also, I didn't pick up on why the kitchen/dining wing is locked at the beginning of the game... all the other gating seems to have had a convincing attempt at in-game explanation. I'm about to dive back into the game again for a fresh playthrough... I'm excited to see how much more can be extracted.
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My game group disbanded for the summer with the end of the semester, and I've been playing some solo Mage Knight. Anyone tried this? This thing is incredible.
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Oh Subbes, I meant to say in that post but failed--- yes the wireless 360 controller works fine for Walking Dead. Mike---It's so so much better than it was in 2000. The standardization of the 360 controller made using one on a PC so much nicer these days. [Or way worse if you're one of those who's still mad not to be able to click-to-walk in modern telltale games.] Plus steam exists now? Things are pretty sweet.
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Walking dead has a really nice controller implementation... it does a nice thing that I've only ever seen in a few games, where if you push a button on the controller, the prompts switch to controller, and then if you wiggle the mouse the switch to pc. I think Arkham Asylum is the only other time I've seen this. BttF would acknowledge the controller and the buttons did most of the things, but like every 2 minutes some extra interaction would require a mouse or a keyboard so playing at the desk is awkward, and from the couch is impossible. I am using a wireless controller though, does anyone know if it works better with wired? I found out at the end of Mass Effect 2 that it had the same weird distinction between wired and wireless. Speaking of controller weirdness in Telltale games, I had a weird thing in one episode of S&M ssn 3 that all the button prompts turned into PS3 buttons. Do Telltale PC games actually recognize a PS3 controller?
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Telltale games stopped being point and click because they were moving to a controller format. To not use point and click AND not let you control the game with a controller is so dumb.
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How does the pc version of this game not recognize a 360 controller? Did anyone get this to work? I wasn't excited for this when it came out, but I got this game in a steam sale a while back and was trying to play yesterday after finishing WD1... Is this for real? They won't let me click on a place to walk there, and they don't acknowledge the standard controller for a pc either? I don't think I can get through this...
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I really hate how this group wants to compare itself to a CSA... I love CSA's and spend about half the year as a member of them. The nice thing about a CSA is you're getting better food than at a supermarket, at a comparable or usually much cheaper price. They want to charge fifty dollars a year for everything their studio makes? That's about what Naughty Dog or Rockstar or Bethesda Maryland charges. The analogy feels crass and stupid.