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Posts posted by Merus
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It struck me as Punch-Out with a levelling curve when I played it.
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It wouldn't surprise me if it was someone associated with Microsoft who felt bad about how Double Fine were treated.
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Let's be honest here, Beyond Good & Evil 2 would end up being Generic Ubisoft Open-World Game: Science Fantasy Edition if it ever came out. There'd be towers across Hillys that you'd have to climb to uncover the map.
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Now, I'm entirely convinced this is a cash-grab
but I can't help thinking about how I'd structure Final Fantasy VII as an episodic game. Its story is legendarily garbage strung together between cutscenes anyway, and with the amount of changes you'd need to make to bring the game up to par, why not do major surgery on the plot? Keep Midgar as a central location that every episode touches on - it's easily the most interesting location in the game, and everyone resents it when you leave a third of the way through and don't come back. Make it your home base, and as you progress through the game Midgar changes to suit, both through your plot actions and through some kind of base-building mechanic.
- Put a lot more meat in the middle ('pursue Sephiroth' can't be the driver for two thirds of the plot)
- move Gold Saucer into Midgar
- don't kill Aerith in the same place because the fact that she dies probably shouldn't be her most important characteristic
- fuck with some things just to keep the shock factor up
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I think there's something very interesting going on with groups that form as a reaction to totalist groups - New Atheism has something similar, I think, where what is ostensibly an independent movement ends up being so thoroughly consumed by the idea that they are the e.g. anti-fundamentalist Christian that they end up inverting many of the tenets but keeping the harmful operation. There absolutely is a cadre of people who are consumed with cataloging and challenging GamerGate to the point where they're incensed that most of the people closely affected by it would rather move on. Apple Cider's been attacked by one of them in the past for being insufficiently strident.
I don't know what causes it, but there's definitely something funny going on.
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We're a lot better at 3D animation than when the game was made; they might try and unify the art styles, and have the 3D renders look like they were hand-drawn.
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Also times, I guess. I can do most days from 6am GMT to about 12pm GMT, and on Fridays and Saturdays let's say midnight GMT to midday GMT. That might be tricky to work around.
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So, were people going to post their preferences for what they were going to play, or were we going to leave this discussion here?
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You define the goal for your playthrough at the start of the game, I forget the terminology but I think it's Ambition.
In terms of actually getting going, you want to explore until you find islands, work out what good routes are for your map layout (because you want to be getting Port Reports at a regular clip) and push east to find new stories and opportunities to advance stories back west.
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It's for your weekend
specifically, it's for my weekend because unless it's releasing on a Friday morning it'll be my Saturday.
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this is like the idea that half of all television show's are taking place inside an autistic boy's head, though various dubious leaps of logic
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It has been fascinating seeing the increasing radicalisation of 'anti-GG' (although I like to call them GamerGhazi because they're also terrible). In defining themselves against GamerGate, they've taken on aspects of what makes GamerGate so goddamn terrible.
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Life
in Idle Banter
I had advice until I realised I was talking out of my ass, but I think she absolutely should take the job. If she stays, her resentment is going to ruin the relationship, so hopefully it'll make at least one person happy.
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Presto is still my favorite short but on the other hand, "lava" sounds a lot like "love" with the right accent, so good on Pixar for recognizing that and then only doing that for an entire short.
I want to change my answer, Presto is the best Pixar movie.
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Honestly I cannot see Psychonauts 2 being anything other than a mediocre-to-bad platformer that has great concepts they don't quite manage to execute on. At the budget that Double Fine's working with these days, I can't see it being anywhere near as meaty or as interesting as the first one.
I'd disagree that they bottled lightning, though; I can imagine Double Fine being able to come up with a ton of crazy concepts.
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worst Pixar film is that one about the singing islands
best Pixar film is the one about the birds on the telegraph wire
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Now I see why you didn't respond to my request for feedback about my Christmas movie marathon.
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I'd try and seek out more of the last day's interview; it's not clear what triggers the IM message, but I was in a similar situation and got it by stumbling across the first video of the last day.
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There was one room that I think needed to be toned down a little, the one with the breakable blocks and the spikes. I like the idea, but it was super-easy to make that room extremely difficult.
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I also finished Shantae and the Pirate's Curse. I too thought there was an uncomfortably large amount of boobs, but then saw Paul Robertson and Joakim Sandberg in the credits so I guess I can't be surprised.
There was a lot more to it than I was expecting, and while it doesn't have the map design or ability diversity of other games in the genre, it managed to stave off predictability through fairly well-implemented gameplay shifts. I also appreciated that the game just took the kid gloves off towards the end.
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Hahaha, what the hell happened?
I'm guessing it was just that Reyturner got busy and wasn't able to do it any more.
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(random fact: the founder of conversion therapy is deeply sorry and advocates for LGBT acceptance in the evangelical Christian community, which is hazardous because they're basically a cult built around hating the gays, abortions, libruls and climate scientists)
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I'm pretty sure I'm still a dev?
thanks for the update?
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As a player I don't care.
As a GM, I've got a sandbox D&D 5E adventure, a Numenera dungeon crawl, a robot apocalypse in Eclipse Phase, and a GUMSHOE/Trail of Cthulhu adventure set in Fallen London/Sunless Sea. I'd provide characters to ensure we can get right into it.
Full Throttle Remastered
in Video Gaming
Posted
I imagine remodelling the bikes and cars would be a hell of a lot quicker these days. 3D modelling tools are a hell of a lot better than they were 20 years ago.