Phaedrus' Street Crew
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Everything posted by jeremywc

  1. Feminist Frequency

    Maybe go back again and pay attention? At no point did she get up on a soap box and start calling to tear these games down. She said that she has played and enjoyed Mario games for much of her life. Calling something out for what it is does not mean you are trying to censor it. Saving Peach has so little to do with what makes the Mario games good; it's not like they would be in any danger if they tried using a different premise for Mario's conflict with Bowser for a change. Aren't most of us tired of Nintendo rehashing their games anyway?
  2. Feminist Frequency

    Even if that were true, how would that make the points any less relevant? Crowd sourced truth is still truth.
  3. Torment: Tides of Numenera

    That was pretty much Chris Taylor's criticism of Kickstarter in a nutshell. A lot of people thought it was sour grapes, but I'm becoming more inclined to believe he hit the nail on the head. It's weird to me that people with drop $100 or more on experimental hardware like the Occulus Rift or the Ouya, but seem to turn their nose up at funding a game for $15-$30 if it's not a retread of an earlier game.
  4. Feminist Frequency

    I thought it was well researched and presented in a very even handed manner. There really isn't a need to get super passionate and angry when there is so much evidence to support her case. Just present the facts along with some offending clips of a bunch of popular games and you've got all the proof you need. The game industry has spent a lot of time putting their own head in a noose here. She's just pointing out what was already blatantly obvious to anyone with even a modicum of critical thinking ability. Anyway, I've been reserving judgement until I saw the first piece, but she definitely won me over. I'm interested to see the rest of the series.
  5. Getting into PC gaming

    If you want a trouble-free PC gaming experience, I still think the best thing you can do is get a mid-range desktop with a real video card. I see too many people with Laptops, Macs, and/or Intel video complaining about compatibility or performance issues on support forums. If you don't want to build the unit yourself, you can find something semi-decent from Dell or HP. If I were buying something today, I'd shoot for an Intel i5 processor, 8 GB of RAM, and a GeForce 640 or 660. Don't worry about SSD drives, 7200 RPM SATA drives are still fine. You'll spend about $800-900, but that PC will last you at least 3 years and you'll be able to play anything that comes out between now and then.
  6. (

    I don't think even UGO ever had a good idea of what UGO was. :-P
  7. Hotline Miami

    Looks like they've confirmed PS3 and PS Vita ports: I'll be interested to see how it does on the Vita, it seems well suited for that platform.
  8. Youtube-TV

    I spend entirely too much time on YouTube... My Drunk Kitchen. Watch Hannah get drunk and cook! Bravest Warriors is a new YouTube only series from the guy who does Adventure Time. Epic Rap Battles of History. It's in the name. Darth Vader vs. Hitler is always a win. H+ is a pretty good sci-fi show being produced by Warner Brothers. Shelf Life is about some action figures stuck on a shelf. Wayside Creations needs to hurry up and give us more Fallout: Nuka Break.
  9. Netflix

    To be fair, US Netflix started out as a straight-to-DVD bog for streaming as well. And it's still not that great for movies. For TV shows, though, it's pretty awesome.
  10. FTL

    All that talk about the fabled penis ship finally caught up with us. :-(
  11. Brütal Legend on PC!

    I am so excited! I picked up the 360 version on clearance at Walmart for $7 and loved it. It's worth rebuying to play on PC.
  12. New people: Read this, say hi.

    Sorry, it was a bad joke. I meant it as if to say, "There are podcasts here?!" :-P
  13. Go back and watch the Kickstarter video again. The first thing he says is "Wildman takes one of our favorite genres, action RPGs, and combines it with the elements we love from real-time strategy." Shortly there after he says, "At it's heart, Wildman is an action RPG." They were playing up the ARPG and RTS elements from the start and at no point were they ever really pitching it as a Lords Management-style game. The press heard Lords Management and ran with it.
  14. Probably, but I don't know if it's possible for Chris Taylor to think small. Look at how even Dungeon Siege took the roguelike formula and added tactical elements. It's like his projects need this middle tier of budget that's too big and experimental to get funded on Kickstarter but semi-niche and therefore too small to get interest from AAA publishers. I mean, let's face it, for all the going on about how Kickstarter is funding innovation, I can't think of a single $1 million+ project that wasn't a rehash of something already done. The expermental stuff normally doesn't even get a sniff at that kind of money, if even gets funded at all. Look at Mak if you need another example of something that seemed to have a lot of promise and didn't get anything.
  15. New people: Read this, say hi.

    What podcasts?
  16. Have you ever fainted?

    I don't do too well with the sight of my own blood. A few years ago, I had surgery to repair an abdominal hernia. I had taken the week off from work to recover and decided spend the time sitting around the house playing EverQuest. I remembered I was supposed to take the bandages off on the third day, so I started slowly peeling back the tape in between following my friend to some raid we had decided to participate in. As I removed the bandage, I quickly realized the stitches had come loose and the incision point was not being held together. The room started spinning and I immediately passed out. When I finally came to, I was bleeding all over myself and my friend in EQ was asking me why I wasn't moving. I managed to get to the bathroom and clean myself up without passing out again. And then we finished the raid and I got some loot. Priorities.
  17. No, Security Essentials is absolutely terrible antivirus. It was OK when it first released, but like most things Microsoft does, they got bored with it and haven't put anything into it lately. Even AVG Free is better than MSE. Better advice: Don't be cheap when it comes to your computer security! Pay for The Good Stuff like Kaspersky or Bitdefender.
  18. I've made it through with all 7 characters at least once now and overall I enjoyed the game. My second and third play-through's were pretty quick since I had the common puzzles memorized and got better with the controls. I think all the work Double Fine has done with 2 Player Productions to show case all of the talent they have there is paying off. I'm starting to see little pieces of their games where I can be pretty sure I know who had a hand in creating them. As an example, when I first dropped into The Adventurer's area and saw the hieroglyphics, I immediately thought they looked like Scott Campbell's artwork. I get a lot of enjoyment out of things like that. One thing I have always liked about Ron Gilbert's characters like Guybrush and DeathSpank is the way they are constantly making silly or sarcastic commentary throughout the game. The Cave kind of takes a similar role, but you don't seem to hear from him nearly as often Ron's other characters. I thought the dialog and voice acting for that character was really well done and would have loved to have heard more from it. It's also awesome that they worked so hard to get the game on as many platforms as possible at launch. I'm sure that was no small feat. Nitpicks: The only time I felt like the back tracking was more excessive than any other adventure game was in the miner area. That is probably the weakest of all the areas because the puzzles don't seem to be particularly difficult, just time consuming. The mouse controls do need some work, because they do not feel natural at all. During my second play through I switched to just using the keyboard exclusively and it felt better, but in the end I played it out with a gamepad. Some people were annoyed with the Steam achievement bugs and the weird resizing of the cave painting art, but I'm sure those will get fixed up in a patch. While I don't think it is Ron's or Double Fine's best work, it's still a decent game in its own right. If Double Fine releases any DLC with more characters or puzzle areas (or both!), I'll pick it up and run through it again.
  19. If you spend all day coding or working with huge text files, it's well worth it. I've been continually renewing my license of UltraEdit for 12 years just because it's the only editor I've found that has all to tools I need for work in one package.
  20. Ha! That's an awesome story. I love that aspect of Supreme Commander - the automation tools are so great that you can easily get to a point where your forces are just doing their own thing and you're just pushing forces at certain points to apply pressure. The first Dungeon Siege offered a lot of automation for a ARPG too. By the end of the game, I could usually just drag my party into an area and wait for them to demolish the room. I guess in a way that takes some of the challenge away, but it's such a satisfying feeling to me to watch this force I crafted to just move in and demolish everything in their path.
  21. I think it's still technically true when talking about Chris anyway, as he only served as Lead Designer on Supreme Commander and Dungeon Siege. Probably not a coincidence that those are also the best two games they've put out.
  22. Disney buys Lucasfilm

    I didn't bother suppressing mine. Between that and the Frankenstein-esque way he broke free from the table, it felt appropriate.
  23. Chicago

    This week on Idle Thumbs: The Best Places to be Shot in America!
  24. Can't we all agree that Neptune Rising would be much, much better?