Nelsormensch

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Everything posted by Nelsormensch

  1. A New Idle Thumbs Network Podcast - Terminal7

    I think you just hit upon exactly what I love the game! Probably the same reason people like Dota. Even though it's hard to call it "fun" per se, it's still engaging and stressful in all the best ways. Also as a venue, that sounds way better than the back room of the dingy card shops we usually have to play in, heh.
  2. Terminal7 3: Burning the Box

    Terminal7 3: Burning the Box On this tripartite cast, Nels and Jesse give their reading on Second Thoughts (note: egregious "thoughts" pun was not made), FFG's announcement of an upcoming drafting format for Netrunner and how to run a wicked tournament. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Online deckbuilding sites mentioned on the cast: Meteor NetrunnerDB Card Game DB
  3. Idle Thumbs 136: No Man's Guy

    Ah ha, it was Silent Conversation by Gregory Weir was the spatial text game that reminded me of Device 6: http://futureproofgames.com/games/silent/
  4. A New Idle Thumbs Network Podcast - Terminal7

    Yes, I heard that! Very nice of him. And there might just be more to come from Terminal7 and Shut Up & Sit Down in the near future ...
  5. Terminal7 3: Burning the Box

    I think so and yeah, OtG is great. Esp. in Weyland or HB when you can use Oversight AI or Bioroid Efficiency Research to turn HQ into just a horrible gigantic iron mountain without actually paying much for it. Gotta be careful about Criminals hitting it with Sneakdoor (or maybe Copycat) but if you can pay for it, yeah, it's way solid. Haha, nice =) Yeah, with the corp big money boost between Restructure and Profiteering, you can do some terrible things with Corporate Troubleshooter (and to an extent Draco, although it getting Femme'd or Shutdown hurts). But yeah, it doesn't matter if you're floating 5 BP if your opponent doesn't have to the breakers to get past a simple Wall of Static. It's pretty solid =)
  6. Terminal7 2: I Flatlined An Eight Year-Old Girl Nels and Jesse discuss playing in FFG's Plugged-In Tour tournament in Seattle. Jesse did tremendously well while Nels unceremoniously flatlined a child he did not know. Nels also got a chance to play Lukas Litzsinger, the lead designer of Android: Netrunner. You can guess how well that went. Opening Moves is briefly discussed and plans for the future are laid out. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
  7. Terminal 7 2: I Flatined An Eight Year-Old Girl

    Oh whoa, nuts! And yeah, definitely. Just hit me up anytime. I'm Nelsormensch on Octgn or you can just email me.
  8. Terminal 7 2: I Flatined An Eight Year-Old Girl

    Yeah, a friend got me the core set for Xmas last year and we played a few games, but I didn't really get into it until maybe 4 or 5 months later. Early on, I thought it was kinda rough and confusing too. There's a lot of depth to the play (which is good!) but it's not the gentlest curve at first. (still way better than Dota though!) Glad you got over that initial hump though! Best thing to do is just keep playing and play with different people if at all possible.
  9. Terminal 7 2: I Flatined An Eight Year-Old Girl

    As long as you don't call it that, sure! Just hit up the terminal7 {at} idlethumbs {dawt} net address and we can figure out a time. Heh, it'll be rough, but hopefully fun!
  10. Terminal 7 2: I Flatined An Eight Year-Old Girl

    Oh nice! Yeah, for Plugged-In I blanched and went with Yogasarus + other breaks instead of Atman and I think it wasn't the right call. Now, I think that is quite viable, but I didn't have quite the rest of the support I needed to do it. Gah, that's even more crazy! Yeah, that's awesome and I'm way stoked to try that. And I've been kinda messing around with an RP deck, but Sundew is going to make it even more excellent. Heh, yep. I've sacked a couple Jacksons right after an Indexing run and yeah, that's definitely a moment of satisfaction. I'm so used to R&D being kind of minefield as Jinteki that I find it weird playing the other factions who actually have to protect R&D seriously during the early. With Jinteki, at least early on, it protects itself! I was playing against a Wizzard on Octgn the other day and he went in to R&D on his last click with a 3 token Medium and 4 cards in hand.. Access 3 cards, top is a Snare! and #2 is a Fetal AI. Flatlined, gg. It's quite nice when that happens
  11. Terminal 7 1: Tiny, Tiny Meta

    Terminal7 1: Tiny, Tiny Meta Nels from Campo Santo and Jesse from Slick Entertainment crave Netrunner. They crave it so much they couldn't stop talking about it. Then they put microphones in front of their faces and made it into a podcast. Idle Thumbs was kind enough to host that podcast and here we are. So welcome! Oh, and we may have hacked the Idle Thumbs show page for most of a morning. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
  12. Terminal 7 1: Tiny, Tiny Meta

    That's great! Yeah, I find Netrunner is very rarely dull. I think it's the fact that *so* much of the game relies on hidden information, so it's very difficult to feel like you know exactly what's going on and can just coast. The one core set gets you enough for both corp and runner too, so you and someone else can play with just one box.
  13. Terminal 7 1: Tiny, Tiny Meta

    Also! I found this pretty amusing/awesome: http://www.reddit.com/r/Netrunner/comments/1qevrh/a_new_netrunner_podcast_terminal7/cdcbo92 The influence of Idle Thumbs was working even before there was a Netrunner cast.
  14. Terminal 7 1: Tiny, Tiny Meta

    Oh, well fiiiiine then. I guess if one wanted to be pedantic, one could claim that Netrunner is the actual game and Android just the (uggh) "universe" it lives in since there's several other FFG games that are also based in Android. Barf. I'll stop.
  15. Netrunner!

    Y'all may want to take a gander over here if you haven't, but quite simply, there's a new Idle Thumbs Network podcast hosted by me and my friend Jesse and it's all about Netrunner! https://www.idlethumbs.net/forums/topic/8959-a-new-idle-thumbs-network-podcast-terminal7/
  16. Netrunner!

    Yup. Technically after all ICE has been dealt with, the runner still has on opportunity to jack out or keep going and access cards. After that, there's one more chance for the corp to use paid abilities and that's the last time the Nisei counter can be used. FFG has an expanded run timing diagram in their FAQ (http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf) and step 4.3 is the last chance to use a scored Nisei.
  17. Netrunner!

    If you haven't see these, there's a couple of canon Jinteki articles on BGG/Stimhack: This one's all about net damage as a form of "work compression": http://www.boardgamegeek.com/blogpost/19853/my-secret-love-affair-with-jintekipersonal-evoluti Then there's this series all about Jinteki as a rig ruiner: http://www.cardgamedb.com/index.php/index.html/_/articles/a-jinteki-doctrine-r671 http://forum.stimhack.com/t/jinteki-rig-removal/52 And a more recent update with a few thought given Creation & Control and some upcoming Spin Cycle cards: http://boardgamegeek.com/thread/1011718/reconstructing-a-faction-jinteki
  18. Netrunner!

    At the Plugged-In in Seattle, I played again Lucas (lead designer of FFG Netrunner) who was running a core Jinteki deck with a bunch of the new Jinteki cards an he *owned* me with Sundew. It was behind a single ICE I didn't have a break for and it just *dumped* credits on him. It was freaking crazy. So yeah, stoked for that.
  19. Netrunner!

    As tberton kinda said, I think this is largely dictated by which Jinteki identity you're playing. If it's core (PE) then I've found you probably want a mix of cheap ETR ICE and ICE that punishes facechecking. So that's stuff like Himitsu-Bako/Bastion/Wall of Static/Ice Wall, Enigma/Datapike and Caduceus/Rototurret in the former case and Neural Katana/Grim/Rototurret in the latter case. Chum is good too, of course, since it's just 1 credit and seeing that alone means if there's an unrezzed ICE behind it, most runners will jack out unless they've got their entire breaker suite up. Pop-up Window is good for R&D or HQ, since you're probably going to be relying more on Snare and Fetal AI to keep your R&D safe early on. For econ, core Jinteki seems to want operations. I ran 3x Hedge Fund, 3x Beanstalker Royalties and 2x Celebrity Gift at the Plugged-In tour in Seattle, but I ended up at several points wishing I had ICE/assets instead of cash, so I'm backing it down to just 3x Hedge Fund and 3x Celebrity Gift. Jackson Howard does indeed synergize with CG well, since you can draw up to 8 cards on click 1, reveal 5 on click 2&3 showing some agendas and then discard whatever you want. If you did toss agendas and the runner goes for the Archives, sack Jackson and shuffle them back in. If they didn't, you can leave them chilling in there for a while until they do. Now, everything changes a lot if you're playing Jinteki: Replicating Perfection. Relying on flatlines in RP is much less reliable (with one exception we'll get to) to the point where it's probably not worth even including Neural EMP. RP decks have two distinct flavour of ICE- punishing central server ICE and remote protection ICE. Since the runner *must* hit at least once of your centrals before they can run a remote (note, the run doesn't have to be successful, so they can bail after encountering one piece of ICE and then head for a remote on the next click), you want to make those central runs are punishing as possible. Things like Hourglass, Uroboros, Sherlock 1.0 (people really undervalue this card- it's freaking *great*), Ichi 1.0/2.0, Victor 1.0/2.0, etc. Then you generally have one big ol' remote server you're piling varied and protective ICE on that you're actually using for scoring. If you can get a Ruhr Valley on that server, so much the better. Having Akitaro Watanabe and/or Amazon Industrial Zone on that server are also aces. You can keep those upgrades safe by playing Edge of World on that big ICE server while you're waiting for another agenda. Midori is also great on that big server, since you can sub in whatever ICE you have in hand that the runner *really* doesn't want to see. And then the other thing you do is play a *ton* of econ assets. Dedicated Server, Private Contracts, Pad Campaign, etc. Since the runner has to hit one of your centrals before they can even go after those assets, 9 times out of 10, they'll be left alone for a while, especially if they have a high trash cost. People will probably still come after a Melange Mining Corp, but a Pad Campaign? Probably not (and you can use Melange being a "high priority" asset to your advantage as well). It does feel like there's more room for a couple operations in RP that you'd probably never play in PE. Shipment from Kaguya is good, especially if you can get to that crazy situation where you have two Ronins at 3 advancement tokens each. Hit them both with one click via SfK then deal 6 net damage on the next two clicks and you've almost certainly won. Shipment from Mirrormorph is good too, for dropping down a ton of assets, getting that punishing ICE on your centrals quickly, etc. *whew* I think that's it for now. Can you tell Jinteki is what I play the most?
  20. Netrunner!

    In general, I'd say don't use Octgn for anything unless you absolutely have to So card searching, deckbuilding, etc., it's all better on sites/services that aren't Octgn!
  21. Netrunner!

    Yeah, I'd say stick to the core first, ideally in the flesh. There are sites like Meteor and Netrunner DB where you can see all the cards at once, so if you just want to check out the core stuff there, that's an option too, since you can set it to filter out the other sets. But yeah, I'd also heartily suggest getting it physically to start and going to Octgn from there.
  22. Netrunner!

    You beat me to it
  23. Netrunner!

    The runner is only encountering a single piece of ICE at a time, so things don't carry forward like that unless it explicitly says they do. Battering Ram encountering Wall of Static has to pay 1 credit to increase its Strength to 3 and then 2 to break up to two subroutines. The fact that Wall of Static only has one is irrelevant. Then if there's another Wall of Static behind it, they have to do the same thing again (except the +1 Strength stays since it explicitly remains until the end of the run), paying 2 more credits to break Wall of Static's subroutine. That's basically the downside of Battering Ram (and that it takes 2 MU). It's got good base Strength, isn't that expensive for what it does, but you've gotta pay 2 credits for each subroutine broken and most barrier ICE only have the one (End the Run, the majority of the time).
  24. Netrunner!

    Cell Portal's subroutine is, "The Runner approaches the outermost piece of ice protecting the attacked server. Derez Cell Portal." Generally yes, ICE stay rezzed when their subroutines fire (or if they're broken or whatever). Cell Portal is an exception to this, since it explicitly says it should be derezzed after its subroutine triggers. But it's important to note that's only when the subroutine goes off. If the runner breaks it, then Cell Portal will stay rezzed (and pay to break a 7 str Code Gate is no meager feat).
  25. Netrunner!

    Yeah, if that sub isn't broken then the runner immediately returns to the very first piece of ICE on that server. They can immediately choose to jack out at that point (unless they're under affect of Whirlpool or something), since the runner can always jack out when they encounter ICE (aside from the very first piece of ICE each run, but Cell Portal doesn't make that "first" happen again). So Cell Portal is kind of conditional and a bit expensive, but if you've got a couple piece of really expensive ICE before it, it can still stop a runner that doesn't break if it they can't afford to get back through again (plus they wasted all that money getting through). And if Cell Portal's subroutine isn't broken, it stays rezzed until its sub fires, which is nice. And technically the corp can keep paying to rez it if the runner encounters it again on the same run.