Nelsormensch

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Everything posted by Nelsormensch

  1. Terminal7 18: Smash That Brain with a Rock First Contact is made with the latest data pack in the Lunar Cycle. Nels & Jesse meet a new Anarch with beautiful plumage, touch a fragment of Hades itself and discuss how the world as a cyperpunk dystopia has become one step closer to reality. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  2. Terminal7 18: Smash That Brain with a Rock

    I'm still mucking with it a bit, but once I get something I feel really good about, I'll definitely link it!
  3. Terminal7 5: The Actual Best Thing Terminal7 hosts its first special guest as the illustrious Quintin Smith of Shut Up & Sit Down joins Nels and Jesse to talk all things Netrunner! Continuing our multi-week faction discussion, the most interesting/evocative cards from not-quite-human manufacturing empire of Haas-Bioroid are highlighted before moving on to the genius and expertise of the Shapers. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
  4. Terminal7 17: A Duel of the Fates People like data because it's simple, honest, specific. It's either 0 or it's 1 and there's nothing in between. While that might be true for individual bits, the best runners knows that in aggregate, data isn't static. It flows and changes, depending on where it lives. Like a raging river, data too has eddies, undertow and currents. Nels and Jesse explore The Spaces Between this data, looking at the latest data pack in the Lunar Cycle and its introduction of a new type of event- currents. Also discussed is the Overdrive draft set, which includes a number of as-yet unreleased Lunar Cycle cards and how they hint at things yet to come. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  5. Terminal7 17: A Duel of the Fates

    Tim Post's: Death Spiral A Ridiculous Netrunner Fan-Fiction by Tim “The Martini” Post Bootup Noise shouted over the pounding music. It was easy to score free program licenses and hardware req tickets from the hackers, crackers, and net-heads that drank, shot up, and danced at Wyldside, but it didn’t lend itself to easy conversation. He’d been here for hours, nursing what free drinks he could score; Noise was flat-ass broke. He’d found nothing but junk so far, and he was on his way out when the tweaker stopped him. “Hey! Hey! No WAY! Dude, dude…PARASITE!” An admirer, Noise sighed. Great. “My first and greatest. A fan?” he replied. “Hell yea, man! Brother, you need to tell me some TALES, man. EPIC!” “Yea, thanks. Listen...I have to go.” “No way! Hey, let me at least get you a drink?” the woman asked. Her body shifted unconsciously back and forth to the music, her perpetual motion driven by the huge load of stims she must have taken. “No? At least take this, on me!” Noise looked at what she had handed him. The small ampule was filled with a thin, translucent green liquid. Hell yeah. Runtime You were supposed to trickle the stims into a vein. You were definitely not supposed to dump them directly into your spinal column. Then again, you weren’t supposed to do a lot of things that Noise did. Between the serum lubricating his synapses and his own natural ability, he’d be able to heavily multitask, using his overcharged synapsis as additional processing cycles. Noise hadn’t asked for the genetic tampering that had destined him since before conception to be a genius with numbers, but damn if he wasn’t going to use it. He laid back in the chair in his tiny New Angeles apartment. His target was half a world away in Neo-Tokyo: a Jinteki-owned research facility. This one had been on Noise’s radar for a while. He’d been hunting down details on their last project, something about cloned human brains being used as organic processors - oddly similar to what he was doing to now, he realized - but he’d taken too long; the Jinteki cloners and bio-programmers had finished with it and moved on to something new. Noise brought his program suite online, floating windows on his virtual display: a full set of Icebreakers, as well as a virulent Datasucker, bloated on metrics and stolen code snippets from several previous runs. He’d need it all; the facility’s Ice was stacked deep and he was completely in the dark. He felt time slow as the stims kicked in. He opened a connection to the appropriate server, splitting his attention as only the drugs would allow as he navigated and prepared for the first Ice encounter. Noise smiled; this was going to hurt later, but it was going to be worth it. The Ice fired immediately, before he had a chance to react. A trap, he thought. Typical Jinteki. The corporate program invaded his interface and locked his connection. He felt his stomach rise, as if he was riding down the Beanstalk lift or down the first hill of a virtua-coaster - there would be no jacking out, no going back now. Confident in his preparations, Noise didn’t much care. Go big or go home. He pulled up the analysis as the next defensive protocol began: a tracing sentry, not one he’d seen before. Still, not much of a threat. He twitched a finger to tap on the window with the white mask, engaging the Mimic, which inserted itself maliciously into the corporate codestream, scrambling it until it did nothing useful at all. Burn it all down, Noise thought. Whatever these goons are up to, there’s going to be nothing left by the time I’m done. The next Ice loaded. When he saw the “Sentry” indicator on the analytics screen, he hovered his hand over the Mimic again, but stopped, frowning. There was the framework of code to do something here, but as far as he could tell, this Ice didn’t do...anything. Strange, he shrugged, and moved on to the next layer of security. Warnings flashed; the next piece of ice had taken a snapshot of his program state and memory contents. Noise dismissed it, unable to do anything about it. Another sentry, so he sent the Mimic up against it, leading the tracing subroutine through a merry chase until it looped onto itself and crashed. Almost there, he smiled, and we’ll find out what you’re so eager to protect. The last Ice loaded - a strong code gate that was poised to redirect his connection away from his intended target and off into...who knows where. He fired up the Yog.0 database, but it returned an error - “Key not found.” Noise looked at the analysis, but there were too many layers to strip down even with the Datasucker. He’d just have to follow where the thing directed him and get back on track later, assuming it didn’t dump him in some waste server. Where it took him was another Ice. What the hell are they up to that they need this many layers? he asked. His interface didn’t answer the rhetorical question. It was another of that first, unusual sentry that he’d encountered. Must be some security engineer’s baby. He rolled his eyes and called up the Mimic again. It disassembled the Ice easily, but Noise was starting to get nervous looking at his available processing power - nearly down half of what he’d started with. The next was a similar modular code framework, but this time with a malicious feedback subroutine. The Mimic was getting a workout, but was more than a match. Behind that was the code-snapshot Ice again; Noise broke it again, but suspicion started to creep into his mind. When the redirector grabbed him and spun him around again, he went into panic mode. He let the first sentry - the exact same one each time, he realized - fire. The first subroutine back-fed through his connection, using it for financial manipulations. The second fired a trace. His display lit up with a flashing light in the corner: they knew where he was. The modular sentry had two feedback subroutines this time. Noise broke them both, but the Mimic had eaten the last of his cycles - he could feel all of the lines of code running through his hacked brain like a thousand shouted conversations in a busy nightclub, threatening to overwhelm his thoughts and senses. As the corporate analyzer grabbed his code-state again and then started a trace, Noise fought to bring his senses out of the virtual space, trying to manually disconnect. Redirect. Another tag. The feedback routines hit, stars flashing in his eyes in three rapid pulses as the voltage in his net connection spiked. Analyze and tag. Redirect. Tag. Pain again, this time four flashes. Noise saw dark fog come in from the side of his vision as he fought to retain consciousness, weakly struggling to rise from his chair and break the connection. Analyze and tag. Redirect. Tag. Pain, then nothing. Shutdown He gave a self-satisfied smile as he tilted his office chair back. Another chump caught in the Death Spiral. “Your tea, Watanabe-san.” He didn’t bother thanking his assistant; she was just service clone, after all. Akitaro sipped the tea and looked out his office window, wondering if he should feel guilty for hunting the men and women who used to be his comrades. He glanced around. The office was huge and plush, done in a retro-modern style of muraled paper panelling and shiny synth-oak. The view out the window might be fake, as the facility was tens of floors below the ‘surface’ of Neo-Tokyo’s mega-towers, but it was relaxing and fully 4-D. He flipped the view from the tranquil garden scene to the main lab floor. The pink forms twitched in their tanks, their infant brains growing slowly, learning. Akitaro shivered, and turned the viewport off.
  6. Terminal7 17: A Duel of the Fates

    Kurt Beyerchen's: I'm new to the competitive gaming scene. In fact, Netrunner is the first game I've played where I've entered tournaments. The positive stories surrounding the community, as shared by you guys and others, helped ease my fear of being made fun of for my terrible decks. As a rule, I avoid netdecking, as I only just learned from your last podcast the idea is termed. While I see the things people are doing by watching YouTube videos of casts by TeamCovenant, etc, I make it a point to grind through the deckbuilding process, trial and error, learning more about myself and the cards in the process. I don't play on OCTGN, and only have one local friend who plays. We get a few games a week, always tweaking and polishing our decks. A goal for us is to come up with concepts we haven't seen or heard about before. Through this trial by fire, I feel like I've gotten decent at making unique, but not always effective, decks with interesting, but not always effective, card combinations. One card that I NEVER see get play is Notoriety. This card is one of the most underrated and underplayed cards in the game. Yes, it requires several things to fall into place, and having the right cards in hand and in your rig, particularly mid-late game, but what combo doesn't. However, nothing is more satisfying than taking your first three clicks for seemingly scattershot runs, then dropping down a Notoriety. Particularly out of faction. Its a free Agenda point, it's tradeable with Data Dealer or Frame Job (which combos nicely into Blackmail, another underplayed favorite of mine), and it's just such a blow to the ego of the other player after he scoffs at your third-click pointless run on Archives. Going to my second tournament ever, I was filled with those new-student-in-class nerves. The night before, I built a middling GRNDL deck for the Corp. But the real experiment was my new breakerless Gabe deck. Yes, breakerless. I built it around the pure joy I get playing Notoriety after a seemingly random set of runs. Fast and loose, unpredictable, and most importantly, I want the Corp to feel unsure of what's coming next. In the tournament, my first match I was paired against a guy who organized the first tournament I played in. I knew he was good. I drew into Notoriety opening hand. When he decided to ICE up an economy remote first turn and leave his centrals open, I made my move. Nothing in HQ, pulled an Agenda off R&D, and of course there was nothing in Archives. His confusion on my Archives run was visible until it clicked for him. "Spend One and..." "What?! Nice!" His genuine surprise, amusement, and support for me playing a card that gets so little tournament play helped easy my nerves and made me feel good about the rest of the day. And it was enough to justify the weird decks, and those underplayed combinations. I only was able to play it twice more that day, and each time people were either impressed, or asked to read it because they hadn't seen it played before. I came away with only a 50% win ratio with that breakerless deck, but it was such a blast to play. It was fast, it was aggressive, and the corp players always sat on edge, trying to figure out when I was going to build my rig. And doing something unique led to a lot of conversations. Nobody made fun of me, no one dismissed my inexperience, and I came away with so much positive energy about the game and the community. Thanks guys for the podcast, I hope you enjoyed my (long) story about Notoriety, my favorite underplayed card.
  7. Terminal7 17: A Duel of the Fates

    And here are the 3 winning submissions for the "tell us a tale of using an interesting card" content for an alt art Wyldside. First, Robert Ramirez: This past weekend I spent some time demoing Netrunner at the local Wizard World Comic Con, to both spread the gospel and to try to find new blood for our local San Antonio meetup (meetup.com/alamolcg). Between demos, I played real games with a buddy of mine who was demoing other euros in the same game room. For our last game of the weekend, I ran a Tennin Institute deck. Because I had never built my own TI deck, and due to lack of time, I shamelessly netdecked (props to ODie on netrunnerdb). My opponent was running a fairly run-of-the-mill Noise deck (fixed breakers, datasucker, Imp, Medium, etc with Overmind and Femme). This game was just the perfect storm. The first couple of turns set the tone for the rest of the game, when he facechecked my Swordsman with a 5 power counter Overmind in play. Boom! But that was only the beginning. When I was at 4 points and he was at 0, he decided to get a bit more aggressive, thanks to the pressure that comes from Trick of Light/Free TI advancement token shenanigans. So this eventually is what happened: Runner's turn: -Click One: draw bringing him up to 6 cards -Click two: Install Femme, and "Femme" the middle ICE card of three on my scoring server, which had 4 advancement counters on it (thanks Tennin!) but was still unrezzed. I'm guessing he thought it was Ice Wall.... -Click three: run R&D. I did not rez my single ice protecting it. Snare comes up. Boom! His hand goes down to 2 cards. -Click four: he decides to float tags, and ran my scoring remote with the Femme'd ice. All my ice on that server was unrezzed. This it what it looked like: Susanoo Tyrant (with said 4 advancement counters, and now Femme'd) Cell Portal ----server--- Nisei Mk II with 1 advancement counter So then I don't rez Susanoo. He continues the run. I rez the Femme'd Tyrant with the 4 counters... He pays for it. I smile inside... I rez Cell Portal.... my hands are starting to sweat at this point.... With no decoder, he re-approaches my unrezzed Susano. He wants to continue the run. So of course I'm happy to oblige by now rezzing Susanoo. He can't break it and bounces over to Archives, which looks like this: Ichi 1.0 (rezzed) ------archives---- 3-4 facedown cards a few face up cards including one Shock. I can't describe the power trip I felt.... the pounding in my head that muted all sound.... the slowing down of time around me... similar to a record slowing down... I hadn't realized I was holding my breath for what seemed like an eternity... All this because I realized I was forcing him into a meat grinder... He can't break the Ichi, because of the credits spent on Tyrant! Ichi trashed his single Datasucker and Femme, while inflicting some brain damage. He is now down to 1 card. He's a mess at this point. I could tell he had lost hope by now. He decides to access archives knowing that the face up Shock will bring him down to 0 cards... .... still holding my breath.... trying to keep my hands steady..... I slowly flipped over the second Shock.... for the game! Of course, I kept my cool and did not jump out of my pants in celebration because: A. He hadn't played ANR since the beginning of the Spin Cycle, so he was very rusty and had no idea what to expect from the more menacing Honor and Profit Jinteki. B. I made that Runner deck, so he had no idea how to pilot it. C. I'm not a dick gamer. Still, it felt amazing seeing it all work.
  8. Terminal7 16: Because That's Racist Upstalk's release has opened the doors of the Great Glass (Space) Elevator and now Nels and Jesse see what lies at Midway. Will the Near-Earth Broadcast Hub allow NBN to further extend their reach and ability to blitz out agendas? Will Nasir Meidan and his profoundly bizarre but fascinating approach to ICE encourage new styles of play? Head upstalk and find out! Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  9. Decks of Thumbs

    At mentioned on episode 12, a reader suggested a deck list discussion thread could be good, so this is it! Figure I can lead off. The corporate deck is what I took to the last tournament up here. High-level notion is to get a ton of cash and score agendas in a Chum -> Data Mine server. If the runner steals it, next turn Punitive Counterstrike, followed up with EMPs or Archived Memories if needs be, will usually be a killshot. Or at least enough of a tempo loss to score something the turn after. It fared pretty well- the biggest weakness is the PriReqs, which in this deck are effectively blank 5/3 agendas. It desperately wants to be The Future Perfect. Only times I lost were when a PriReq got nabbed from R&D before I had a Counterstrike to punish them for it. Jinteki: Personal Evolution I realized I deleted the decklist for the Whizzard I took to that tournament, but that's okay, because it was pretty junky anyway! Instead, here's this super weird Exile + LLDS Processor deck I messed around with a few months ago. I haven't looked at it since True Colours I think, but aside from being a bit slow, it was actually really fun! I think I'll probably be revisiting it soon. Exile: Streethawk The idea with this is basically to never have a program around for more than one turn. Use Replicator to get all 3 LLDS Processors super quick and install cheap Icebreakers at +3 Str when needed. Reset their strength with Scavenge. Hock them to Aesop afterward. Between the +3 LLDS Str, Cyberfeeders and getting 1c from Scheherazade for every program install (or 2c when you install SMC and then turn it into another program which goes onto Scheherazade), this deck ends up running super efficiently. I'd probably tweak it more by maybe trying Professional Contacts and adding another Escher. Consolidating types of ICE onto a single server makes things even more efficient. It's definitely a weird deck, but quite fun to play!
  10. Decks of Thumbs

    Nice! I've got a Noise Whizzard deck I've been mucking around with a bit. FWIW, you could probably drop to 1x Aesop, 2x Donut and then turn those 4 influence into 2 Hostages instead (that's basically what I do w/ Noise). Getting Donut early and then being able to use a Hostage draw for Aesop is pretty boss, as compared to seeing 2 more Donuts while you're looking for Aesop.
  11. Terminal7 15: That Mechanical Meat Nels & Jesse are joined by a very special guest this week- Android: Netrunner co-designer Damon Stone. We discuss design process, how theme and mechanics get wedded together in Netrunner and Damon moonlighting as a jet-setting dance instructor. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  12. Netrunner!

    No in both cases. Programs already installed can't be moved onto an Omni-Drive nor can the program hosted on Omni-Drive change arbitrarily. If you install a new program, you can trash the one that's on Omni-Drive and then it'll be free to host something else (e.g. the program you just installed) but that's it.
  13. Terminal7 15: That Mechanical Meat

    Sorry this cast wasn't your bag! But maybe you haven't listened to many of our other episodes, but that kind of really crunchy analysis isn't really what Terminal7 is about. There are a number of other casts that make that their wheelhouse, but Jesse and I started Terminal7 to talk about what we find interesting about the game, how its design interacts with its theme, what the process of making the game looks like, etc. Since Jesse and I both also make games for a living, we looked at the conservation with Damon as a chance to talk shop with a peer, not a time to do investigative digging or anything like that. Banging on about Account Siphon or some other concern du jour is just ain't really what we want to do with the cast, you know? Shame it wasn't what you were looking for, but one person's "dull" is another person's "fascinating." I imagine there might some more interviews and such that go on around GenCon from other folks that might be more what you're looking for!
  14. Terminal7 14: A Mitt Full of Hot Garbage In two days, Nels & Jesse played 40 games of Netrunner between them ... and they were still hungry for more! In one weekend, Terminal7 hosted their first draft tournament as well as their first post-Honour & Profit standard tournament. These tournaments are examine post-mortem with thoughts on the draft format and what it looks like seeing Jinteki's new hazards and the Criminals new tricks in practice. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  15. Netrunner!

    Yeah, in faction, I'd probably take Decoy over Plascrete. Cheaper and still useful to save important Resources even if your opponent isn't going the Scorched route.
  16. Decks of Thumbs

    These are the top 3 decks (mine, Jesse's and one more, funnily enough) from the tournament we ran on Sunday: http://term7.wordpress.com/2014/06/03/terminal-city-tabletop-terminal7-tournaments/
  17. Terminal7 13: The Emotional Damage Dealt The buzzing conversation was halted by a chorus of knives tapping on champagne glasses. "Chairman Hiro-sama is pleased to announced a revolutionary new treatment for Toxic Allergy Syndrome, developed by the Jinteki corporation's Harmony division. But of course, this breakthrough would not be possible without your extremely gracious support, without which Jinteki's charitable works would not be possible." Tori Hanzō glanced at the live feed, and noticed the tall blond woman in a red dress give a slightly too familiar glance to a silver-haired waiter. The exotic and glamorous locations for these fundraisers - never held in same place twice- made their connections notorious difficult to secure. Tori expected an intrusion to be detected within three minutes, but her calm was that of an unbroken pond. Resembling the shīsā that stood sentry on rooftops in her Okinawan hometown, Tori knew the newly developed ICE she had just activated would be more than adequate to ward off bad spirits, whatever form they may take. Honour & Profit has arrived! And Quintin Smith of Shut Up & Sit Down joins Nels and Jesse to gingerly scamper across this new digital minefield. Is Jinteki deadlier than ever? Are the Criminals more replete with tricks and unorthodox tactics than ever before? Lucky episode 13 discovers the answers to these questions ... unless that was just another bluff? Games Discussed: Android: Netrunner, Arctic Scavengers Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  18. Netrunner!

    This guide is really useful, I think. It hasn't been updated to include the last three expansions but it's good at pointing you at what you might want to get sooner depending on which faction you play.
  19. Terminal7 13: The Emotional Damage Dealt

    I see you're in Vancouver- you should hit up one of the local Netrunner nights! Tuesdays at Drexoll in Kits, Wednesday at Starlit Citadel (and Magic Stronghold in Burnaby, I think) and Thursday at the Connection on Renfrew. Jesse (he's jouste upthread actually, hi Jesse!) and I will be at Starlit tonight at least. Hope to see you out sometime!
  20. Terminal7 13: The Emotional Damage Dealt

    Aye, this is right. Fetal AI deals its 2 net damage before its stolen, and even if the runner cannot pay the 2 credits to steal it or chooses not to. And that's why RSVP -> Fetal when the runner doesn't have a Decoder out is great (and toss a Hokusai Grid in there for even more goodness!). Gah, between this and Diversified Portfolio, I want to put together a cruelly taxing RP deck that dumps all that extra money into Cell Portal or Corporate Troubleshooter or both! But all those other IDs sing their siren song so loudly ...
  21. Terminal7 12: Seventeen Random Accesses Corporate reputations are in tatters, runners' brains have seen countless neurons dissolved and questionable off-shore drilling platforms remain under digital assault. Nels & Jesse are joined by Lantz the Younger (James, to be specific) to recap the Spin Cycle, discuss how the game has changed between Opening Moves and Double Time and what we have to look forward to in the near future. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  22. Idle Thumbs 157: Molymoto

    Christ! Guess I better be careful around beds. Maybe it's just recording on a different mic? Not sure what we use for Term7, but it's pretty unlikely it's the same as the ones here in the Thumbs office. Or maybe it was just pure excitement that tossed things up an octave.
  23. Decks of Thumbs

    Yeah, I considered it but I mostly wanted the Braintrusts for Snare!/Shock! bluffing purposes. And with the Clone Retirement, having those get snagged and then the NAPD Contract requires 6 advancements was a bit worrying in case I ever did need to score it (which despite the deck's asshole-ness, I do legit want to score agendas, because the runner is under way more pressure to hit remotes once the corp is at 4-5 agenda points). Thought about that too, but since it's a Double, that means I couldn't use it to pull back an Operation I just played on that turn. Archived Memories is basically there for Punitive -> Archived -> Punitive, or even Neural -> Archived -> Neural if they're down to 1 card and I'm super desperate for EMPs. Ah, so the thing with that deck is the programs almost never stay around for longer than the turn where they get the LLDS buff. Maybe I'd keep an Inti online if the corp only has Wraparound or Ice Wall up, but beyond that, I'm hocking those programs the turn after they show up. So if Scheherazade gets sacked, eh, whatever. Sac Construct would give those Faeries more life, but I generally found the tempo hit of installing the constructs not really worth it relative to other stuff I could be dropping. I hadn't thought about Hostage though! The Siphon was just there since I had extra influence floating around, but yeah, Hostage is way better. Like I said, the big downside in this deck is speed, so that'll definitely help a lot. How are you finding Eli? I took him out of my RP deck since he didn't feel great as central or remote ICE. As a central, runner could bounce off (or even just click through if they wanted to make sure a Siphon or Maker's lands) and as a remote, can also just be clicked through. The only Barriers I have in RP are Wall of Thorns (since it can't be bounced off of as central ICE, at least not without the runner losing two cards) and Himitsu-Bako, since you can drop it on a central early just to keep them safe and then pull it back and swap in something meaner on a central later. What I love as central ICE in RP is Hourglass (expensive to break and cannot be ignored, but it's better for Archives or HQ than R&D), Grim (same as Hourglass) and Uroboros. Uroboros is definitely the weakest of the three but a 4 Str sentry with two subroutines is nothing to sneeze at. With those NAPD Contracts, Grim might be a bit dicey, but Hourglass or Uroboros could be interesting. Oh man, this is way better than the Whizzard deck I had! The only question I have is MU. You only get +1 from Desperado, so with 3 breakers + 1 Datasucker + another virus, you're full. Heh, and I imagine one doesn't want to have to decide between keeping a Medium with 4 tokens on it or trashing it to install a Parasite Seems like Djinn would be a natural here, then you might be able to save some influence on Diesel with its virus tutoring. Maybe 1x Hemmorage, 1x Medium and 2x Djinn? Or maybe it's totally fine! That's just the gut reaction looking at it. Seems fun and solid though, heh, and makes me way sad about the janky Whizzard I thought would work when this is obvs so much more consistent.
  24. Terminal7 10: GDC 2014 Daily Casts Spectacular! Nels & Jesse traveled to the Game Developer's Conference and talked to a ton of our favourite Netrunner players. First, Anthony Burch of Hey Ash Watcha Playin' and writer of Borderlands and Paul Dean of Shut Up & Sit Down discuss their recent arrival to the game. Next Charlene Putney and Theresa Duringer discuss their strategies and perspectives. NYU's professor arrives next to Frank Lantz talk about The Local Meta and his thoughts on the game. Penultimately, Jorge Albor, Mathew Kumar and Emily Flynn-Jones get together after a GDC Netrunner meetup. And finally, we are joined again by Leigh Alexander, who runs us through the myth of Enby-chan. Games Discussed: Android: Netrunner (Don't expect this will change much) Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  25. Terminal7 10: GDC 2014 Daily Casts Spectacular!

    The right decision, I'd say.