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Everything posted by Rob Zacny
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Three Moves Ahead 575: Total War: Warhammer Immortal Empires Interview
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 575: Total War: Warhammer Immortal Empires Interview Len is joined this week by a full squad of developers from Creative Assembly to talk about Total War: Warhammer 3's Immortal Empires beta launch, and what may be to come in the near future. DLC Director Richard Aldridge, Lead Designer Sean Macdonald, Lead UI Programmer Mikaela Lidstrom, and designer William Hakestad talk about everything from the challenges of getting this beast working to their personal favorite start positions, while Len only revels a little bit in the fact that she's the only one here allowed to say "Chaos Dwarfs" without being tackled by a PR handler. Total War: Warhammer 3, Immortal Empires Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 585: Phantom Brigade We have a packed panel this week as Jon is joined by Fanbyte's Mike Williams and Nerium Strom, Waypoint's Renata Price, and Freehold Games' Brian Bucklew to hop into the cockpit on Phantom Brigade. This is far from the first turn-based mech game we've talked about, so why were there so many people excited to talk about it that we couldn't even include them all on one show? What are our biggest criticisms, and why did we end up digging it regardless? Phantom Brigade, Gundam, Battletech, other mech stuff Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 584: Company of Heroes 3 Rob and Ian are joined by Kotaku's Luke Plunkett to dig in to Company of Heroes 3. The long-awaited World War II RTS left us with mixed feelings, between a dynamic campaign that just doesn't really work and some of the best battle maps the series has ever seen. So how does it all stack up when the smoke clears? And what about that North Africa operation? Company of Heroes 3 Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 583: Religion Revisited Len, Jon, and Ian kick off what is to be an ongoing series revisiting some big ideas in strategy games that we haven't covered since Ye Olde Podcast Days of Yore. This time around, we're taking a fresh look at religion, which we last gave its own show waaay back in 2009. How have strategy games changed their depiction of spiritual practices in the last decade or so, and how are they still stuck in certain ruts? We also discuss some of our favorite non-standard takes on religion like Frostpunk and Terra Invicta, and share some thoughts on what we'd like to see done differently. Sid Meier's Civilization, Crusader Kings 3, Victoria 3, Terra Invicta, Frostpunk, Pentiment, Workers and Resources: Soviet Republic, Old World Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 578: Slaves to Armok: God of Blood Chapter II: Dwarf Fortress
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 578: Slaves to Armok: God of Blood Chapter II: Dwarf Fortress Jon and Len are joined by Fanbyte's Mike Williams and freelance writer Gita Jackson to celebrate and discuss the steam release of Dwarf Fortress. We dig greedily and deep into what makes this game so special, the moments we'll always remember, and some of our favorite little guys. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 577: Marvel Snap Len and Rowan are joined by Brian "Chef Lu Bu" Smawley and Axe of the Blood God's Eric Van Allen to discuss Marvel Snap, the latest free-to-play comic book card battle sensation. We talk about how it sets itself apart from the likes of Magic or Hearthstone, what our favorite cards are, and which deck archetypes make you an objectively bad person if you play them. Marvel Snap Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 521: Shadow Empire Rob, Jon, and shadow councilor Mike are joined by 3ma Panelist Emeritus Tom Chick to discuss Shadow Empire, a post-apocalyptic sci fi colony management sim with a 300+ page manual. Shadow Empire Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 435: Omnia vincit Roma This week we explore Rome. Not the Total War game (though it gets mentioned), but Rome itself - as a historical interest and as a touchpoint in gaming. If you've listened to the show in the past, it's no secret that several members of our panel have a strong interest in the Roman empire and the fascinating history that surrounds it. In this episode we finally let everyone loose to talk about the period without worrying about a specific game review to guide the discussion. Listen in as Rob, T.J., Rowan, and Troy "I wear socks with caligae" Goodfellow dive deep into their collective knowledge and discuss ancient Rome. Centurion: Defender of Rome, Rome: Total War, Crusader Kings II, Annals of Rome, Defender of the Crown, lots of other Rome games Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 567: Two Point Campus Len and Jon are joined once again by Fanbyte's Mike Williams to talk about their semester abroad in Two Point Campus. Is the humor a bonus or a drawback? How is it, really, as a management game? And what exactly does the Scientography machine... do? We have written a thesis on all of these topics and are ready to defend it. Two Point Campus, Two Point Hospital Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 566: RTS Esports and Stormgate
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 566: RTS Esports and Stormgate Len is joined by two special guests, Strategy Lead at Vortex Games Trent Murray and Head of Esports at Frost Giant Studios, Trevor "TorcH" Housten. From the glory days of Brood War in Korea to the modern era of "ded gaem", we go over the history of RTS esports, why it was overshadowed by other genres, and what the future may hold. In particular, Trevor has some insights to share on what Frost Giant is doing to create the first "social RTS." Stormgate, Starcraft: Brood War, Starcraft 2, League of Legends, Heroes of the Storm Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 538: Hell Let Loose This week Rob is joined by Ranged Touch's Cameron Kunzelman and PCGamesN's Ian Boudreau to discuss an unusual World War II military shooter that feels more like a tactics game: Hell Let Loose. Hear the stirring tale of trying to explain how to drive a manual transmission to someone who has only ever been in his 2006 Honda Civic during the middle of a war. Find out which war movie officer Rob would be. And by the end, probably have a pretty good idea of whether or not this would be your thing or not. Hell Let Loose Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead Episode 482: Radio Commander
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 482: Radio Commander Troy, Jon, and Rob have been to The Nam and deep in "The Shit" this week as they play Serious Sim's narrative wargame, Radio Commander. To what extent is Radio Commander an actual wargame versus a cleverly disguised RTS choose-your-own-adventure? Does the distinction matter? What are the game's politics, and how do they affect Radio Commander's portrayal of contemporary politics? Most confoundingly, the crew wrestle with whether this is a good game that people should play, or merely an interesting experiment. Radio Commander Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 565: Strategic Command: American Civil War
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 565: Strategic Command: American Civil War Rowan, Troy, and Ian Boudreau dig into Strategic Command: American Civil War. Taking a very high-level look at the conflict, the focus is much more on the operation than individual battles. It's an ambitious approach for a relatively small studio. Does it pass muster from serious Civil War buffs? And what about Ian? Strategic Command: American Civil War, Grand Tactician: Civil War, Gary Grigsby's War Between The States Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 564: Company of Heroes 3 North Africa Interview
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 564: Company of Heroes 3 North Africa Interview Rob sits down with Company of Heroes 3 Lead Gameplay Designer Matt Philip and Senior Designer Will Ward to talk about the recently-released North Africa alpha, which you can play from today until July 19. The Deutsch Afrika Korps is the second German faction to be announced, so what sets them apart from the Wehrmacht? And how do you balance around player attention in a game where you're supposed to zoom in and admire the detail? Company of Heroes 3, Company of Heroes 2, Company of Heroes Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 563: Starship Troopers: Terran Command
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 563: Starship Troopers: Terran Command Len is joined by Sin Vega to discuss Starship Troopers: Terran Command, a bug-splattering RTS that happens to be the first licensed Starship Troopers game in far longer than you may realize. And there's a bit more to it than just StarCraft or Dawn of War with a cult hit sci fi license tagged on, too. I feel like I can't make the "Would you like to know more?" joke again so I'll spare you all that. Starship Troopers: Terran Command Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 558: Dune: Spice Wars Early Access
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 558: Dune: Spice Wars Early Access Len, Fraser, and Jon take a look at Shiro Games' Dune: Spice Wars, which just launched into early access. Is this the modern Dune RTS we've been waiting decades for? As it so happens, it ends up igniting an entirely different kind of war in our own ranks. Dune: Spice Wars, Dune your mom Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 562: Songs of Conquest Len and 3MA Radar Technician Mike are joined by Sports Business Journal's Jason Wilson to talk about Songs of Conquest, an early access aspiring successor to Heroes of Might and Magic. We've got frog men. We've got zombies. We've got Generic Human Fantasy Kingdom. Is it worth a look? Songs of Conquest, Heroes of Might and Magic Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 561: Warhammer: 40,000: Chaos Gate: Daemonhunters
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 561: Warhammer: 40,000: Chaos Gate: Daemonhunters Len and Rowan are joined by Kotaku's Luke Plunkett and Twitch streamer Casey Explosion to talk about Warhammer 40,000: Chaos Gate: Daemonhunters, and also more than a little bit of Mechanicus since we seem to have slept on that one. Is this just XCOM with space marines? And why should you be paying attention to this, the 40,000th Warhammer 40,000 game to release just in the last decade alone? Warhammer 40,000: Chaos Gate: Daemonhunters, Warhammer 40,000: Mechanicus, XCOM: Enemy Unknown, XCOM 2 Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead 560: Old World Interview Len and Jon are joined by Leyla and Soren Johnson to talk about Old World's Steam launch and its first big expansion. We got their thoughts on the Early Access process, figuring out how to depict historical cultures like the Hittites when sources are sparse, and where the ancient era 4X might go next. Old World, Civilization, Crusader Kings II Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 557: Cantata Interview We explore our impact on the strategy game world as Jon sits down with creative director Kyle Kukshtel to talk about Cantata, an indie space tactics game directly inspired by a conversation we had on this very show almost a decade ago. So how exactly did our kvetching inspire the design of this project? How do you make a tactics game that isn't secretly just a puzzle game? And what was the thinking behind the very off-the-wall art style that got Cantata turned down by at least one publisher? Cantata Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 559: Off Duty - May 2022 Len and Rowan are joined by Fanbyte's Steven Strom to test fly a new episode format. Our usual episodes covering a specific game or digging deep on a single topic aren't going anywhere, but this week we're just sitting down to have a chat about what we've been playing and what's on our minds relating to the world of strategy games. Steven needs a new management game to sink their teeth into. Rowan has been moving and putting Civ through its paces on the Nintendo Switch. And Len has some good and bad news about class warfare. If you enjoyed the show this month, we always really appreciate your support over at Patreon.com/3ma Oh all kinds of stuff Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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Three Moves Ahead 556: Ethics in Strategy Games
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 556: Ethics in Strategy Games Rob and Rowan are joined this week by freelance writer Ruth Cassidy, whose article, "Ethically designing unethical worlds" (https://www.gamedeveloper.com/design/ethically-designing-unethical-worlds) inspired this week's topic. From eugenics in Crusader Kings to choosing between fundamentalism and fascism in Frostpunk, the games we play often put us in the position of someone who has to make some pretty horrifying decisions. How can designers best depict these elements in a way that lends them gravity, but doesn't seem to implicitly condone them? Is it even possible? Frostpunk, Crusader Kings 3, Darkest Dungeon, Alpha Centauri, Civilization, Space Warlord Organ Trading Simulator, a bunch of other ones Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Three Moves Ahead Movie Night: Gettysburg (Patreon Preview)
Rob Zacny posted a topic in Three Moves Ahead Episodes
Three Moves Ahead 558.5: Movie Night: Gettysburg (Patreon Preview) Over on Waypoint I’ve spent about a month looking back at Sid Meier’s Gettysburg and teaching the game to the rest of the crew (with varying levels of success). But since I was already hip-deep in 90s Civil War culture, Troy and I decided it was time to tackle one of the films that we’ve been intending to discuss for years: 1993’s Gettysburg, directed by Ron Maxwell and bankrolled by Ted Turner. There are a lot of issues with Gettysburg. It’s evasive on the subject of slavery, wanting both to ennoble is white Union heroes by reminding us that theirs was an army of liberation but to not think too deeply on who was being liberated or from what. Because it is also a product of Lost Cause traditions where the conflict was predominantly one about culture, or as the foppish British observer in this story declares, the root of the conflict is the “different dreams” of its antagonists. Not pictured: the Confederate dream. It’s also a very incomplete military history of the battle of Gettysburg but this really stems from the decisions author Michael Shaara made with his novel The Killer Angels, which finds its central narrative drama in James Longstreets’ prescience that Robert E. Lee is marching the army into a decisive defeat while on the Union side the story is told from the perspective of characters who do recognize the stakes and the dangers and have the agency to rise to the moment. It’s the stuff of a great war novel but not of a comprehensive military history, and so Gettysburg ends up being a film where Union command is effectively invisible. However, within those choices Gettysburg remains, as Troy says, one of the all-time great battle films. The murkiness in which decisions are made, the clarity of a commander’s intentions to his subordinates, the places where the rubber of generalship meets the road of combat… all of this is brilliantly rendered in Gettysburg and, for me and Troy, maintains it as a favorite even for all of its manifest flaws. We also decided that this episode, because it’s so directly in dialogue with a ton of work I’m doing over at Waypoint and on streams there, is one we’d just make public instead of reserving it for the Patreon. Troy and I love having these monthly chats for our backers (and our last one on Knight’s Tale and Marie Antoinette was another favorite) but here it felt like a useful place to show how we set these discussion about history movies in the context of all the other work we do as critics and professional strategy nerds. And by the way, after having tackled some heavier films of late, next month we’re giving ourselves a break with Branagh’s Death on the Nile as well as the 1978 version. Troy is trying to convince me to watch the Suchet one was well, and while Suchet is basically to Poirot what Jeremy Brett is to Sherlock Holmes, I’ve been warned that version is not one of the better Suchet adaptations. But we will at least be alluding to it in that conversation, even if we are focusing on the 2021 and ‘78 versions. Gettysburg Listen on the Episode Page Listen on Soundcloud Listen in iTunes -
Paul Dean joins Rob to talk about their shared frustration with the state of strategy games among the stars. Listen
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Three Moves Ahead 372: Chris Park and Arcen Games This week, Michael and Troy "Benevolent Dictator for Life" Goodfellow welcome Chris Park of Arcen Games back to the show. Arcen has recently posted their Kickstarter for AI War 2, followup to the original cult hit from 2009. Featuring asymmetric gameplay and unique strategy, AI War: Fleet Command was the first game to highlight Park's unique vision for gaming. Chris talks about the challenges Arcen has faced, the evolving game market, and what it means to make games with integrity. Also, be sure to stick around after the show for some brief announcements from the gang. AI War 2, AI War: Fleet Command, A Valley Without Wind, Shattered Haven, In Case of Emergency, Release Raptor, Stars Beyond Reach Listen on the Episode Page Listen on Soundcloud Listen in iTunes AI War 2 Design Doc AI War 2 Kickstarter