Rob Zacny

Moderators
  • Content count

    562
  • Joined

  • Last visited

Everything posted by Rob Zacny

  1. Rob and Bruce continue their Winter of Wargaming by talking about Conflict of Heroes and the critical changes that took place as the game transitioned to the PC. Come for the gaming discussion, stay for the talk of relevant books and history. Books mentioned: The Forgotten Soldier The Retreat by Michael Jones Listen here.
  2. Rob and Troy talk about wargame scenario objectives and the balance between one-off tactical battles and the larger strategic picture. Listen here.
  3. Rowan Kaiser, Cassandra Khaw, and Greg Tito join Troy to talk about a return to the city-building genre with Banished from Shining Rock Software. Alternate titles: Tales from Rowan-oke, Miners & Minors. Rowan Kaiser's review at IGN Cassandra's review at USGamer Greg Tito's review at The Escapist Listen to the episode here.
  4. Pieter de Jong and Tomislav Uzelac join Rob and Bruce to talk about the Black Turn expansion for Unity of Command. They go in-depth on the Eastern Front and principles of scenario design. Listen
  5. Mohawk Games' Soren Johnson joins Troy and Bruce to talk about Drive on Moscow, the followup to last year's Battle of the Bulge. Bruce gives some insight from behind the scenes and Soren explains why writing a good AI is a large undertaking. Listen here.
  6. Tom makes the bold claim that the traditional RTS is dead by the hands of Lords Managements. Troy still likes Civ and Rob discusses his space minivan as well as pushing through the less savory parts of SimCity. Listen to Episode 245 Linked Notes: Banished Developer Interview at Gamasutra
  7. Polygon's Danielle Riendeau joins Rob and Troy to talk about the long marches and difficult decisions in Banner Saga. Well-marked spoilers are present between 30:58 and 38:26. Listen Here Read Danielle's review of Banner Saga at Polygon.
  8. Rob and Troy go deep into Roman history to talk about the expansion to Total War: Rome II - Caeser in Gaul. Has Creative Assembly turned their trimreme around? Listen in to see if Rob is less irate and hear Troy drop the best sound bite in the history of the show. Alternate title: You've Got Some Gaul Listen to it here.
  9. This is a critical point. Rome 2 is a return to the bad old days of Rome 1 in some key ways, when battles were decided quickly as the AI came headlong into the player's position. It's much better now, because the AI can dress a battle line and use formations, but the fact remains there's not really a dance of units in Rome 2. Once two armies get near each other, they almost magnetically attract and smash into one another. And yeah, at that point, the legionaries do great because they just wear down the enemy. Even if their position sucks, they don't panic until they've killed a lot of enemies. Heck, a lot of times they fight to the last man. Rome 2 tries to solve this by making them a really expensive unit, so you don't have TOO many of them. But they're so cost efficient that you might as well spend the extra money and just count on them to grind through the enemy.
  10. Episode 248: The Dredge Report

    @Gormongous - Yeah, it took a bit to adjust to the way Banner Saga wants you to wear an entire team down, not lone targets. Which I guess kind of solves something that bugs me a lot in tactical RPGs, which is that they tend to become about ganging up on one target and snowballing to victory. It took me some time to adjust, but it's quite clever. @MikeO - Tom Chick made a similar point at QT3 and... I just think you're both nuts. I don't know why, but for some reason I find this UI really readable and easy to use. It is tough in dense traffic, but not so much that I've ever had an issue. Just a reminder of how differently people can react to UI.
  11. Julian, Bruce, and Rob sit down to discuss their favorite things from 2013. Rob and Bruce look forward to a Winter of Wargaming. Bruce and Julian argue about Waterdeep. Listen
  12. Andrew Groen and Taylor Cocke join Rob to talk about the eSports scene in 2013. The crew discusses how the different games have evolved and where they'd like to see eSports go in the future. Link to episode 244
  13. Campo Santo's Nels Anderson joins Rob, Rowan, and T.J Hafer to talk about the Crusader Kings 2 Sons of Abraham expansion and why it speaks to so many people outside the traditional grand-strategy sphere. Listen
  14. Rob, Fraser Brown, and TJ Hafer have come away from Blizzcon feeling like Blizzard is more of a strategy studio than it's been in years. Listen
  15. Soren Johnson, Ryan Kuo, and Michael Hermes join Julian today to talk about iOS asynchronous board gaming. Neuroshima Hex is the star of the show and leads the panel to other recent additions such as Eclipse and A Brief History of the World. Listen
  16. David Heron and Rowan Kaiser join Rob to talk about the Enemy Within add-on for XCOM. Listen
  17. Soren Johnson joins Rob and Troy to discuss the meaning of the RTS format, why the traditional genre definition is too narrow, and his new studio. Listen
  18. Episode 236: Q & A

    Rob and Troy field some listener questions, revisiting space games, and whether they prefer more abstraction or more theme. Listen
  19. Julian Murdoch and designer Rob Daviau join Rob on vacation to talk about playtesting, feedback, and making games work. Listen
  20. Everything changes in this Very Special 2-hour Three Moves Ahead event. Rob, Rowan Kaiser, and Fraser Brown gather to talk about Rome and destroy a grave threat to the Total War series. But then the next morning they realize they've gone too far and they're all like, "What have we done?" But nothing will ever be the same again, they've been marked forever. Listen
  21. Episode 231: Odi et... odi.

    This would be a valid, if self-righteous and passive-aggressive, observation if our complaints overwhelmingly focused on AI and PC performance. But they don't. So thanks, but no thanks for your condescension. And until everyone playing games is required by law to know how to code and to have shipped a game, I could not possibly care less how hard it is to make a game. Somehow, lots of developers manage to make great ones that don't get beaten up on this show. Creative Assembly didn't. If you want to listen to people who "deserve" to have opinions about games, I highly recommend Jon Shafer's Game Design Round Table. Jon and Dirk might meet your expectations.
  22. Rob and Troy discuss how rebellion and discontent have been represented in strategy games, and why they can be so crucial. Listen
  23. Idle Thumbs' Sean Vanaman and former Escapist editor Tom Endo join Rob to explain the appeal and hurdles of Dota 2 and lord management. Listen
  24. Ed Beach and producer Dennis Shirk sit down with Rob to discuss their thinking behind Brave New World, and making a better Civilization V. Listen
  25. PC Gamer's TJ Hafer and Gamesbeat's Jason Wilson join Rob to discuss Europa Universalis IV. Spoiler: they loved it. Listen Jason's review TJ's Review