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Everything posted by Sno
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It's not just things like that, but also how punishing the fail states are. A bomb going off in your luggage carousel doesn't just make you lose the game for that given workshift, you have to spend the next few workshifts recovering from the damage it causes. I mean, and it's not like the game goes easy on you because you're trying to recover from a fuck-up, it's going to keep kicking you while you're down. This game is an asshole. I'm still playing it.
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To clarify, I don't think the game boring of its sociopolitical themes is some grand sleight of hand on the part of the developers, as is asserted by the video above. Now, I still think it's actually a valid reading, but it means weird things for the game, because while that's maybe the narrative the game ended up at, it doesn't feel like it's necessarily what it set out to be. I, however, definitely feel that there is a character story at Infinite's core and that it runs strong and central throughout. (I feel that even Comstock, who seems underdeveloped in a first playthrough, kind of reveals himself in subsequent analysis.)
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It definitely seemed like it was sold as such back when it came out, though apparently the fancy official timeline for the series puts the Oracle games between LTTP and Awakening.
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I had a proper group together to play FSA and Crystal Chronicles a grand total of once, so i don't know if it was the excitement of actually managing to pull together all the disparate pieces it took to get that insane exercise underway, or if Crystal Chronicles and Four Swords Adventure are actually as awesome as i want to believe they are. Either way, fond memories.
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That's pretty much how i feel about Infinite's story as well. I enjoy things that i agree with.
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Aeroporter is basically root beer tapper as designed by sadistic assholes. That's currently my impression of the game.
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Speaking of connector cable games, i would totally play another Crystal Chronicles. No, Square, i don't mean that you can call some random other game Crystal Chronicles and trick me into playing it. I want the bucket. I want another game where a group of people have to argue over who carries the bucket.
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I believe it's just back to block? Which is definitely a big change from all the MK games those guys made being built around a block button. It actually sounds quite different from MK9, which is a bit surprising, i sort of expected that it would just be MK9 with DC characters. I also kind of assumed that with all the stage hazards and stuff that Injustice wouldn't be a competitively balanced fighter, but it seems like people are pretty optimistic about how the game will hold up. I hear the netcode is a huge improvement over MK9 too. It sounds like good fun, there's a lot of good buzz around it, but i don't think it's a game i'll be able to make time for.
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I don't agree that the Four Swords games are even remotely like LTTP, but FSA is a magnificent game that deserves more love.
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So we're not worried about spoilers anymore? So my interpretation of the ending is... That it is worth asking why Comstock and Booker can coexist instead of replacing eachother when they're the same person, that seems to be inherently breaking the rules of this universe. The leap of logic i've been making is that, in the rules of this universe, they have become sufficiently different enough from eachother that they do not overlap. In that context, i think the ending is Elizabeth taking Booker back to a point where they do, where Booker can die as Comstock in a universe where Booker was going to accept the baptism. I also believe that, as shown in the ending, that same series of events is playing out infinitely, simultaneously. Many bookers dying in many universes to change history such that Comstock drowning in his baptism becomes a constant. Leaving a new version of Booker to live out his life with Anna. (Presumably as a drunkard and a terrible father, unless you want to believe he somehow remembers Columbia and changes for the better because of his experiences.) I mean, but that's just my own interpretation of the ending, i definitely feel that it's far too ambiguous to be sure about what's actually happening. I strongly feel that the rest of the game is consistent in its logic, though. Well, this is just the inherent problem with any time travel story, that it's fundamentally a profoundly selfish action. Though Infinite pretty clearly establishes that Columbia is not a place with a positive future in the world.
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I just bought Aeroporter for 3 bucks off of the eShop sale. I basically proceeded to tank my game in less than three work shifts, i ran out of fuel and money before it was even done tutorializing. With the way your status persists, I had to erase the game's save and start over. So Aeroporter is difficult, and i was furious at it for the first little bit, but it's slowly growing on me. Like a tumor. Protip: It's better to load the wrong luggage than have a flight cancelled.
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I have a gnarly early version of Link's Awakening that has a bunch of game breaking bugs, so my childhood definitely disagrees.
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Curses, i am never safe when editing a post!
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The big thing i had to come to grips with is that money doesn't actually matter at all in this game. That cut my times from 40 minutes to 20. Even if you're just casually collecting any cash that happens to be in your direct path, you'll definitely still have all the upgrades unlocked before the end of the game.
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Having played through Infinite a few times now, i'm quite confident that the game has a consistent internal logic. I feel like there's enough foreshadowing and detail in the periphery to pretty clearly support a specific reading of its events. The ending, ultimately, is still ambiguous, but i've never agreed with sentiments about endings needing to spoon feed people answers. (I also felt the ending works as an emotional resolution, and i think that's much more important.)
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So the way i'm seeing this is that Nintendo hasn't made a game like this in nearly two decades, so i'm excited. Admittedly, i'm going through some mental gymnastics to get to that point, but follow me here - - The 3D games are definitely their own beast, i don't agree with that sentiment. - I don't like the DS games for a variety of reasons, primary among them the touchscreen control. - Every other 2D Zelda game post-Link's Awakening was actually developed by Capcom. (I've definitely posted before about how little i like Minish Cap.)
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you seriously have to watch this video of this guy playing tetris
Sno replied to tegan's topic in Video Gaming
I've been somewhat skeptical of Divekick, i'm not convinced i would find much value in it, but what they're trying to do is actually fairly interesting. (Trying to emulate the metagame and the tactics of a fighting game, but in a design that is so brain dead simple that literally anybody could play it.) Speaking more generally, i don't think fighting games need to be a horribly difficult thing to get into. There's kind of this myth of the big combo, the idea that you can't get anywhere in a fighting game if you can't bang out a 16 hit combo with perfect technical execution. In truth, fighting games are vastly more about strategy and theory. A solid understanding of how you should respond to different situations gets you a hell of a lot further than combo execution. Either way, they are that kind of game where you need somebody to mentor you along. The genre has just consistently been phenomenally terrible at explaining itself. There's so many examples of simple mechanics where familiarity is taken for granted even though they are not intuitively or visibly surfaced in gameplay and are actually completely invisible unless the player is specifically told to look for it. I am bad at fighting games though, and i feel like if i can figure them out and get something out of them, the barrier probably isn't actually that high. Speaking of Smash, weirdest thing happened, Melee is going to be at Evo. -
You've been to EB's that still have GBA games?
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you seriously have to watch this video of this guy playing tetris
Sno replied to tegan's topic in Video Gaming
The big events like Evo are pretty good with regards to how their commentators handle themselves, they're usually pretty conscious of the fact that Evo draws a larger and broader crowd than normal and that they need to lay out some of the more basic things. -
This is a problem with Borderlands on every platform, people trolling with hacked items. Don't play with randoms in that game.
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So glad to see Earthbound finally getting the re-release it deserves.
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If anybody hasn't seen the Guild 02 games:
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Agh! I was just coming here to post this! Not quite 3DS news, but exciting nonetheless: In news that is sure to make certain sectors of the internet explode, EARTHBOUND has been confirmed for a worldwide re-release. (On Wii U VC, was it?) Mostly everything else was 3DS news though. I'm also fairly happy to see exactly which of the Guild 02 games are being localized. Keiji Inafune's game disappointingly kind of looks like shit, but the other two look super cool to me. I think the new Yoshi's Island game looks kind of not good. That AC:NL 3DS XL is ugly. SMT4 is getting a crazy collector's edition, I'm extremely happy to see Bravely Default being localized, and Mario & Luigi 4 continues to look amazing. I never played the Oracle games, so 3DS VC releases are maybe an opportunity to rectify that. LTTP2 looks pretty legitimately rad.
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you seriously have to watch this video of this guy playing tetris
Sno replied to tegan's topic in Video Gaming
Here's another fun one - From the video description: -
you seriously have to watch this video of this guy playing tetris
Sno replied to tegan's topic in Video Gaming
Oh man, i remember this, it was just before MvC3 was coming out. Kind of the culmination of over ten years of MvC2, big names giving the old game one last go, it was incredible. You can hear in the commentators' voices and in the noise from the crowd how excited everybody was and how much they all loved the game. The very definition of FGC hype.