Sno

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Everything posted by Sno

  1. 80s cartoons

    I'm probably younger by a couple years since i really only remember the tail end of the 80's. 90's cartoons though, man! X-men was great. Some of those mainframe cartoons were great, like Reboot and Beast Wars. (The last season of Beast Wars where it ties itself into the G1 mythology is the best.) Loved the Battletech cartoon, but i watched it while being way into Mechwarrior 2, so that might be skewed. The entire DCAU is amazing, that's definitely something to catch up on. (Starting with Batman: TAS, ending a decade later with Justice League Unlimited.) I remember really loving this:
  2. When Atlus localized Deathsmiles, they "fixed" a lot of the slowdown, and Cave spent the next few months trying to patch it back into the game. It was a really amusing example of how a perceived technical fault was actually, if not completely intentional, at least demanded by fans.
  3. R.I.P. Ryan Davis

    Thanks, that was a great panel.
  4. Why So Serious Sam 3?

    Yeah, sure. Let's do it. Same time as before?
  5. Mother 3

    Mother 3 is a GBA game.
  6. R.I.P. Ryan Davis

    Link for the Cards Against Humanity panel?
  7. Nintendo 3DS

    Recca, the super rare Famicom shmup Nintendo was teasing for a worldwide Virtual Console release, is now available on the North American 3DS eShop. I think it's pretty frickin` snazzy, it is a game i am quite in enamored with. If you have any amount of appreciation for games like this, it's well worth checking out.
  8. Shantae HD Kickstarter!

    People seem to really love those Shantae games, i dunno. Wayforward generally does pretty good stuff though. They've had their fuck-ups, but they've delivered a lot of really top notch games too. I more think it's really weird that... If they've already got a Shantae game ready for release and did so through traditional means, why are they now asking fans to shoulder the burden for another Shantae game, and why before the previous one has even been released? I'm not saying nobody can give me a satisfying answer to that question, i'm just thinking it's a question worth asking.
  9. Shantae HD Kickstarter!

    I love Wayforward's games, but i've somehow never played any of their Shantae games. The first game, which i understand to have been a very rare GBC release, is now on the 3DS VC. The second game appears to have been greenlit for a Steam release, after having initially been released only through DSiWare. The third game is due for a 3DS eShop release, i guess? Making this the... fourth game? On top of a third that isn't even out yet?
  10. Recently completed video games

    You should totally play Amnesia.
  11. PL4YST4TION 4

    http://www.eurogamer.net/articles/digitalfoundry-vs-resogun I find this 60fps gameplay video to be glorious and worth sharing.
  12. Keiji Inafune's Mighty No.9

    I have played that Treasure game! I have a hard time wrapping my brain around all the gravity swapping, but it's pretty amazing. As for ports, i'd really like to see Mighty No 9. on the 3DS, just because i've always most associated the Megaman games with Nintendo handhelds. (The portable classic series, a couple remixes of the X games for the GBC, the Zero games and a port of Megaman & Bass on the GBA, and then the ZX games on the DS. Not to mention the RPG's and their own spin-offs. That series had a long, long history with Nintendo handhelds.)
  13. Keiji Inafune's Mighty No.9

    It's strange to me that there's such demand for PS3/360 versions when their projected release date is off in 2015.
  14. Keiji Inafune's Mighty No.9

    Looks like they've hit their third stretch goal. The way they're going to handle NG+ sounds really appealing.
  15. Gunlord

    So i've never heard of this game before, but i think it looks pretty rad. Through their Indiegogo page, i can ascertain that it was initially one of those weird projects that continue to slowly trickle out for dead consoles, in this case the NeoGeo and the Dreamcast. They're trying to crowdfund the purchase of 3DS and Wii U devkits so they can put it up on the two Nintendo eShops. I kind of hope they pull it off, but it looks like it might be a longshot.
  16. Trying to understand why somebody feels like they need to quit a game is, to me at least, the most interesting part of the conversation. I don't feel like it's something that should be avoided. I'm always curious to know what experience led a person to dropping a game. I certainly don't mean to make anybody feel like they need to trade in their "gamer card" or something.
  17. Keiji Inafune's Mighty No.9

    The first Megaman game i played, Dr Wily's Revenge on the gameboy, i was never able to beat as a kid. I always got stuck at the final boss. So when i decided on working my way through the NES series later in life, i surprised myself by blowing through the six NES games in only a few sessions of play. (I will say that Megaman 2 is by far the best one, 1-3 are all worth playing, and 4-6 are just rehashing 3. Those later games are still totally competent, just stagnant.)
  18. That is really surprising to hear, what parts of the game did you so difficult?
  19. Recently completed video games

    Oh god, and the glitchy cover-based shooting in Dead Space 3, i completely forgot about that stuff. What an awful game.
  20. Recently completed video games

    Yeah, i felt much the same way. I think they had established a really great set of systems, and i look forward to seeing what future add-on content might draw out of them. That's apparently their plan, the Berlin campaign is supposed to be much more open-ended.
  21. Recently completed video games

    The first Dead Space is probably one of my personal top games out of the entire last console cycle, but i think it falls pretty flat as a "horror" game, it's very much a product of post-RE4 survival horror. They focus very much on telling you that you should be afraid, throwing big, meaty, scary monsters at you in poorly lit environments, making you suffer gruesome death animations, telling you that you're just an everyman engineer, and it all doesn't work because the gameplay it's hung around makes you feel incredibly empowered. You have some unbelievably powerful weapons at your disposal and you feel awesome using them. So it's not a great horror game, but it is a totally awesome third-person shooter. Their dismemberment mechanic, the way they handle zero-g and low oxygen environments, the gravity and time manipulation, even their basic progression systems and the sense of exploration, Dead Space is booming with great stuff. (It's a beautiful game too, i think they nail the kind of gothic sci-fi horror thing they were going for.) Dead Space 2, i think, starts going off the rails a bit. It's a little too focused on its action, and it's much more linear path-focused, there's a lot less of you just existing in an atmospheric environment and poking around it. It also tries to do some ambitious free-floating zero-g stuff, but then does absolutely nothing with it. There's virtually never any combat in those sequences, while the first game's zero-g sequences made for some of the best combat scenarios in that first game. Dead Space 2 was still really good though. (They made some really clunky mythology retcons that don't really sync up with the first game, but whatever.) Dead Space 3, however, is a total piece of shit, it's dreadful. That game really just went flying off the rails, it's shocking that it's as bad as it is. The constant prodding for microtransactions, the clumsily implemented co-op, the poorly balanced weapon crafting, the universal ammo that prevents you from ever experimenting with weapons once you find the one you like. The feel of the game is just completely messed up too, dismemberment is downplayed, the enemies are less reactive to the damage you cause them. The whole game feels really shoddy.
  22. Keiji Inafune's Mighty No.9

    MM10 felt really rushed to me, i didn't much like it. MM9, by contrast, feels like a lot of pent up ideas, those levels are so carefully considered. They're playing around with the language of Megaman games in some particularly cruel ways that will really get you if you've played a lot of those games and are operating on an educated set of assumptions about how it will work. It's a really challenging, awesome game, and it definitely feels like a huge labor of love.
  23. Catching up with you "retro wishlist".

    I feel similarly, i would want a real copy of something if it was for the purposes of a collection, but no Earthbound Zero carts were ever actually produced. The prototype rom exists, but the game was never released. So if you want it as a physical collectible, bootleg carts are your only choice.