Sno

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Everything posted by Sno

  1. You might find this to be an interesting companion for that.
  2. I haven't played it in a few years, but i have fond memories of going through Condemned. (It was an Xbox 360 launch game! It's so old, but still part of this current console cycle! This hardware cycle has gone on for so long.) I ended up playing through it a few times and i think it's probably one of my favorite horror games. Within it are featured the dirtiest, angriest hobos and a sliiight lovecraftian vibe that manages to be quite effective. Its biggest jumps are delivered through scripted story sequences, but the game kind of keeps you on edge almost constantly with smart AI that likes to seek out alternate paths in the environment so it can circle around and attack you from behind. The actual combat doesn't have much going on, but it's mechanically elegant while also feeling uncomfortably violent. (The sequel blowing out the melee combat with elaborate combo systems actually made for a much worse game, though that's certainly not the only problem with the sequel. Condemned 2 is a game that completely misunderstood what works about the first game.) There's some great atmosphere in Condemned though, everything comes across as dirty, filthy, diseased, and especially confused. It's at its best when it's being deliberately ambiguous.
  3. Destiny's going to be on both, and not on PC at the moment, and i think it'll have some exclusive junk on the PS4?
  4. Earth Defense Force 2025

    I don't know why that's surprising, i don't think Sandlot has ever put out anything on the PC.
  5. Armored Core: Verdict Day

    As in a turn-based strategy RPG? It's definitely not, though the build customization and intertwining systems are a good deal more layered and complex than anything in Front Mission, as far as i can recall. Rather, the ACV games are very high-speed action games with a pronounced emphasis on teamwork. There's a fifth slot on each team for an "operator" to act as a god's eye view and coordinator. As a practical matter of how many people are actually playing the game, the operator seat is often left empty, presenting a significant disadvantage against teams who do run with an operator. I've seen a lot of weird things though, like people playing as operator to a full team of UNACs, issuing orders like it's an RTS. Unfortunately, they usually lose, the UNACs can be extremely capable 1v1 if tuned properly, but they're largely incapable of certain tactics and behaviors important in more complicated fights. (They have some options for such situations, but not really the ones you'd want.) I feel like i have to champion Verdict Day a bit more though, the game seems to have just gone so far under the radar, even moreso the previous games, even despite being so much better. I've been playing pretty consistently since it came out and my opinion hasn't really changed at all, i think it's probably the best mech game From's ever made. There's a huge range of viable builds catering to a remarkably wide variety of playstyles. (I believe there's around 650 parts in the game? There's dozens of different weapon categories.) There are some issues, of course. Finding a match can be a little spotty depending on the time of day, though it's never been completely dead. The metagame at the core of the experience also tends to be fairly abstract in conveying what's going on, and it feels like there's maybe a small handful of balance issues that may or may not be addressed, but nothing as dramatic as the balance issues ACV had. (Some of the laser rifles in Verdict are probably too strong, but that's the only thing that has been standing out to me.) Some of the better teams are also just so organized that they tend to slaughter anybody who gets matched against them, but for the time being, there's still a lot of other people playing as well. I do really, really like it. After ACV fell so flat on its face, it's a delight to see From deliver on the promise that game held, I would recommend it. It's definitely a time-absorbing multiplayer-centric experience though, i don't think its solo campaign is in itself rewarding enough to warrant a purchase. (Aside from a neat unlockable hardcore mode that enforces permadeath and makes you use mission pay to build up a new stock of parts on a separate save file.) And that's it, that's probably the last i'll say on this if nobody's into it. Just had to get those words out, Verdict Day's been one of the best experiences i've had with a game this year.
  6. Aliens: Colonial Marines

    I really, really like Infestation, it's a fascinating little game, probably one of my favorite Wayforward games. There have also been some other really great games based on Aliens. The AvP series of FPS's, in particular, has traditionally been very good. I'd argue that the dubiously received newest one even had some strong merits, but years ago, Monolith's AvP2 was a genuinely stellar game.
  7. You really should play Riven, it's the best Myst game.
  8. I will say, even with improving technology and tools, i think the Myst series scarcely ever achieved the same level of visual sophistication that was on display in Riven. Even if UE4 is a powerful enough engine to do Riven-like visuals in real-time, they may not have money or manpower enough for the content generation that achieves such a goal. Also, Obduction is at 400k! Woo!
  9. Teleglitch

    GB just posted a Quick Look for it today, it looks cool.
  10. Non-video games

    The Moldy Crow! That's awesome.
  11. Teleglitch

    Not counting the alternate paths in the total level count, there are ten levels to play through in the game. So rather than being close to the end of the game, you were actually just getting to the hard part. Formerly difficult bosses will start showing up as regular enemies and they will actually be the least of your concerns.
  12. I will say, if a game did that to me, i would think it was hilarious.
  13. I've seen a lot of people put forth the idea of using Kinect 2.0's ability to perceive a person's heart rate as a horror game mechanic, having the game create scares in response to the player's mental and physical state.
  14. X Rebirth

    Those big, slow animated menus have me freaked out a bit, now knowing how cumbersome the UI already is in X3.
  15. CoD4 does that thing where the It's a great little sequence, it was actually pretty surprising and affecting the first time through. Then it became a trope, sequel escalation sets in and it becomes something they try to do multiple times in a single game. Look at all this narrative and emotional weight they're throwing at you, can't you FEEEEL it?
  16. SOMA

    I was kind of surprised to see them be so upfront about the apparent SCP influence.
  17. Recently completed video games

    Armored Core: Verdict Day It's pretty dull as a solo game, it's the one area where it fails to best its immediate predecessor. Armored Core V had far more side missions and its core story missions were longer and more ambitiously designed, Verdict Day simply isn't trying as hard in these regards. After finishing it, i chased down just enough side objectives and mission ranks to get everything unlocked in the parts shop for multiplayer. (Which is absolutely the most fun i've had with a multiplayer game in the last year, i wouldn't hesitate to recommend it.)
  18. SOMA

    I've been loving the playfully ambiguous live-action teasers they've been doing, the way they're teasing the themes of SOMA, and now that incredible in-game trailer. So yeah, what do we have so far? I'm a sucker for sci-fi horror, i'm a sucker for ideas like these, and i think Amnesia was the scariest game i've ever played. I am very on board with whatever Frictional's trying to do. Klepek conducted a really excellent interview with Frictional over at Giant Bomb, i recommend checking it out. Here are the two live-action teasers, plus the
  19. Borderlands 2

    The first Borderlands was a game i was honestly kind of expecting to be terrible. I thought that it was going to be a disaster, considering its long and tumultuous development cycle and believing that they wouldn't be able to create a satisfying and skillful shooter based around rpg number crunching. The game surprised the hell out of me, and i ended up sinking something like two hundred hours into it. I think i would count it among all-time favorites. So now Borderlands 2 is a thing, comes out in a couple weeks. Looks pretty rad. There's some good details in that quick look. One of the things i'm happiest to hear about is how they've reworked the quest eligibility system for co-op. It used to be that if it was a quest you didn't have available in your own instance of the game, you wouldn't get any credit for it. The problem came when the host was a little bit ahead of you, your games would never sync up and you'd be left behind. It made organizing co-op sessions amongst friends a really fiddly pain in the ass. Now you're always going to get credit for any quest you do in co-op, and when you head back to your own instance of the game, you can simply elect to skip quests you've already completed as they arise. Also, Gearbox put up some skill tree calculators like they did for the first game. Salvador, Maya, Axton, and Zero. So there you go, if you're into that.
  20. anime

    You guys watched TTGL, right? Did you feel similarly about Yoko?
  21. Cyberpunk video games

    The game director's only history is flash marketing sites? Looking at the concept art and the gameplay description, i'm expecting a co-op brawler with a lot of QTE's or otherwise heavily-guided setpieces. That's the only thing that makes sense with that small kickstarter goal, considering their ambitious promises. It looks like a classic example of people having a universe before having a game, the pitch is almost entirely about the art and the story.
  22. The only Quantic Dream game i've played was Omikron, which i remember thinking to be kind of a fascinating trainwreck.
  23. Nintendo 3DS

    I'd just like to throw it out here that Rune Factory 4 is quite a marvelous little game, well worth checking out. Definitely one of the better games on the 3DS.
  24. Teleglitch

    According to Steam achievements, i am part of less than 1% of people who have both purchased and finished Teleglitch. I love this game though, love it. This was the starter advice i gave to Osmosisch.