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Everything posted by Sno
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When you're moving the aim with the analog slider, the gyro is temporarily disabled, so you can use that to try and readjust your sitting. (Or just pause and do the same.)
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Seems like people are responding to EDF:IA pretty positively. A bunch of Gamestops in the US broke street date, so people are already playing it and people i trust are telling me it's awesome. I've also read some interviews with the lead designer for that game that are pretty encouraging. Regardless of Vicious Cycle's history, they seem to have a good grasp on what they need to do with this game and actually seem to genuinely be pretty huge fans of Sandlot's games. So yeah, i'm excited to get my hands on an EDF game that'll have full online co-op. Still budget priced too! Also very exciting to know that Sandlot is still working on their own new EDF game. I love the games those guys make, i wish more of their stuff was released outside of Japan.
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An updated version of this just came out on XBLA, always really wanted to play it, so i went ahead and bought it. Really, really loving it. Pretty funny game too, a lot of very sharp parody of 16-bit JRPG's. Also seems like a pretty insane value for ten bucks, this is a lot of game. The new MP is really cool too, kind of antagonistic co-op, has a bit of a four swords vibe, but it's a bit glitchy. (And has some pretty ass backwards UI that only a japanese game could have.) Edit: Boo hiss, this is not cool. The XBLA version is missing the extra game modes, and in their place are just single extra levels in the style of the main game. I feel cheated.
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No love for the original games, guys? I find the first GTA is really hard to go back to, but GTA 2 is a lot of fun to screw around with, for a little bit at least.
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Even playing 2 as a kid, i never liked it as much as the first one. Always wished i had played Kirby's Adventure, though.
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Doublefine has admitted to being very mercenary about their work, they will work with whoever is interested in bringing their games to the market. In the case of Trenched, it was Microsoft, and Microsoft is first and foremost in the business of selling 360s. (PC as a gaming platform? Hah!) Hey, you know i'm sure Remedy realized that a considerable majority of their fans are PC gamers, but Alan Wake was pushed as a 360 exclusive by Microsoft, and so there it shall remain.
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http://www.eurogamer.net/articles/2011-06-30-board-game-blocks-eu-trenched-release And this would be why it isn't available in Europe.
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I think it has the best gameplay foundations of any Doublefine game i've played, but it kind of ended up being a brief once-through affair with some seriously impaired replayability. I'm kind of in this spot where i really want to keep playing the game, but the things it has left me with to do at the end are less enjoyable than the things it offered when i started out. The big problem is how the progression leaves you far too strong for the earlier levels to be any fun, only the last couple levels still giving you interesting unlocks and a challenge. Really, really, really needs some kind of harder-difficulty level remixes, or an endless mode, or something.
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I always really liked GTA2 and San Andreas the most out of all those ones. I think GTA4 is my favorite overall though.
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I still have my copy of Kirby's Dreamland, i love that game so much. Kirby is awesome, i will still unironically buy and enjoy new Kirby games. Speaking of which, i want this - s5T9eVfuiOo ^ Will be a retail DS game, apparently releases on September 20th. It looks like Loco Roco with a Kirby swarm, and the apparent touchscreen emphasis makes me want to draw some positive comparisons to Canvas Curse.
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Friend codes still need to be exchanged mutually, otherwise you can't see each other online. And there's no messaging system. So it's still kind of meh.
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According to its manual, Nintendogs also has a save clear function.
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Hey hey now, don't take it the wrong way, i was simply reinforcing the point you were making to Kolzig.
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Yeah, a lot of games will have some weird boot-up input like this to do a complete save clear, you can usually find it in the manual. It's still game by game though, many games won't have this kind of feature.
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They're the master replicas force FX ones, the ones that light up and have motion-controlled whoosh sounds with clash sounds on strike, they're so fucking awesome! shows one of the ones i have, which is the nicer of the two i own.The other one i have is Vader's from ANH.
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I noticed that one too, there seems to be a bunch of new easter eggs.
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Wall masters have been in almost every Zelda game, and they're always annoying. (In Ocarina, they do appear first in the forest temple, btw.) Also, you don't need to dodge roll at the last second to evade them, just be moving constantly, their shadow will stop following you when they begin falling. When it lands, you can turn around and kill it, clearing it from the room. (Until you re-enter that room later and it respawns, of course.)
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I really don't believe there was any nefarious ulterior motive to this, they probably didn't even give it that much thought. If i had to guess, it's the way it is because they didn't think anybody would be bothered by it. Pure and simple. I mean, the point to make by saying it's not something new is that, of course, it's happened before and nobody made a big deal out of it all those other times. I'm generally in agreement with more options being better, but I can't really raise any ire over this. If i was planning to buy Mercenaries 3D, this wouldn't be the thing that kept me from doing it.
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I own a couple awesome replica light sabers. I have both the GC and PS2 RE4-themed novelty chainsaw controllers, which are some of my most favorite things. I have an unreasonably large collection of transformers, only some of which are from my youth. Lots and lots of other dumb things, so many dumb things. I regret nothing.
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Hah, you are being quite thorough then. I agree about PoP Classic, the combat kind of wrecks what would otherwise be a very nice version of the game.
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Egh, you really want to make me go do this? Dig through the literally hundreds of handheld games i own? I know i've seen it, it's usually smaller games from smaller publishers. There's games like Advance Wars that will let you do some weird button combination to clear the cart, but some games will let you delete progress and not high score data, some games will have just a permanent quick save slot that you can never get rid of, only over-write. I saw it more on the GBA than i saw it on the DS. If you really want me to go dig up some examples, i will. Edit: Oh, hey, there we go, i just remembered an example. My Fire Emblem GBA cart has a corrupted save, and since there's no way to completely clear save data on that game, i can't really play it anymore. (You can erase your quest progress of course, but there's a lot of special-circumstance/post-game unlocks that you can't reset.) I don't think you can get rid of high-score data on Bangai-O Spirits for the DS. I have an old shmup on the GBA that has a quick-save slot you can't delete... Uhhh... I could keep looking. The point is made though, this stuff is not new.
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There is already a thread for this, and I don't understand how this is "DRM" or at all offensive. In fact, this isn't DRM, calling it DRM is wildly exaggerating the issue. Mercenaries is not a game with a campaign, there is no story-progress you might want to unwind. Literally all that is being saved to the cart is unlocks and score data. This is also far from the first time this has happened, i have been playing handheld games all my life where incidental bits of information are saved and not able to be erased, it is entirely normal for cartridge based games. One enthusiast blog speculates that Capcom is doing this to prevent used game sales, and now the internet is blowing up over it, AND I THINK I AM GOING CRAZY.
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Are you also going to play the ?This one was different enough from the original that it could probably be considered a new game, if you intend on doing a complete run through the series, you should check out the trial at least. In fact, given that the original game was ported and remade so many times, have you looked into any of the alternate versions? Oh, i didn't hate it, i thought that game ended on a pretty interesting note. I just would really like to see that paid off, eventually. The fact that they jumped back to the Sands of Time continuity for the next game doesn't give me hope.
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Reading up on it, sounds like in addition to "preserving" literally dozens of original Ocarina glitches, people are finding all sorts of new ones. You can get an infinite number of heart pieces from the grave yard as young Link, and even get into the Jabu dungeon as adult Link. People have found ways to equip items to the sword button, use child items as adult link and vice versa, even equip the master sword to young link. Etc, etc. The game also appears to quietly disable the 3DS's wi-fi while it's running. (It will temporarily re-engage if you load any of the home screen apps, which makes it seem like it might be by design. Seems like the background wi-fi functionality on the 3DS has been causing problems with some games, like how having the wi-fi switch on can make Ghost Recon: Shadow Wars lock-up.) Still, Ocarina 3D seems to be fast becoming a fairly egregious example of shoddy QA, i've been seeing a lot of fan rants demanding patches. (Which i find a cute notion, that Nintendo would be savvy enough to design their system to allow games to accept title updates.) At least it doesn't seem like anybody has stumbled into any serious/obvious game-breakers.
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There's been some interviews with the development team for this floating around, some kind of crazy details. They purposefully re-engineered some of the bugs from the original Ocarina of Time in this completely rebuilt remake, only really "fixing" things that had a serious and negative impact on the game. It's an odd and interesting thing for the dev team to be proudly touting as a feature, but there you have it. I've seen some people now complaining that that the Ocarina remake doesn't do enough to give people a new experience, but i kind of admire the adherence Nintendo and Grezzo have shown to the original Ocarina. Living in a world where the Star Wars special editions are a thing, i now feel kind of the same way about games, i kind of don't want remakes to have sweeping revisionism. They should honor the source material and the memories people have of it.