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Everything posted by Sno
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You guys do realize that you can save state these versions of the game, right? It's like the Wii VC stuff, it does it automatically when you quit out to the home menu. Maybe it's not as much as you'd want, but it's exactly as much as they've been doing all along. Though I guess there was some talk of them possibly further expanding that functionality?
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I still think it comes back to the point that Nintendo doesn't really owe you anything for cutting the price, and instead they're giving you a fairly significant gift. I also think calling these NES emulations "unfinished" is a tad exaggerating. They're perfectly emulated, there is Wii Virtual Console-style save stating, and the games they've chosen are all hotseat multiplayer games. (So the fact that their 3DS Virtual Console emulation package currently lacks some kind of wi-fi multiplayer scheme is irrelevant.) Lets turn this around, at what point do you feel Nintendo would have done enough?
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Those games have a very successfully executed dynamic difficulty scheme, which probably explains why they seemed so balanced. Mind if i ask which one you enjoyed more? I was never much a fan of the sequel, but the first Max Payne remains a favorite.
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A quick google search indicates it's an issue other people have encountered as well. Looks like some of those thugs can end up spawning all over the place, far outside of the normal map. However, if the straggler is close enough, apparently saving and reloading in that apartment after having dealt with the others can cause its AI to make it wander back to the apartment and clip in through one of the walls. Gas grenades apparently also work, if it's just on the other side of the wall. I dunno though, I played through that quest twice now without incident, but it seems like a lot of people are having trouble with that one.
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I remember trying the 360 demo for SupCom2 back when they released that on Live and being relatively impressed with how they handled all the interface stuff. On the other hand, there's apparently a lot of nasty game-breaking bugs that were never fixed in that version, and SupCom 2 is a pretty rubbish game regardless of where you play it. (Design concessions were made that created a much more bland and uninteresting game, boo at the simplified economy and smaller maps.) I loved the first Supreme Commander though, and don't even get me started on Total Annihilation, i have boundless adoration for that game. (So i'll concede there's a bit of "disgruntled fan" in my dislike for SupCom 2, but i will still insist that it is nowhere near as good a game as the others were.)
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Butcher Bay isn't really based on that movie as much as it is just set in that fiction. If you narrow it down to games that are direct adaptations of movies, it becomes a whole lot harder to find ones that don't suck. (They do exist though, definitely.)
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http://kotaku.com/5837013/the-many-many-easter-eggs-in-deus-ex-human-revolution/gallery/10 Holy crap! There's a dope fish in DX3!
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It is clunky and ugly, but it was always kind of clunky and ugly. It made up for it by being really atmospheric and having .
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Ok, so you've just quoted that post from somewhere else? I take issue with some of what is being said. Deus Ex has some buggy exploits and some balance problems, but it's by no means a game that must be fixed to be enjoyed. There absolutely isn't anything in that game that is on the magnitude of Stalker being a fucked up game that is only barely able to function without collapsing under the weight of its own design. Perhaps that's just me though, i am a bit of a purist asshole when it comes to mods, i guess. I generally don't agree with fans trying to assert their own interpretations of how a game should be played as the definitive way to play it. I'm definitely not saying that Deus Ex shouldn't be played with these mods, just offering a counterpoint. It's certainly not a broken game. I think it's worth experiencing the game that people reacted so strongly to in the first place, and not a reinterpretation of it.
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I'm playing through the game on the "Deus Ex" difficulty right now, taking on more overtly lethal tactics, and am relatively impressed by the amount of dialogue that has changed to reflect my actions. That's something that always really stood out about the original to me, how much incidental dialogue would change to reflect not only how you played, but what the outcomes of your actions were. I am glad to see it present in this game, even if it's not quite as pronounced. If you haven't, you should seriously consider playing through the original Deus Ex. The levels were all like that, just huge sandboxes designed as if they were real, functioning places.
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Haaaah, i loved that movie as a kid, it's so endearingly awful.
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It does look amazing. Also, apparently somebody is trying to make a movie based on this, i found that rather silly and amusing.
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I remember there being some further meaning to it, and some googling tells me that it was also the office door code for Looking Glass Studios.
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That made me laugh, i am happy i get that reference, heh. Game is really just crammed full of easter eggs, i'm excited to play it again and see what else i can find.
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They would have gone over, looked at the body, and then start running around panicking. You would then have real trouble trying to interact with any of those NPC's if you needed to, because they're trapped in a panic state. The NPC's in Human Revolution react largely the same way, except they return to a calm state much, much more reliably. Speaking of bad AI, i finished Human Revolution and all the enemies on the final level glitched out and seemed unable to attack me... Egh...
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Nooooot quite. Rarely, stronger enemies will wake up on their own after a while, and the non-lethal weapons have varying degrees of effectiveness. (Stronger enemies will shrug off tranqs and peps, but the stun gun will bring down almost any enemy.) There's also the melee and gas grenades, of course. (I don't think gas grenades make enough noise to ruin a stealth playthrough, something to keep in mind.) There's also concussion grenades, but those only stagger enemies. Also: Third boss done, took only two tries, spammed mines like crazy. So definitely yes on what i was suggesting earlier, pack mines.
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If you're thinking that the AI was significantly more advanced in those older games, you're misremembering things quite a bit. The NPC's were about the same level of dumb, and the enemies now are actually quite a bit smarter. (Multiple levels of alertness, last known position search routines, etc. Still quite dumb though, i might say.)
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When i was young, i was exposed to Sierra adventure games. It made me hate adventure games. I did play Fate of Atlantis though, i loved it to death.
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I don't know what you saw specifically, but i can relate with being unimpressed by the preview materials. The game itself also takes a while winding up, but i think it nails the things you'd want out of a Deus Ex game. Don't be deterred by the first couple missions. In totality though, it feels a little less like a globe spanning adventure and a little less fluid in structure, it was clearly designed around having these two giant hubs with action missions inbetween. The original Deus Ex didn't always have such a clear demarcation between what was a social/explorative environment and what was a stealth-action environment, which is to its credit, every scenario was new and surprising. I'm being nitpicky though, Human Revolution is really pretty incredible.
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My biggest issue with DX2 was how tiny all the levels were, that game really suffered from being developed simultaneously for the original X-box's cramped memory limitations. I mean, when there are levels that only had three or four enemies to begin with, there isn't a huge incentive to stay stealthy. Alarms are kind of meaningless, no angry mob of enemies is going to crash down on you. I think the story is really weak too, at some point it seemed like a reunion episode for all the Deus Ex 1 characters, it kind of undermined its own narrative. (Really though, the story just isn't as good as what the first game told, it kind of lost the real-world conspiracy edge and slid into pure sci-fi.) Also, that stupid unified ammo system, and the horrible inventory system. I don't have the hate for that game that a lot of people do, but i was definitely incredibly disappointed with it. (I do think the game Spector's Ion Storm team followed it up with, Thief 3, is genuinely pretty amazing.) I mean, but if you want to think about it honestly, despite all the efforts Eidos Montreal has gone through to distance themselves from Invisible War comparisons, Human Revolution does have a lot of things in common with DX2. There's a lot of things that are still simplified compared to the original Deus Ex, which i think gives some credibility to believing that the "dumbing it down" was not the real reason Invisible War failed, it was just bad for kind of a lot of other reasons.
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Just did the second boss, bit tougher, still easy. Just kept dumping mines all over, going in for the kill when they were trapped in stun. Are you guys just not using grenades? You should keep grenades on you.
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I used two EMP grenades and then just dumped shotgun ammo into him, killed him on my third try in about 20 or 30 seconds. If you're going nonlethal, you can still use EMP, concussion, and gas grenades. Also, the stun gun is amazing, has the strongest stun effect of any of the nonlethal weapons and an EMP attribute. I don't necessarily know that it'd be useful in that particular fight, but... I dunno, just saying.
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Homing bullets! I have an upgrade on my silenced combat rifle that lets me curve bullets around cover, it works like some of the Mass Effect 2 abilities did. It is pretty cool, this is a pretty cool game. I will also endorse the idea that the traversal abilities are super valuable in this game. The wall punch, carry, jump, parachute, and hacking abilities should probably be the first things to go after. This game is really so good, and these guys are making Thief 4 next? I am so happy. Who the hell are these guys at Eidos Montreal? The studio itself is new, but where did their leads come from? Do they have any history?