clyde Posted September 15, 2014 I've been getting into a certain aesthetic that appears more frequently in amateur freeware than in commercial games. I have hard time describing it, but the basic idea is that the player can see the seams and enjoy them. It is no coincidence that my appreciation for this aesthetic has come about while I'm learning to make games. I get very excited when I play something that shows how it was built. I'd love to talk about it, but I barely know where to start. Anyone have thoughts on this article? http://killscreendaily.com/articles/voidscapes/ Share this post Link to post Share on other sites
clyde Posted September 24, 2014 Apparently there is a Tumblr collecting screenshots of falling off levels. http://bottomlesspitsingames.tumblr.com/ This is part of an aesthetic I have become addicted to. Jumping off the world has become my favorite way of "finishing" games. Share this post Link to post Share on other sites
clyde Posted September 24, 2014 I would be interested to see how you feel about Rylie James Thomas's 100 Free Assets. http://blueberrysoft.itch.io/100-free-assets Share this post Link to post Share on other sites
Brett E Posted September 24, 2014 I love the thread title :-) I agree it was always a fascinating peek behind the curtain. I feel that magic has been lost somewhat by the increased frequency of glitches in the post console patch world and maybe even more so when you start making your own games. Still I do always enjoy wondering around and looking at the game world from the outside, it's wonderfully bizarre. As for embracing it, well that's an interesting proposition. Some games have definitely nodded to the production sid before (AC 4 comes to mind, ok that's more than as nod but you know what I mean) and others have made fun of glitches (Saints Row 4, Stanley Parable). Share this post Link to post Share on other sites
clyde Posted December 9, 2014 It's nice to see not only that devs are responsive, but that the most unassuming advocacy can allow people to consider new and exciting perspectives, as seen in the comments for Gone Home Alone http://gamejolt.com/games/arcade/gone-home-alone/39248/ Share this post Link to post Share on other sites
marblize Posted December 11, 2014 I used to play a lot of NBA 2k with a buddy, and pretty much the main appeal was the multitude of glitches. I also think all the Assassin's Creed Unity stuff is golden. Share this post Link to post Share on other sites
GraysonEvans Posted December 13, 2014 I think musicians do this really well, there are a lot of folk artists that just make music with the tools given to them. i.e. The Lumineers, Milk Cartoon Kids etc. Share this post Link to post Share on other sites
clyde Posted January 30, 2015 Chris Priestman wrote an article about BottomlessPitsInGames. http://killscreendaily.com/articles/bottomless-pits/?utm_content=buffer0b647&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer The article makes it sound like such an interesting way to appreciate a game. Share this post Link to post Share on other sites
clyde Posted January 30, 2015 The linked article in there about Shadow of the Colossus's Last Big Secret is really exciting. Share this post Link to post Share on other sites
Karmarot Posted January 30, 2015 Back when Aion first launched there was a city that floated in the sky and a friend and I flew off it and scaled a mountain that lead to an unfinished area on the floor below, there was half built houses and some that were just billboards, but there was also an NPC down there that you could speak to. You could set the autorun and just go across this green plain for about 30 minutes before it would just drop off into nothing and allow you to fall for about 45 seconds before killing your character. Share this post Link to post Share on other sites
clyde Posted January 31, 2015 I'm so glad these small Unity games tend to have terrains that can be traversed in small quantities of time. Things like what you describe Karmarot, and the descriptions about what it takes in Journey and Shadow of the Colossus seem like they take enough commitment to dissuade me. Share this post Link to post Share on other sites
Karmarot Posted January 31, 2015 Found a video of someone finding the same area, It was quite a bit of time but I went in without any intentions other then seeing if it was possible, I had no idea what to expect. I think I'm gonna tinker around in some other games now and see if I can find anything similar Share this post Link to post Share on other sites
clyde Posted September 19, 2016 I'm really enjoying exploring the world geometry in the vr-game Feral Rites. I'm not sure if there is a kill-floor in the game or not, but I'm getting better at scaling areas as I gain animal-forms. http://youtu.be/KrTK5-0DOf4 Share this post Link to post Share on other sites
clyde Posted September 21, 2016 I recorded some more about trying to jump off of Feral Rites. And how to get to the spot featured in the last two videos: Share this post Link to post Share on other sites
clyde Posted September 23, 2016 I'm continuing to have a really good time exploring the edges of Feral Rites. Share this post Link to post Share on other sites