Chris Posted July 24, 2014 Idle Thumbs 168: I Like the Hair A podcast teaches, But never ceases To deliver speeches, Sweet as peaches, And soft as cheeses. A podcast reaches, While on the beaches Or on the creases, When eating pizzas, With your nieces, Like pyschokinesis, In bits and pieces, A podcast thesis For your earses. *Fart sound* Games Discussed: The International, Destiny, Divinity: Original Sin, Feaster's Queest Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Share this post Link to post Share on other sites
Bjorn Posted July 24, 2014 I feel like a lot of the recent podcast titles could double as chapter titles in a book written from the perspective of a serial killer. Wilson's Ghoulish CountenanceThe Seed of a SneezeThe Eyes of LuigiKeLo. Is. Here (just for the weirdness of it)Cuberpunk Cop-KillerAnd That's Why Skeletons Fart That WayI Like the HairCavorting Amongst the CorpseesThe Satisfaction of a Job Well Done (not by itself, but with all the others) Share this post Link to post Share on other sites
tegan Posted July 24, 2014 Jake: The Wii U browser is great solely because you can scroll through pages by holding down both triggers and tilting the gamepad. When Earthbound went on VC, they released the entire strategy guide that came packed in with the original as a PDF optimized for the Wii U browser. It's rad. Share this post Link to post Share on other sites
mikemariano Posted July 24, 2014 The file Jake was talking about has got to be Idle Thumbs Episode 150...right...? Share this post Link to post Share on other sites
Chris Posted July 24, 2014 The file Jake was talking about has got to be Idle Thumbs Episode 150...right...? It is not Share this post Link to post Share on other sites
Badfinger Posted July 24, 2014 I am excited to see Destiny and Divinity in the Games Discussed section. I'm only 15-20 minutes in so far. I did laugh at the intro! Share this post Link to post Share on other sites
Adam Beckett Posted July 24, 2014 ViCi's Press Conference had the charm of China's 1970's Communist Party National Congress Meetings. I am that old, to know about them. Share this post Link to post Share on other sites
Stuart Posted July 24, 2014 I feel like a lot of the recent podcast titles could double as chapter titles in a book written from the perspective of a serial killer. Wilson's Ghoulish Countenance The Seed of a Sneeze The Eyes of Luigi KeLo. Is. Here (just for the weirdness of it) Cuberpunk Cop-Killer And That's Why Skeletons Fart That Way I Like the Hair Cavorting Amongst the Corpsees The Satisfaction of a Job Well Done (not by itself, but with all the others) Idle Thumbs, the Novelization. Share this post Link to post Share on other sites
Cleinhun Posted July 24, 2014 Please have Jake do all of the animal sounds for Firewatch, thanks. Share this post Link to post Share on other sites
Henroid Posted July 24, 2014 So the return of the bird noise. Share this post Link to post Share on other sites
Brannigan Posted July 24, 2014 I have to say that I knew the Estevez/Sheen thing when I was like 7...probably the first bit of celebrity crap I ever knew. Loved that Chris somehow had never heard that. Share this post Link to post Share on other sites
Gormongous Posted July 24, 2014 It was great to hear Jake say something like "Grand Admiral Thrawn, raid wizard" with no sense of shame. What a cast! Share this post Link to post Share on other sites
Adam Beckett Posted July 24, 2014 ... as for Bioshock Infinite: it would be a great 5-page Science Fiction short story (if Robert A. Heinlein did not have already written 'All You Zombies' ca 1960, that is), but the market (or 2K? or Levine?) demanded "pew pew" again. Wolfenstein: The New Order does world building, fiction, storytelling, coherent enemies, AND shooting far better in a technical, mechanical, artistic and design sense. And it beats the oh so ambitious Spec Ops: The Line too. This game also made me WANT TO SHOOT (Nazis) again. It gave you an incentive. It is still limited to mostly 'shooting', in its repetitive sense, but you get through it with a motivation. Share this post Link to post Share on other sites
atte Posted July 24, 2014 I'm glad I didn't read the "games discussed:" before listening so Feaster's Queest was a wonderfully dumb surprise. What a weird game Fester's Quest was, and weird is also the way I got to play it as a kid: My friend found a plastic bag from a roadside forest with damaged NES games inside. I think Fester's Quest was the only game that still worked and even it had a crack in its cartridge plastic. Share this post Link to post Share on other sites
feelthedarkness Posted July 24, 2014 I'm only about 30 minutes into the episode, but I cannot imagine the Thumbs enjoyed Divinity. What Chris was saying about Destiny's imprecision was really interesting, and immediately reminded me of Guild Wars 2, which does very similar things, but I think they solved a lot of the problems. The main thing that addresses Chris's issue is they capped stats basically at launch. It's extremely easy to hit the cap, but new updates add skins for everything, so a characters appearance is a guide to their badassitude as well as history. Characters (and gear) auto-scale to zone level, and there is a constant cycle of events with rewards that are usable at all levels. i.e. a kind of currency, gear dropped is matched to your max level. there are large scale boss fights that yield rare materials you need to make the best weapons. Share this post Link to post Share on other sites
CrimsonMajor Posted July 24, 2014 Level capped in the Destiny Beta yesterday and the thing that detracts massivly for me, as was touched on by the cast, is the story, or lack there of. Bungie are so good at creating interesting worlds, but there are barely a couple of generic story beats in the whole beta. Its possible they are holding something back, but once you are revived by the Guilty Spark type Dink-bot (despite apparently being dead 'a long time', its never mentioned again in the first 4 hours). There is a quick cut scene with the Speaker and thats it for the whole thing. Share this post Link to post Share on other sites
Dualhammers Posted July 24, 2014 Next on Idle Book Club: Heir to the Empire by Timothy Zahn. Share this post Link to post Share on other sites
Golden Calf Posted July 24, 2014 Speaking of Slate podcasts, the Double X Gabfest (their feminist cast) spent a third of the episode this week discussing a video game. Share this post Link to post Share on other sites
Anym Posted July 24, 2014 It was great to hear Jake say something like "Grand Admiral Thrawn, raid wizard" with no sense of shame. What a cast! And he's totally right, Joruus C'baoth truly is an epic space sorcerer on that cover. Share this post Link to post Share on other sites
kilanash Posted July 24, 2014 If you really want your mind blown re: Sheen/Estevez, watch the genuinely awful MST3k classic Soultaker - the main bad guy is played by Joe Estevez, Martin Sheen's brother. Share this post Link to post Share on other sites
Sean Posted July 24, 2014 Deep cut info about Feaster's Queest. The joke, in classic Jake form, triple-ruined me because a) it played perfectly into the absurd-and-backwards-in-the-service-of-unneccessary-rhyming nature of Reece's Pieces it was a reference to a game I hadn't thought of in twenty years and c) this is the big one -- my best friend Adam had a longtime roommate (and still a mutual friend) named Feaster (Ryan Feaster, although in seven years I've never called him Ryan) (and Jake knows this/has met him). Feaster is a man with like, signature moves. Blacking out at 4pm on a Saturday. Doing this crazy tongue-waggle when he gets jazzed up about something. Anyway, I laughed about Feaster's Queest for about eight hours after the cast. Share this post Link to post Share on other sites
Stuart Posted July 24, 2014 Great episode, I absolutely loved that introduction. But Sean, dude, YER SPANISH STILL SUCKS. "Esta hoy?" I think you just mean "Hoy" or "Hoy mismo." I mean this in a friendly way, not in a mean-spirited way, btw. But yeah, ya goofed.Seanaman. Also, I loved how Chris got a bit New York at 4:39. "THA TEAM THAT FUCKIN' WON" Share this post Link to post Share on other sites
RubixsQube Posted July 24, 2014 I agree with a lot of what is said in this thread and in the Destiny thread about the game. I played the game exclusively co-op with my friend, and I have like, the tiniest experience with Halo and Halo multiplayer. I would not want to play it solo, or at least, the beta content did not particularly inspire me to want to explore it slowly by myself. It seemed like a lot of the same sort of thing, but as I went up in levels, the enemies, who looked the same, just had a larger number by their name and did more damage. I think that Chris could definitely find co-op people, considering he hosts a podcast listened to by people who would absolutely love to partner up for a bit. I mean, judging by how quickly people came to Olly and Sean's aid in the Most Dangerous Game, I think that if Chris wanted, he could find people at any hour of the day to play with, and I hope he gets a chance to, considering it's kind of fun to play with people, since it changes the strategy significantly from take a shot / take cover / take a shot. There were quite a few "boss" fights where my buddy and I spread out to force the enemies to have to split their attention, exposing them. Pretty neat. HOWEVER, maybe Chris wants to play against people he "knows in real life." WHICH IS FINE, AND THEN YEAH, PROBABLY TOUGH. I think that the problem for me then, is, I have a very small amount of time I can devote to playing video games in a given week. If I don't play the game with the frequency of my buddies, they're not going to have any interest in playing co-op my low-level ass as they move through at a different pace. My buddy asked if I were going to purchase Destiny from having played the beta for some hours, and I think I'm still holding off because it just didn't seem varied enough in what they showed. What a weird way to show off your game - with one area you return to to complete the same things over and over again. Weird. Share this post Link to post Share on other sites
Chris Posted July 24, 2014 I think that the problem for me then, is, I have a very small amount of time I can devote to playing video games in a given week. If I don't play the game with the frequency of my buddies, they're not going to have any interest in playing co-op my low-level ass as they move through at a different pace.I mean this is actually the exact same situation I'm in. Having a bunch of theoretical people who would be willing to play the game doesn't really change the amount of time I have or the ways that I am drawn to spending that time. It's a bummer. Share this post Link to post Share on other sites