mikemariano Posted February 2, 2015 Gamasutra interview with Sean! With Walking Dead in the rearview, Campo Santo focuses on the future Then we looked at doing a 2D style adventure game-meets-Metroid situation. I knew what I was going to do on that, but it quickly got really expensive when we wanted it to be more than Metroid, because we wanted it to have lots of character interaction, and lots of dialog. You can do Metroid with lots of dialogue! Just look at Other M... Share this post Link to post Share on other sites
Chris Posted February 2, 2015 Gamasutra interview with Sean! With Walking Dead in the rearview, Campo Santo focuses on the future You can do Metroid with lots of dialogue! Just look at Other M... Well, he did just say it would get expensive, not that it isn't possible. Share this post Link to post Share on other sites
melmer Posted February 3, 2015 I think he's taking the Michael, as Other M is considered shity poos Share this post Link to post Share on other sites
mikemariano Posted February 3, 2015 I tried to make that sentence work both ways! I did like this quote from Sean: We're going to do a big event coming up at GDC. Inflatable winged donkeys for everyone! Share this post Link to post Share on other sites
Vainamoinen Posted February 3, 2015 Awww hell, Campo Santo Metroid would have been great. But if Firewatch is a huge hit, maybe... OK, strike that for the moment. The game is really shaping up, and I'm looking forward to it. Sean talks about Firewatch a bit like Jim Sterling talked about Spencer Mansion (Resident Evil) a week ago – the idea being smaller, more personal, more immersive and more memorable game spaces. Which may actually be something quite similar to the adventure games of the past with their unforgettable and always unique environments, and maybe also similar to what Red Thread Games attempts with Dreamfall Chapters. The pure feeling of you are really there which sandbox games often lack completely. Still, also looking forward to more (Sean's favorite and at the same time least favorite word upcoming) game-y parts of Firewatch and of course all the wacky stuff that seems to go with it. How mystery goes hand in hand with a Surgeon Simulator type clumsiness in handling objects, that I have yet to understand. That glorious moment when the penny drops, hopefully not too far in the future. Share this post Link to post Share on other sites
Crittias Posted February 3, 2015 Now I really wish I lived anywhere near SF. Share this post Link to post Share on other sites
RubixsQube Posted March 2, 2015 Here's 17 minutes of gameplay, presumably the demo, from IGN. Looks fucking great, still. Damn. My frothing demand increases, etc etc (Apparently they've just fixed the typo in the second paragraph.) Share this post Link to post Share on other sites
Chajusong Posted March 2, 2015 "Teens. They are drunk." Best tooltip since "Good ol' Christmas Duck"? (Yes.) Share this post Link to post Share on other sites
zerofiftyone Posted March 2, 2015 Don't want to spoil details for anyone who hasn't or doesn't want to watch the video, but some of the things they showed in that demo are EXCITING. Share this post Link to post Share on other sites
Bjorn Posted March 2, 2015 Not watching LALALALALALALALALALALALAALLALALALALALALA. Share this post Link to post Share on other sites
JonCole Posted March 2, 2015 If Campo Santo made a Metroidvania, I would buy it 10 times. The Firewatch demo looks so good. Share this post Link to post Share on other sites
YoThatLimp Posted March 2, 2015 Man, that looked great, it was really engaging. Share this post Link to post Share on other sites
elvaq Posted March 2, 2015 Looks super good. Can't wait to check the game out on Friday. Will have to remember to make all different dialogue choices! Share this post Link to post Share on other sites
Architecture Posted March 2, 2015 Ahaha, of course they stole the map system from Far Cry 2 . Of course they did. Share this post Link to post Share on other sites
Patrick R Posted March 2, 2015 Ahaha, of course they stole the map system from Far Cry 2 . Of course they did. That part made me cry out "ah ha! hahaha!" out loud. That exact series of syllables. Share this post Link to post Share on other sites
SuperBiasedMan Posted March 2, 2015 Even though I have yet to play it, I also feel like there was probably a spark of their Miasmata discussion in there. Also I like that the IGN headline is a witty clever thing taken from Twin Peaks Rewatch and a tiny part of me hopes Jake wrote the entire electric pun run because with every new line I could hear him leaving in a pregnant pause. Share this post Link to post Share on other sites
elmuerte Posted March 2, 2015 Ok that's it. No longer going to check this thread. Don't want anything spoiled. Share this post Link to post Share on other sites
mikemariano Posted March 2, 2015 cutepuppies11 asking the important questions: Share this post Link to post Share on other sites
Jutranjo Posted March 2, 2015 cutepuppies11 asking the important questions: cutepuppies11.png The trailer says it is bears. A bear vandalised his tree house. Share this post Link to post Share on other sites
tberton Posted March 3, 2015 I'm disappointed that IGN didn't say they were blown away. Share this post Link to post Share on other sites
Ninety-Three Posted March 3, 2015 Ghosts Y/N My theory is that you died in the opening minute of the game. Ghosts plural still unconfirmed. Share this post Link to post Share on other sites
Jon_Danger Posted March 3, 2015 I can deal with one ghost, but man.. two ghosts would totally blow me away. Share this post Link to post Share on other sites
BusbyBerkeley Posted March 3, 2015 This game looks boring. Who cares about people talking? Nothing even happens. Why do humans exist? Life is suffering. Share this post Link to post Share on other sites