prawks Posted September 18, 2014 Let's address the elephant in the room: if I see a mountain, can I climb it? Jane says in the comments of this blog post that I use World Machine to make the faraway mountains/hills that still has to be geometry but you can never walk on. Share this post Link to post Share on other sites
TangoCharlie Posted October 9, 2014 In episode 120 of Idle Thumbs they discuss big dog robots as fire-fighting, wood-chipping, human-devouring wilderness monsters, so um I guess sorry for spoiling the final boss. Share this post Link to post Share on other sites
mikemariano Posted October 9, 2014 In episode 120 of Idle Thumbs they discuss big dog robots as fire-fighting, wood-chipping, human-devouring wilderness monsters, so um I guess sorry for spoiling the final boss. AMAZING We've all been thinking "Bigfoot." It's big-something, all right... Share this post Link to post Share on other sites
singlespace Posted October 16, 2014 Kill Screen has an article up, but it's not really about Firewatch and more about the author's own interest in RNS posters: http://killscreendaily.com/articles/firewatchs-design-rich-american-history/ Huh, I guess the link between NPS posters and Firewatch wasn't a stretch after-all: http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the Share this post Link to post Share on other sites
Twig Posted November 7, 2014 I, for one, will not stand by and allow this blatant art theft on Campo Santo's part... http://steamcommunity.com/sharedfiles/filedetails/?id=337210770 DOWN WITH FIREWATCH. Share this post Link to post Share on other sites
RubixsQube Posted November 7, 2014 I don't know, I don't see a resemblance at all Share this post Link to post Share on other sites
Dewar Posted November 7, 2014 Hmm, doesn't look like out-right theft, but it's pretty dang close. Share this post Link to post Share on other sites
Nappi Posted November 7, 2014 A bit of a dick move by Nick Breckon. Share this post Link to post Share on other sites
Bjorn Posted November 7, 2014 A bit of a dick move by Nick Breckon. Ha! Share this post Link to post Share on other sites
mikemariano Posted November 7, 2014 Aw, that game's artwork looks nothing like this game. Anyway, I just preordered Overwatch—can't wait to play this Campo Santo game! Share this post Link to post Share on other sites
thorn Posted November 7, 2014 Uhhh... y'all need to read that Greenlight page's description: The idea is based in another game´s poster (Firewatch). I saw that poster and i was explecting a game with that graphics. I got big dissapointed with the fact that was a 3D game ( its awesome, but it was not like the poster) So i created this.Similar background, almost same color palette, but totally diferent game. Share this post Link to post Share on other sites
elmuerte Posted November 7, 2014 Yeah, and also check the description on that page: The idea is based in another game´s poster (Firewatch). I saw that poster and i was explecting a game with that graphics. I got big dissapointed with the fact that was a 3D game ( its awesome, but it was not like the poster) So i created this.Similar background, almost same color palette, but totally diferent game. Share this post Link to post Share on other sites
Twig Posted November 7, 2014 I hope you weren't attributing a negative tone to my post. I was mostly joking. It's a little too on the nose, I think, but it's fine! Share this post Link to post Share on other sites
Nappi Posted November 7, 2014 Yeah, that was added afterwards. Share this post Link to post Share on other sites
Twig Posted November 7, 2014 Huh, really? That's a little more suspect, then. Share this post Link to post Share on other sites
Nappi Posted November 7, 2014 "My bad for not mentioned it in the game description, i did in youtube, but not in Steam. *Edited*" Still, not that big a deal, I think. Share this post Link to post Share on other sites
melmer Posted November 7, 2014 Added in afterwards? Tut tut tut, I explected better Share this post Link to post Share on other sites
mikemariano Posted January 9, 2015 I can't believe they're outsourcing the boss fights in Firewatch and making it impossible to do a no-kill run. I lie a lot. Share this post Link to post Share on other sites
Cleinhun Posted January 9, 2015 Outsourced boss fights are still better than no boss fights. How disappointing would it be if the Fire Witch died in a cut scene? Share this post Link to post Share on other sites
SecretAsianMan Posted January 14, 2015 Firewatch Writing Q&A with Famous Share this post Link to post Share on other sites
AprilFoolsChild Posted January 14, 2015 Really enjoyed Sean's thoughts on conflict in narrative. Having just recently seen The Trip to Italy (and being someone who rewatched The Trip multiple times), it puts into perspective for me what's so unique about that movie (/tv series). There's something refreshing about existing in a (relatively) conflict-less narrative space for a few hours. Share this post Link to post Share on other sites
Roderick Posted January 16, 2015 « Come come, Mr. Bond, you get just as much pleasure from killing as I do... » Thanks, Sean, for the Q&A and the look into your writing process. I found especially interesting how you discovered the characters' voices. I'm finishing up a novel at the moment and one character in particular has forced me to do a lot of research to get it right. It's a tricky process! The correct use of idiom, mannerisms, accent... I was critiqued for my novel from last year for writing too much in my own voice, so I'm taking special care to diversify it this time around. Share this post Link to post Share on other sites
Merus Posted January 17, 2015 I just recently found out about the 4-koma format, which is usually conflictless but is still oddly satisfying. Share this post Link to post Share on other sites