Ben X

Game Jams

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Damn BigJKO, that walk cycle really nails that old PC pixel art aesthetic.

 

If someone told me that Vine was made in the early 1980s I would believe it (aside from the whole Vine thing)

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This forum is a real hotbed of innovation.

 

*goes and looks up the word hotbed*

In biology, a hotbed is a pile of decaying organic matter warmer than its surroundings due to the heat given off by the metabolism of the microorganisms in the decomposing pile.

Uhh yeah exactly.

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It's finished! David Hughes provided some cool intro music and I finished the game! There are practically no puzzles, the writing's obviously brilliant and.. there are 4 colours and some bleeps and bloops. Oh, and there's a bunch of animations!

All in all, it's pretty short and light on any kind of meaningful gameplay but whatevs! Two weeks this was made in!

Get it here: http://gamejolt.com/games/adventure/the-exciting-space-adventures-of-greg-and-linda/38367/

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Had a great time at GGJ in Vancouver last year with an insane number of people at the jam (300+), looking forward to another, quieter one in Portland this year.

 

Asshole brain won't stop thinking of new game ideas so I dunno, might try to do a prototype for a top-down Micro-Machines-looking Interstate-76-style customizable car combat game?

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I love GGJ. Gonna be at the one in Orlando this year. The facility has a green screen and pro recording equipment/sound booths. I'll probably just do music for various teams since I do pixel art like 10 hours a day. Nice little break. :P

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Here's what my team and I made this weekend, a 4 player local coop spaceship building/flying game.

 

http://www.funghost.com/friendsinspace/

 

I think there are some interesting ideas in here that I'd sort of like to pursue, but ultimately we were dragged down by some technical (and some social!) issues. It was fun, but I also left feeling like I would have gotten a lot more done if I had been the only engineer, or if I was an at all forceful leader. Regardless, it was a fun weekend and I learned quite a bit about myself and the process of development as a whole.

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GGJ in Sydney was AMAZING. We took over a college building, and had games of just about every skill level involved.

Local multiplayer was probably the thing most people took to with the theme "What do we do now?" kind of inviting it.

 

I finally got to team up with Paul from See Through Studios (who made the awesome "Particulars") and made a local multiplayer game which is part digital, part printed.

Think "Keep talking and nobody explodes" meets "Spaceteam".

 

"Houston, we have a %!@#" http://globalgamejam.org/2015/games/houston-we-have

 

We also got to make Command and Conquer style FMV Cutscenes!


- this is currently private, i'll try and get paul to make it visible

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Had fun at GGJ in toronto this year.

 

http://aproctor.itch.io/frog-water

 

Really cute graphics! The world motion plus player motion makes this a real challenge. Good stuff!

 

Here's what my team and I made this weekend, a 4 player local coop spaceship building/flying game.

 

http://www.funghost.com/friendsinspace/

 

I think there are some interesting ideas in here that I'd sort of like to pursue, but ultimately we were dragged down by some technical (and some social!) issues. It was fun, but I also left feeling like I would have gotten a lot more done if I had been the only engineer, or if I was an at all forceful leader. Regardless, it was a fun weekend and I learned quite a bit about myself and the process of development as a whole.

I played this by myself, seems like an interesting little experience with yeah, potential for a lot of expansion. Good music choice too.

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We also got to make Command and Conquer style FMV Cutscenes!

- this is currently private, i'll try and get paul to make it visible

 

This is brilliant, great solution for getting some cutscenes/narrative into a game in a short time.

 

edit: Apparently MIT Game Lab recorded all of our presentations at the end of the weekend, so if anyone wants to watch me poorly explain our game, you can see it here at about an hour and 12 mins http://www.twitch.tv/mitgamelab/c/5964213

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whooaaa that's a crazy idea. I like it a lot. I'm busy all day saturday but I wanna make something. May write a small C# helper class to write to that doc in Unity before then, if I do I'll share.

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