Spenny Posted June 9, 2014 http://spennydubz.itch.io/six-shots Got it submitted. Not enough time to act on all the great feedback I got from you guys. Hopefully it is still enjoyable. Share this post Link to post Share on other sites
Dinosaursssssss Posted June 10, 2014 I really like the categories for rating games: OverallAudioVisualRomancePsychedeliaLonesomenessThe VoidShootouts I submitted my game, though there was a lot of stuff I didn't have time for. All you can do now is shoot and throw dynamite at other players, though I did code (and remove) a couple sorta awkward grappling hooks. The gravity is kinda fun though, I think? I also didn't have time to get sound in, so instead I put a link to a sweet Cowboy Bebop track in the description. Close enough? http://dinosaursssssss.itch.io/high-moon Share this post Link to post Share on other sites
Spenny Posted June 10, 2014 I published a standalone version, and that has much better support for full-screen. http://spennydubz.itch.io/six-shots-downloadable Edit; Haha, I just went 12-2 against a guy in your game Dino. Good stuff! Share this post Link to post Share on other sites
Dinosaursssssss Posted June 10, 2014 ...here's SpennyDubs handily defeating me at my own game: edit: Seems like itch.io recently added a page showing past/current/future jams in a nice timeline. Interestingly, it also shows the number of games submitted to each jam. The most popular one was the Flappy Jam at nearly 800 games (!!!), beating out the next most popular, Candy Jam, by about 350 submissions. Kinda wonder if their numbers are so much higher because of publicity, or just because it's relatively easy to make a flappy bird or candy crush clone. http://itch.io/jams Share this post Link to post Share on other sites
Spenny Posted June 16, 2014 Well I made a pretty mediocre game by the looks of it. Share this post Link to post Share on other sites
Dinosaursssssss Posted June 17, 2014 Eh, I don't put much stock in the rating system. And honestly I find its presence in these jams kinda counter to what I consider to be their purpose, which to me is learning and experimentation. I get that there needs to be a way to pick the best games, but exposing the raw numbers everywhere makes it feel more like much more of a competition than I like. I don't think it's in most peoples minds that they should be trying to beat each other, but I worry that the system encourages it. Share this post Link to post Share on other sites
Spenny Posted June 17, 2014 That's a good point Dino. I was looking at http://itch.io/jams to see what else is coming up that might be interesting. http://itch.io/jam/monster-mash seems like a fun theme. Share this post Link to post Share on other sites
Dualhammers Posted June 21, 2014 Forgot to post what I submitted for Space Cowboy Game Jam. It is called The Last Job and I plan on finishing it. I spent most of the weeks writing a Twine parser and then the bespoke content was just too much for a single day. Share this post Link to post Share on other sites
Dinosaursssssss Posted June 23, 2014 I spent most of the weeks writing a Twine parser and then the bespoke content was just too much for a single day. Going a little back to my earlier post, this is sort of the best part of jams though, isn't it? Now you have a Twine to Unity parser! That's awesome, and I imagine will be incredibly useful again. Making that little piece of tech or fucking around with that weird idea you never had an excuse to try, that eventually grows into something else is a much bigger win than some arbitrary number score on itch.io. There might not be a lot of content in your submission, but I bet a Twine -> Unity tool would do well on the asset store Share this post Link to post Share on other sites
Dualhammers Posted June 26, 2014 Going a little back to my earlier post, this is sort of the best part of jams though, isn't it? Now you have a Twine to Unity parser! That's awesome, and I imagine will be incredibly useful again. Making that little piece of tech or fucking around with that weird idea you never had an excuse to try, that eventually grows into something else is a much bigger win than some arbitrary number score on itch.io. There might not be a lot of content in your submission, but I bet a Twine -> Unity tool would do well on the asset store It's super weird but my first thought would be to give it away for free. Especially since it is a tool used to interface with another free tool? I mean, I'm all for being able to thrive making games but I feel super uncomfortable asking people to pay for something that ought to be free. Share this post Link to post Share on other sites
Berzee Posted June 26, 2014 It's super weird but my first thought would be to give it away for free. Especially since it is a tool used to interface with another free tool? I mean, I'm all for being able to thrive making games but I feel super uncomfortable asking people to pay for something that ought to be free. This is an attitude I support. (Not that I inherently oppose the asset store, but sometimes I think Unity users are too quick to want to be Unity Tool Developers instead of Game Developers. =P) Share this post Link to post Share on other sites
agorman Posted June 29, 2014 My school had a game jam based on blame culture within a health care context. My friends and I more or less made a twine game for it but we won! I'm not actually super happy with the results, but its the first game I've made start to finish, and the actual experience of having people play it, and then tell us that they were as into it as they were was a terrific feeling. http://www.errordiary.org/?page_id=9031 Share this post Link to post Share on other sites
clyde Posted June 29, 2014 My school had a game jam based on blame culture within a health care context. My friends and I more or less made a twine game for it but we won! I'm not actually super happy with the results, but its the first game I've made start to finish, and it was cool to see it recognized. http://www.errordiary.org/?page_id=9031 I thought it was great. I think that computer games are especially suited for expressing triage; optimization with narrative consequences is typically an accurate generalization for games I've enjoyed. What are you not satisfied with? And in case you are wondering how it went I didn't stop to help anyone until the man was bleeding. As I understand it, the priorities are 1.Stop the bleeding 2.Make sure they can breathe 3. Keep them warm So I thought it was urgent. Then someone had flatlined, so I was like "yeah, I think I need to help them." AND my patient ended up living! So I feel happy about my performance. Share this post Link to post Share on other sites
Dinosaursssssss Posted August 19, 2014 Ludum Dare 30 is this weekend, from Friday to Sunday. I haven't done an LD before, but I've been meaning to join and I've been slacking on making some games recently so I'm gonna do this one! I'll probably be working in Unity, and maybe now that I have a basic understanding of modelling I'll make something in 3d this time? My guess is that if I go down that road I'll spend all 48 hours making some abysmal models but we'll see how inspiration strikes when the theme is finalized. http://www.ludumdare.com/compo/ Share this post Link to post Share on other sites
Spenny Posted August 25, 2014 Here's an interesting one, Gamemaking Frenzy: Barfcade. Your game must be a head-to-head simultaneous two-player game. Your game must run on Windows and use WASD + SPACE for player one andARROW-KEYS + ENTER for player two as input in order to be considered for inclusion on the BARFCADE cabinet. It must have a short duration, 30 seconds or less, resulting in a WIN or LOSE for each player (we'll be keeping score offstage). After the match is over the game must QUIT AUTOMATICALLY. The game must in some way be about FOOD, COOKING, EATING, or BARFING (or any combinations thereof). THERE WILL BE ONE SECRET INGREDIENT TO BE ANNOUNCED BY THU AT THE BEGINNING OF THE JAM! You will have plenty of time to work on your game, and you may enter MULTIPLE GAMES! As many as you want! Share this post Link to post Share on other sites
clyde Posted September 10, 2014 The CloneJam looks exciting to me because I'm a fan of some of these developers and curious who the others are. http://jams.gamejolt.io/clonejam I haven't been able to make a game in three days yet, but this might be a good way to try. Gawd, I would be so good at making computer games if I did studies of all these developer's styles for the next year. I think this may be my jam. Share this post Link to post Share on other sites
Dinosaursssssss Posted September 14, 2014 I did it! The name Shrimp Slam really tickles me, and I think this is a fun little game that fits the theme of the jam really well. My main criticism is that you need to find some better fonts. Share this post Link to post Share on other sites
Spenny Posted September 14, 2014 Yeah Dino, I need to figure out what I can do to get a nice UI system set up for my stuff. I did another one! Share this post Link to post Share on other sites
MadJackalope Posted September 16, 2014 Here's an interesting one, Gamemaking Frenzy: Barfcade. I did it! Woah! Yay! I came to the Idle Forums to see if anyone else had done barfcade and I'd already played your game even. I liked it a lot. It was pretty fun. It reminded me of Muscle Cat. I made one too with my roommate. It's our first collaboration. http://madjackalope.itch.io/pistolshrimpvsninjashrimpgo Share this post Link to post Share on other sites
MadJackalope Posted September 16, 2014 Also Clone Jam looks cool. I think I might do that. Share this post Link to post Share on other sites
clyde Posted September 17, 2014 Also Clone Jam looks cool. I think I might do that. I'll be there with ya. Share this post Link to post Share on other sites
clyde Posted September 25, 2014 I just saw someone on Twitter suggest that the resulting games from game-jams should be available as bundles after the game is complete. I think this is a fabulous idea. 50 Short Games has shown me how much more digestible small games are when bundled nicely. Share this post Link to post Share on other sites
Dinosaursssssss Posted October 29, 2014 7 Day FPS is November 8-15 which is pretty soon, and this year there's also a 7 hour version on Nov 1st, which is even sooner. Some cool stuff has come out of 7DFPS, like SUPERHOT, Receiver, and Catlateral Damage; I'm planning on participating, but I'll probably mostly use the jam as an excuse to sit down and learn UE4. http://7dfps.com/2014.php Share this post Link to post Share on other sites
SuperBiasedMan Posted October 29, 2014 Ooh, that might be a good excuse to make my slenderman rip off game where instead of slenderman it's Jimmy Carr that's stalking you. I doubt I'll have a bunch of time to dedicate to it but it should be simple enough to bash out for the week one. Share this post Link to post Share on other sites