monkehhh Posted May 1, 2014 Yeah he's been doing a few lately and they've been really interesting - I think I got turned on to it by Nick Breckon getting very excited on Twitter. Share this post Link to post Share on other sites
Dinosaursssssss Posted October 29, 2014 BigJKO linked this in the Amateur Game Making thread and I liked it In that talk they also mention this book, which sounds like it could be really interesting http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281 Also I guess Practice at NYU is coming up in a couple weeks? It's pretty tempting to pick up a ticket and just go now that I have an abundance of free time, but $400 is kinda a lot and I don't have anywhere cheap to stay nearby. Share this post Link to post Share on other sites
marblize Posted November 12, 2014 I enjoyed this talk by Rami Ismail: and this isn't Game Dev but it's Game Journalism and it's good ( Though the slides are one behind >.< ): Share this post Link to post Share on other sites
itsamoose Posted December 27, 2014 I found out a couple days ago that a designer named George Phillies makes his course lectures available on youtube. I've only watched the designing board wargames one so far, but it was great. Share this post Link to post Share on other sites
BigJKO Posted December 28, 2014 I just discovered Handmade Hero exists! A live streamed making of a fully featured video game. Streaming on weekdays for a couple of hours. Entire back catalogue of streams you can find here: http://handmadehero.org Share this post Link to post Share on other sites
itsamoose Posted March 18, 2015 I found this youtube channel thanks to a Polygon article earlier today. I haven't watched all the videos yet, but they are presented nicely and have some really cool insight into some popular games' design philosophies. Share this post Link to post Share on other sites
elvaq Posted April 2, 2015 Interesting talk on puzzle design. Also have been loving this series of reviews on the 3d Mario games that's been making the rounds. Really insightful stuff and a must watch for any platformer lovers/designers Also, looks like the GDC Vault is offering much more free talks for this year, and sooner, than in previous years. http://www.gdcvault.com/free/gdc-15 Share this post Link to post Share on other sites
rohlfinator Posted April 4, 2015 I really enjoy that Unity posts most (maybe all?) of the talks from the Unite conferences on their Youtube channel: https://www.youtube.com/user/Unity3D Lots of the content is pretty Unity-specific but there's still some good stuff there that could be generalized to other platforms. A few that I've found interesting so far: Generating Procedural Dungeons in Galak-Z: Building a new universe in Kerbal Space Program: Nurturing Large Projects: How We Structured Hardware: Shipbreakers: Share this post Link to post Share on other sites
I_smell Posted April 9, 2015 Thanks for linking the Mario game reviews! "Insightful" is exactly the right word, it's a very objective critique with a lot of straight-forward knowledge on how gameplay systems interact. I must've watched the guy's whole Youtube channel in a day, he also went from beginning to end with Metal Gear Solid. I'm loving video essays right now! I'll dive into the other content on this page soon too, thanks a lot thumbs! EDIT-- Actually, what's funny about these reviews is that I've found myself becoming more attracted to people talking about games in completely boring voices and flat delivery. It's silly that that's a good indicator for me. It's because I'm looking for an introvert's perspective on all this stuff as I think it'll be more valuable to me academically. I'm sure if anyone with any camera or stage presence would watch this, they'd just laugh. Share this post Link to post Share on other sites
zerofiftyone Posted April 24, 2015 This GDC talk by Bennett Foddy taught me so much about how modern physics engines work and how to tweak them to get what you want. http://www.gdcvault.com/play/1021921/Designing-with-Physics-Bend-the Share this post Link to post Share on other sites
Spenny Posted April 24, 2015 This GDC talk by Bennett Foddy taught me so much about how modern physics engines work and how to tweak them to get what you want. http://www.gdcvault.com/play/1021921/Designing-with-Physics-Bend-the Share this post Link to post Share on other sites
Dinosaursssssss Posted April 24, 2015 Ooh yeah I really like that Bennet Foddy talk. Christ, that man must have spent THOUSANDS of hours tweaking box2d. Share this post Link to post Share on other sites
elvaq Posted April 28, 2015 Classic GDC presentation from Michael Abrash in 2000 http://www.gdcvault.com/play/1016641/It-s-Great-to-be Some of it does go into specific stories of programming Doom & Quake, but a lot of it is just general good advice for programmers and like... everyone. Most of it's just about how to solve problems and think creatively. Share this post Link to post Share on other sites
Lu Posted May 8, 2015 Don't think this has been posted before: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true 'Scroll Back: The Theory and Practice of Cameras in Side-Scrollers' Some preeeetty comprehensive research on 2D cameras in games. Check it out! Share this post Link to post Share on other sites
zerofiftyone Posted May 8, 2015 Don't think this has been posted before: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub 'Scroll Back: The Theory and Practice of Cameras in Side-Scrollers' Some preeeetty comprehensive research on 2D cameras in games. Check it out! I think the link is broken Edit: This link seems to work: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true Share this post Link to post Share on other sites
Lu Posted May 8, 2015 I think the link is broken Edit: This link seems to work: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true Fixed! Thanks a lot. Share this post Link to post Share on other sites
zerofiftyone Posted May 8, 2015 That article is incredible, by the way. I think I have a new found appreciation for 2D camera systems now. Share this post Link to post Share on other sites
Dinosaursssssss Posted June 2, 2015 I just found another link to the awesome talk by Rich Hilleman that I linked on the first page that was pulled down from youtube Share this post Link to post Share on other sites
clyde Posted June 3, 2015 There was a talk about lighting your levels and I think it was done by Lee Petty, but I can't find it. Share this post Link to post Share on other sites
I_smell Posted June 4, 2015 With X-COM 2 just being announced, I looked up this hour-long chat between the designers of Massive Challice at Double-Fine, and the designer of X-COM Enemy Unknown at Firaxis: Recorded in the early stages of Massive Challice's development, of course. Just a fun podcast! Share this post Link to post Share on other sites
Shake Posted June 5, 2015 Thanks for all these links, some great resources here. Share this post Link to post Share on other sites
zerofiftyone Posted June 8, 2015 As an addition to the earlier article on camera systems, here's a quick breakdown of the camera system in 4 player local multiplayer game Push Me Pull You. It's pretty useful; it didn't occur to me that ring buffers could be used to smooth out camera movement. (I also may have had to look up what a ring buffer is) http://pmpygame.com/post/118198964272/our-camera Share this post Link to post Share on other sites
Dinosaursssssss Posted July 9, 2015 This isn't directly about game development, but I think it's influenced my thinking on what project to do next and how to scope it. "How I Won The Lottery" is a...I guess partly a jab at other peoples talks about how they became wildly successful, and partly a theory on how to scope projects? I thought it was interesting and he announced his new company today which reminded me of it. Share this post Link to post Share on other sites
itsamoose Posted July 29, 2015 I appeared on a podcast with the artist I worked with talking about our game and what it is like to develop games in Unity. The site is generally a pretty good resource for anything Unity related, as well as some general game development stuff. http://u3dnews.com/hang-out-with-lifespark-rack-n-ruin-developers-tyler-hunter-and-micahel-leone/ Share this post Link to post Share on other sites
Joewintergreen Posted August 4, 2015 I guess this is probably the right place to put this. I have done a couple of videos which are blowing up my twitter at the moment about how: -I Reckon The Geometry Tools In Modern Level Editors Are Bad -I Reckon The Tendency Toward Modular Mesh Based Level Design Has Been Greatly Detrimental To Level Design In Games Over The Last Decade Or So respectively. Share this post Link to post Share on other sites