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Amateur Game Making Night

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Terry Cavanagh just put out a new version of Bosca Ceoil, his music making tool. I think I've evangelized for this thing a lot around here already, but it's 'cause it is amazing and allows a goof like me to make some little tunes. 

 

http://boscaceoil.net/

 

Weirdly I think I got more excited for this new release than any games that have come out (or been announced) this year.

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Terry Cavanagh just put out a new version of Bosca Ceoil, his music making tool. I think I've evangelized for this thing a lot around here already, but it's 'cause it is amazing and allows a goof like me to make some little tunes. 

 

http://boscaceoil.net/

 

Weirdly I think I got more excited for this new release than any games that have come out (or been announced) this year.

 

Neat, it's like Ableton stripped down to its barest essentials.

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I shot one guard, another one somehow managed to set himself on fire and a third one jumped to his death. Then the game crashed. 5/5.

excellent

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This is a little weird to share in the Amateur game making thread, but I just put my 2nd game, MILE-AGE, out on iOS/Android! 

 

If you have a buck to spare, please check it out and let me know what you honestly think in a pm/email! I certainly didn't get everything done I wanted to, but I'm happy with how this came out, so I'm of course curious what folks think.

 

Android : https://play.google.com/store/apps/details?id=com.funghost.mileage

 

iOS : https://itunes.apple.com/us/app/mile-age/id998185826

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This is a little weird to share in the Amateur game making thread, but I just put my 2nd game, MILE-AGE, out on iOS/Android! 

 

If you have a buck to spare, please check it out and let me know what you honestly think in a pm/email! I certainly didn't get everything done I wanted to, but I'm happy with how this came out, so I'm of course curious what folks think.

 

Android : https://play.google.com/store/apps/details?id=com.funghost.mileage

 

iOS : https://itunes.apple.com/us/app/mile-age/id998185826

 

I'm not the Thread Police, but I don't have a problem with this. In fact, I ran to buy it! I have only played a little, but it's fun, and I really like the art style. It reminded me of a plastic scrolling road toy I had as a real little kid... only much, much better. It's probably how I imagined that toy to be when I was 6. I'm looking forward to getting better and using the weapons more.

 

Oh, the first time I loaded it up, it got hung up on the ghost after the logo words faded away. I shut it down, tried again and it zipped right to the start. 

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I'm not the Thread Police, but I don't have a problem with this. In fact, I ran to buy it! I have only played a little, but it's fun, and I really like the art style. It reminded me of a plastic scrolling road toy I had as a real little kid... only much, much better. It's probably how I imagined that toy to be when I was 6. I'm looking forward to getting better and using the weapons more.

 

Oh, the first time I loaded it up, it got hung up on the ghost after the logo words faded away. I shut it down, tried again and it zipped right to the start. 

 

Hm, that's odd, haven't seen that happen before. Mind PMing me what kinda device you're on? Thanks!

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I wanted to practice using Unity's built in animation tools which I haven't used extensively, so I made

. There are some things I would like to do better, but I think it turned out alright. I realized I haven't really drawn much in about 20 years. Anyway, I had a lot of fun making it! Looking forward to animating more soon.

 

Oh, and that jaunty music is from Eric Matyas over at soundimage.org who has a running thread in here. Thanks, Eric!

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Just came across some bonkers open source Unity assets on Twitter that I had to share...there's some incredibly cool looking stuff in here. 

 

https://www.reddit.com/r/gamedev/comments/3hst9l/best_unity_assets_by_keijiro_takahashi_including/

 

kVkMO4J.gif

8g7r5IK.gif

tgYl6gv.gif

 

And the creators actual blog: http://keijiro.github.io/

He says he makes a lot of visual effects for musicians, and looking over these gifs...yeah, they would be PERFECT for making some weird little audio-reactive games.

 

edit: I made a tiny visualizer thing using https://github.com/keijiro/KvantTunnel and it's pretty neat, but doesn't seem to run on webgl. Anyway, I super highly recommend checking these little projects out; his Vimeo page also has some absolutely incredible stuff 

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Ugghhh that stuff looks so good. Ever since I moved onto Unreal Engine, this is the thing I've missed most about Unity; the community is so huge and as a result there's so much in the way of interesting open source tools and assets.

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I guess on the bright side it means there's still plenty of space in the UE4 tools market for solo/small team developers, unlike the Unity asset store which feels really crowded and is drawing in bigger teams that are dedicated to plugin development?

 

Granted I haven't checked in a bit so maybe there's more there now, but it seemed pretty sparse when I last checked.

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Those videos are amazing and are making me wish that the UE4 audio tools weren't such a mess, they were obviously made by a programmer with no experience of regular audio production. 

 

And I think the size of the Unity store is a bit deceptive. Sure, there's a bunch of great stuff there, but it's also full of mediocre 3D models and plugins that haven't been updated since 2013.

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That bird flocking stuff linked above got me thinkin' I'd try to do something similar myself in blueprint, here's how far i got

 

 

That looks pretty good! 

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Booth Stuff! I'm showing MILE-AGE at 2 local events (Boston Festival of Indie Games, and Bit Fest which is a little arcade + beer popup) over the next 3 days so I wanted to make sure I had everything. Chargers, cables, banners, water, headphones, regular phones, stickers, pins, tools, tape...tryin' to be prepared.

 

PzMDAeZ.jpg

 

This might kinda be my last hurrah as a full-time solo indie...when I got laid off I budgeted for a year of development with 0 income, and I'm just about there. Barring a sudden avalanche of sales, after this I'm doubling down on job applications I guess. It's certainly been educational...I donno how much other folks would find it useful, but I feel like I ought to write a post-mortem of the year to sort out my own thoughts on it.

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This might kinda be my last hurrah as a full-time solo indie...when I got laid off I budgeted for a year of development with 0 income, and I'm just about there. Barring a sudden avalanche of sales, after this I'm doubling down on job applications I guess. It's certainly been educational...I donno how much other folks would find it useful, but I feel like I ought to write a post-mortem of the year to sort out my own thoughts on it.

 

Please do! I'd be super interested in reading it.

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Yeah Dino, even though I felt like I got frequent updates over the year, I would love to read your organized thoughts on how it all went.

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