toblix

Elite: Dangerous (Kickstarter)

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I tossed away my mining lasers for a set of cannons and jumped into a war zone for a mission last night. I had a lot of fun and really felt like I was giving my stick a good workout. I even got to use my practiced "boost, go silent, eject heat sink, and pray" technique to actual effect.

 

Now my next Imperial advancement mission is an assassination. I have no idea how to even go about doing that type of mission, and most of the info I can find out there about it is from last year. Is most of that advice still good, or has the assassination process changed over the last six months?

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I tossed away my mining lasers for a set of cannons and jumped into a war zone for a mission last night. I had a lot of fun and really felt like I was giving my stick a good workout. I even got to use my practiced "boost, go silent, eject heat sink, and pray" technique to actual effect.

Now my next Imperial advancement mission is an assassination. I have no idea how to even go about doing that type of mission, and most of the info I can find out there about it is from last year. Is most of that advice still good, or has the assassination process changed over the last six months?

If you do it before 1.3 hits, you'll have to search USS s in the suggested system and find either your target or a clue that points to another system. After 1.3, you could see them in supercruise, meaning that you would need an interdictor to pull them into real space. It could be a pretty tough fight

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With 1.3 I'll go to having a stable of ships as well.

 

Anyone know the current way to get the most bounties while hunting wanted ships in sectors? I'm hanging out at ring extraction sites but the wanted python/anacondas are few and far between. Is it more profitable to sit in supercruise and check out small unidentified signatures? Or are warzones the most profitable if available?

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Hot damn that stuff looks cool. Anyone know what the payout on missions will be? As much fun as it is to grind out RES bounties, I'd love to have varied goals each time I log in, seeing as I can only fit in a handful of hours a week. Still working towards that Asp!

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In the AMA today Frontier announced that they would be rolling back the 10% sell back charge for ship components in the upcoming patch until "they figure out a better way to implement it."

 

The other big clarification was that gaining PowerPlay reputation with minor powers would buttress/prevent loss of reputation with the minor powers' associated Super Power (Alliance, Federation, Empire). Good for casual players.

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I booted up Elite after the powerplay update and the loan will now go up to 2.5 million but I can only get the buy back on my Python down to 2.9 million so I'm still screwed. So I guess I'm done, oh well :)

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I booted up Elite after the powerplay update and the loan will now go up to 2.5 million but I can only get the buy back on my Python down to 2.9 million so I'm still screwed. So I guess I'm done, oh well :)

How much cash do you have? If it's 400 k or more you should be fine, right? You could sell the python, and build up again

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I think I have about 400k but that and the loan is not enough, it still seems to be short by about 400k even without modules, just buying a vanilla Python. 

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Player guide to powerplay: https://docs.google.com/presentation/d/1A7K-q-n5GUjTdJE8WEm5ULsZ064bwHRPktN1eAub3Q0/present#slide=id.ga0a0cdb8a_0_45

 

The guide also shows the specialist equipment associated with each power, something that's not at all clear in game.

 

Have a Diamondback explorer in the dock, running Diso corn to afford that size 5 class A FSD. Then it's out for a deep exploratory run.

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Hmm, so I haven't been able to get my pass to Anchenar, even though I'm up to Knight with the Empire. The mission showed up once before the update, but I thought it would involve having to make the trip right then and I was logging off for the night. Now it hasn't come up again and it's not even clear if it will come up in the same way as before given how they've changed up the mission structure. I still don't understand why they decided on real-time mission counters, it's such a pain in the butt seeing a good advancement mission but not being able to take it because I need to log off for the night.

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Hmm, I wonder what Aisling Duval's "Security Increase" ability does.

 

I'm guessing it means more local system authority ships, increasing the chance for scans, assistance with criminals, etc.

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So, I've got two problems. The first, is that Elite is back to crashing me again, but at least this time it's not a full-system crash, but a driver-level crash. So that's fun.

 

Second, is that Powerplay seems more than a bit bland. So I can use my 16-slot hauler to carry 10 pamphlets from one part of space to another, repeatedly. Okay. And even though Aisling's method for expansion is Financial, as opposed to Social(which her Preparation and Control options are for), you do literally the same thing. Uh, what?

 

Wouldn't it make more sense if Financial had you selling resources that businesses in those stations needed? It's like Powerplay wants to be off in its own corner, not affecting the wider game world. Why?

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Can someone give me the dunce version of Powerplay?

 

If I play the game by being involved with station quests, am I making progress towards something? It seems nebulously good, but in ways I'm not sure I am interacting with. Is it like generating overarching stories?

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Can someone give me the dunce version of Powerplay?

 

If I play the game by being involved with station quests, am I making progress towards something?

 

There's a new menu item on your left-side(navigation) menu(the one you get to by hitting 1 on your keyboard by default). It's the yellow one at the bottom.

 

From there, you can read GalNet, look up the leaders vying for power, and choose which one you want to fight for. Each will gain what is effectively political control of an area. You can perform actions, specific to each leader, to reinforce control of an area or gain control of a new area.

 

These actions, far as I've seen, fall effectively into two camps- either "Go kill X number of dudes", or "Deliver these here pamphlets". The delivery things differ for each type- if it's Control(protecting already-held areas), you pick them up from your faction's HQ, and drop them off at the area you want to reinforce. If you want to expand or prepare, you pick them up from somewhere you control and drop them off where you're wanting to expand/prepare.

 

The only time this changes is in the case of espionage, which is the reverse- you instead pick stuff up at a prepare area, and drop it off in a control one.

 

You have a quota of 10 things per 15 minutes, and if you want more have to spend 100k credits(which seems really weird to me).

 

Then, every week, everything gets tallied up and the political layout of the universe changes. From there on out, and how it further changes the universe, is something for the future.

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There are 8 figureheads, you can run three different (or not so different as evidenced by Pepyri) missions for each figure to help them, as well as undermining missions against other factions. You have faction rep that must be kept up week to week, and get various advantages including a unique ship module at the top level.

 

Station missions build the power of the system faction that you do them for, and can eventually cause a station to flip allegiance if you do a ton of them. Also, you are building your own faction rep with Empire, Federation, or Alliance, if the missions are for a system faction that is aligned with them. The problem there is it takes a lot of players working in unison to get anything to happen, where the new Powerplay missions are designed to be influenced by smaller numbers of people.

 

Pepyri, I'm a bit disappointed that all three mission trypes for Aisling ended up being identical as well. If they don't improve it, I'd imagine it's going to fall pretty quickly as the majority of people go to where there's more variety.

 

Edit: Your quota will go up as you obtain higher ranks Pepyri, so it's not quite as bad as it sounds.

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There are 8 figureheads, you can run three different (or not so different as evidenced by Pepyri) missions for each figure to help them, as well as undermining missions against other factions. You have faction rep that must be kept up week to week, and get various advantages including a unique ship module at the top level.

 

Station missions build the power of the system faction that you do them for, and can eventually cause a station to flip allegiance if you do a ton of them. Also, you are building your own faction rep with Empire, Federation, or Alliance, if the missions are for a system faction that is aligned with them. The problem there is it takes a lot of players working in unison to get anything to happen, where the new Powerplay missions are designed to be influenced by smaller numbers of people.

 

Pepyri, I'm a bit disappointed that all three mission trypes for Aisling ended up being identical as well. If they don't improve it, I'd imagine it's going to fall pretty quickly as the majority of people go to where there's more variety.

 

Edit: Your quota will go up as you obtain higher ranks Pepyri, so it's not quite as bad as it sounds.

 

That fits, but still I'm not as enthused at how disassociated the system is from the game world otherwise.

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Well different figures have different bonuses they convey on systems, and systems in conflict have more enemies flying around pulling people out of travel speeds, so it does has some effect, but I get what you're saying. It still requires a group of players together putting in some pretty concentrated effort, which is something I'm not likely to see. It feels a bit like playing EVE Online really. 

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I see Powerplay as something for established players who want to spend some of their hard-earned credits on power and influence in the Galaxy rather than another way for up and coming players to make money. I see plenty of people on the forums moaning that it isn't profitable but maybe they are missing the point. You get 100 cr per merit, as well as some sum each week depending on your rank.

I've gone with the utopian hippy / crazy cult leader to test it out, which has social and combat tasks as well as a recurring monthly community goal. He also has the simplest play because of his restricted CC.

I've been playing around with mining in a high intensity RES in my python, which was kinda fun aft working out drones

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I see Powerplay as something for established players who want to spend some of their hard-earned credits on power and influence in the Galaxy rather than another way for up and coming players to make money. I see plenty of people on the forums moaning that it isn't profitable but maybe they are missing the point. You get 100 cr per merit, as well as some sum each week depending on your rank.

 

 

I was hoping powerplay would be a system you would engage with without having to explicitly opt in, and it doesn't seem like that's the case. In other words, if I was already doing station missions, that would start having ramifications on system politics that would open up even more options and quests for me and maybe even start to build some story. That doesn't seem like what it is, though?

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